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Permanent 2D Background Artist Jobs (NOW HIRING)

The artist develops 2D drawings along with 3D visualizations that inform customers in technical ... Candidate must also pass a State and Federal criminal history/security background check and pre ...

The artist develops 2D drawings along with 3D visualizations that inform customers in technical ... Candidate must also pass a State and Federal criminal history/security background check and pre ...

New

Marketing Artist (Contract)

Boulder, CO · On-site +1

$131K - $157K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... 2D art background with an ability to demonstrate work in a similar style to Hello Kitty Island ...

Marketing Artist (Contract)

Boulder, CO · On-site

$131K - $157K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... 2D art background with an ability to demonstrate work in a similar style to Hello Kitty Island ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... 2D art background with an ability to demonstrate work in a similar style to Hello Kitty Island ...

... the incidental background characters in a crowd scene. You understand weight and anatomy, the ... 2d. * Collaborate with a diverse and multidisciplinary team * Work within strict technical ...

MD · On-site

Experience teaching college level visual arts courses (Graduate school teaching assistantship or ... Successful completion of a background check and degree verification (if applicable). If a ...

Art Studio Assistant

Eureka, IL · On-site

$9.25/hr

Chris Wille and the drawing instructor, the 2D artist assistant is there to help with preparation ... Any major welcomed but background in art is strongly desired. Position Responsibilities * Clean and ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Create storyboards, background illustrations, and promotional artwork. * Provide and receive ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

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Permanent 2D Background Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do permanent 2d background artist jobs pay per year?

As of Jun 16, 2026, the average yearly pay for permanent 2d background artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Permanent 2D Background Artist vs Concept Artist?

AspectPermanent 2D Background ArtistConcept Artist
Primary RoleCreates detailed backgrounds for animations, games, or filmsDesigns characters, environments, and visual concepts for projects
Skills & ToolsDigital painting, environment design, Photoshop, illustrationSketching, digital painting, Photoshop, creativity in character/environment design
Work EnvironmentAnimation studios, game companies, film productionGame studios, film, advertising, freelance projects
CredentialsPortfolio, artistic skills, relevant experiencePortfolio, strong drawing skills, creative portfolio

While both roles involve digital art and design, a Permanent 2D Background Artist specializes in creating static backgrounds for visual media, whereas a Concept Artist focuses on developing initial visual ideas and characters. The roles often overlap but serve different stages of the production process.

More about Permanent 2D Background Artist jobs
What cities are hiring for Permanent 2D Background Artist jobs? Cities with the most Permanent 2D Background Artist job openings:
What are the most commonly searched types of 2D Background Artist jobs? The most popular types of 2D Background Artist jobs are:
What states have the most Permanent 2D Background Artist jobs? States with the most job openings for Permanent 2D Background Artist jobs include:
What job categories do people searching Permanent 2D Background Artist jobs look for? The top searched job categories for Permanent 2D Background Artist jobs are:
Infographic showing various Permanent 2D Background Artist job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 6% Full Time, 83% Part Time, and 8% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Other

Posted 7 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers