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2024 Game Design Jobs (NOW HIRING)

Part-time Faculty -- Game Design ArtCenter College of Design is searching for an experienced part-time faculty member in Game Design to join our team. The salary range for this position is $5,990.00 ...

The Lead Designer should have excellent game design ability in both single and multiplayer and be a proven leader. Finally, the perfect candidate will be a designer that doesn't accept the status quo ...

Game Designer

Kirkland, WA · On-site

$176.20K/yr

Responsibilities : • Design new gameplay experiences including time-limited events, alternative game modes, and mini-games that add variety and excitement to the core game loop. • Pitch and ...

Game Designer

Las Vegas, NV

$148K/yr

Required to have 5+ years experience specifically in slot game design and development. * Demonstrated experience in mathematics or quality assurance.

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2024 Game Design information

See salary details

$79.5K

$130.8K

$196K

How much do 2024 game design jobs pay per year?

As of May 28, 2026, the average yearly pay for 2024 game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Designer in 2024, and why are they important?

To thrive as a Game Designer in 2024, you need a solid understanding of game mechanics, storytelling, user experience, and a relevant degree or portfolio showcasing your design work. Familiarity with industry-standard tools like Unity, Unreal Engine, and prototyping software, as well as knowledge of scripting languages, is typically required. Creativity, problem-solving, strong collaboration, and communication skills help designers innovate and coordinate with multidisciplinary teams. These skills are essential to create engaging, market-ready games that meet both player expectations and production goals.

What are some common challenges game designers face when working on a new title in 2024, and how can they overcome them?

Game designers in 2024 often encounter challenges such as balancing player engagement with monetization strategies, adapting to rapidly evolving technologies like AI and VR, and collaborating across diverse, often remote, development teams. Staying agile and open to feedback, regularly playtesting, and maintaining clear communication channels with programmers, artists, and producers help address these issues. Additionally, keeping up with industry trends and player expectations ensures that the game's design remains innovative and competitive.

What is game design in 2024?

Game design in 2024 refers to the process of creating the rules, content, mechanics, and overall structure of digital and tabletop games, using the latest technologies and trends. It involves conceptualizing the gameplay experience, designing levels, balancing mechanics, and collaborating with artists and programmers to bring a game to life. With advancements like AI-driven content, virtual reality, and user-generated content platforms, game design continues to evolve and adapt to new player expectations and technologies.

What is the difference between 2024 Game Design vs 2024 Game Programming?

Aspect2024 Game Design2024 Game Programming
Primary FocusConcept development, story, gameplay mechanicsWriting code, implementing game features
Required SkillsCreativity, storytelling, design toolsProgramming languages, software development
Work EnvironmentDesign studios, collaborative teamsDevelopment teams, technical environments
Common CertificationsGame design degrees, portfolioComputer science, programming certifications

While both roles are essential in game development, 2024 Game Design focuses on creating engaging gameplay and story elements, whereas 2024 Game Programming involves coding and technical implementation. Understanding these differences helps aspiring professionals choose the right career path in the gaming industry.

More about 2024 Game Design jobs
What job categories do people searching 2024 Game Design jobs look for? The top searched job categories for 2024 Game Design jobs are:
Infographic showing various 2024 Game Design job openings in the United States as of May 2026, with employment types broken down into 96% Full Time, 3% Part Time, and 1% Contract. Highlights an 43% Physical, 15% Hybrid, and 42% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.
Part-time Faculty - Game Design

Part-time Faculty - Game Design

ArtCenter College of Design

Pasadena, CA • On-site

$12.58K/mo

Full-time, Part-time

Posted 2 days ago


Job description

ArtCenter College of Design is searching for an experienced Part-time Faculty - Game Design to join our team.
The salary range for this position: $5,990.00 - 12,583.00
Finalsalary is based on education, experience, skills relevant to therole, and internal equity.
About ArtCenter
Foundedin 1930 and located in Pasadena, California, ArtCenter College of Design is a globalleader in art and design education and has had an international reputation forits rigorous, transdisciplinary curriculum, faculty of professionals, strongties to industry, and commitment to socially responsible design. ArtCenter is aprivate nonprofit fully accredited by the WASC Senior College and UniversityCommission (WSCUC).
Every position atArtCenter plays an important part in carrying out the cultural values, goals,strategic vision, and mission of the College. This includes upholding andcultivating an inclusive, respectful, and welcoming environment where everyonefeels a sense of belonging.
ArtCenter College of Design seeks experienced, creative, and collaborative game designers to teach part-time in the Game Design track of the Entertainment Design program. We are looking for instructors with strong industry experience, a passion for mentoring the next generation of designers, and the ability to teach courses ranging from systems design and narrative design to level design, visual scripting, and production workflows using game engines like Unreal or Unity.
Courses may include introductory through advanced classes in areas such as:
  • Game Systems and Mechanics
  • Level Design
  • Narrative and Worldbuilding
  • Visual Scripting and Prototyping
  • Experimental Interfaces and Physical Games
  • Game Production and Team Collaboration

Assignments may vary each term and include in-person, online, or hybrid formats. Faculty are expected to support students in developing a solid understanding of game design principles, critical thinking, and creative iteration while fostering an inclusive and engaged learning environment.
Assigned classes maybe in person, online or a combination of modalities.
Please submit cover letter of interest, resume and relevant work
Essential Functions
Part-time faculty members are expected to contribute to the further evolution and visibility of the program by activities such as:
  • Provide instruction and feedback during scheduled class hours or meetings
  • Provide asynchronous instruction and feedback, as applicable for the course
  • Maintain, track, and report student attendance through the Learning Management System ("LMS"), and report issues of student attendance to the Department Chair, Associate Chair, or Assistant Chair
  • Prepare instructional materials and class syllabi (aligned with current department curriculum Program Learning Outcomes and Course Learning Outcomes) in LMS and other College tools or templates;
  • Before week one of classes, distribute syllabi to students, and College administration pursuant to College guidelines
  • Post student grades in required tools by required deadlines
  • Communicate with students through the College's official LMS, Zoom, at on campus meetings and ArtCenter sanctioned events, and/or ArtCenter email or other pre-approved methods and/or platforms of communication only
  • Facilitate course evaluations through the College's evaluation protocol;
  • As required by the Department Chair, Associate Chair, or Assistant Chair, participate in communication of courses by providing relevant materials to and communicating with departments
  • As required, provide materials for assessment according to accreditation standards and department and College compliance.
  • Schedule a reasonable amount of time to hold student consultations outside of class to expand upon and/or clarify classroom instruction
  • Write student recommendations, if requested by the department or the student
  • Remain current on College procedures, tools, and learning modules
  • Complete required learning modules related to federal and state requirements and ArtCenter policies pertaining to health and safety rules, regulations and practices, as assigned by Employee Experience and Engagement Department
  • Attend required department and other administrative meetings
  • Attend required college-wide meetings
  • Participate in Faculty Performance Review/Evaluation process

Required Qualifications:
  • Minimum 5 years of professional experience in game design, game development, or related interactive media fields
  • Demonstrated expertise in at least one or more areas of game design (e.g., systems, level design, narrative, scripting)
  • Demonstrate an established and successful current professional creative career.
  • Be idea driven and possess the ability to create strong syllabi, course learning outcomes and assessment methods
  • Be innovators and critical thinkers with an active interest in pedagogy and academics with an abiding interest in the future of the Game Design at a global level.
  • Strong communication, organizational, and interpersonal skills
  • Ability to develop clear syllabi, learning outcomes, and assessment methods
  • Familiarity with game engines such as Unreal Engine, Unity, or custom engines
  • Comfortable teaching both in-person and online
  • Have excellent interpersonal communication skills, both written and verbal.
  • Ability to employ a variety of teaching techniques and strategies to address the diverse learning needs of students
  • Ability to handle confidential information with tact and discretion and recognize the confidential nature of ArtCenter business, as well as requirements under the Family Educational Rights and Privacy Act (FERPA)
  • Must be able to work with and understand our culturally diverse student and faculty body with their needs and goals
  • A commitment to DEIAB and culture, and the ability to establish and maintain effective working relationships within ArtCenter's diverse communities

Union Membership
As a condition of continued employment within 31 days following the execution of this Agreement or the first date for which they are on payroll, either become a member of the Union and pay regular monthly dues thereto, or in lieu thereof, shall pay an agency fee (a service charge as a contribution toward the cost of administration of this Agreement and representation by the Union) to the Union each month.
Physical Demands and Working Environment
The conditions herein are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential job functions.
Environment: Work is performed primarily in a standard classroom setting with frequent interactions with other individuals. Due to the nature of the work environment, there is regular exposure to fumes, chemicals, dust and noise.
Physical: Employees stand or sit most of the time, but may walk for brief periods of time. Primary functions require sufficient physical ability and mobility to work in a classroom setting; to stand or sit for prolonged periods of time; to occasionally stoop, bend, kneel, crouch, reach, and twist; to lift, carry, push, and/or pull light to moderate amounts of weight (up to 20 pounds); to operate modern office equipment requiring repetitive hand movement and fine coordination including use of a computer keyboard; and to verbally communicate to exchange information.
Vision: Must be able to have the visual capacity to perform activities such as preparing and reading class materials, viewing a computer terminal and other normal office work with or without correction.
Hearing: Must be able to communicate effectively in the course of normal office communication or exchange ideas with or without correction.
The above statements are intended to describe the general nature and level of work performed by the employee assigned to this job; they do not purport to describe all functions. Employees may be assigned other duties, and the essential functions may be changed from time to time as necessary.
Diversity Statement
ArtCenter is fully committed to fostering a culture that values diversity, equity, inclusion, access and belonging not only in vision but in practice. Our path forward is predicated on our belief that multiple points of view, life experiences, ethnicities, cultures and belief systems are essential to academic and creative excellence. We strive to learn more about difference while respecting the rich diversity in our world, attending to important questions about racial injustice and decolonizing our curriculum. Our campus environment must be vigilant in supporting the full participation of students, faculty, and staff of every race, color, ethnicity, sex, gender, gender identity or expression, marital status, religion, sexual orientation, age, disability, veteran status, socioeconomic status and political viewpoint.
Equal Opportunity EmployerArtCenter is committed to a policy of equalemployment opportunity and does not discriminate against its employees orapplicants on the basis of race (including hair texture and protectivehairstyle), color, religion (includes religious dress and grooming practices),sex/gender (includes pregnancy, childbirth, breastfeeding, and/or relatedmedical conditions), gender identity, gender expression, sexual orientation, maritalstatus, medical condition (genetic characteristics, cancer, or a record orhistory of cancer), military or veteran status, national origin, ancestry,disability (mental and physical, including HIV/AIDS, cancer, and geneticcharacteristics), genetic information, request for family care or medicalleave, age (over 40), criminal background (Fair Chance Act), reproductivehealth decision-making, off-duty and off-premisescannabis use, or any other actual or perceived characteristic protected byapplicable state or federal law. Equal employment opportunity is extended toall persons in all aspects of the employer-employee relationship, includingwithout limitation, recruitment, hiring, upgrading, learning and professionaldevelopment, promotion, compensation, benefits, leave of absence, transfer,discipline, layoff, recall and termination. This commitment applies to allpersons involved in the operations of ArtCenter and prohibits unlawfuldiscrimination by any employee of ArtCenter. Applicants who wish to request an accommodation for a disability may contact the Office of Employee Experience and Engagement at (626) 396-2470.
Applicant Rights (Prior Cannabis Use)
ArtCenterwill not request information from an applicant relating to the applicant'sprior use of cannabis. ArtCenter will not use information obtained from acriminal history about an applicant or employee's prior cannabis use, unlessArtCenter is permitted to consider that information under applicable law.
Employment At-Will
All employment with ArtCenter is for anunspecified term and is "at-will." Employees are free to resign at any time,with or without reason, and with or without prior notice. Similarly, ArtCenterhas the right to terminate the employment relationship at any time, with orwithout cause, and with or without prior notice. This "at-will" employment,which includes the College's right to transfer, discipline, demote, or changethe conditions of employment with or without cause and with or without priornotice, cannot be modified, amended orwaived by any oral or implied agreement, and may be modified or altered only byan express individualized written employment agreement signed by both theemployee and the College president
ArtCenter Employees have a Mandatory Duty to Report
All employees who know or have reason to know of allegations or acts that violate ArtCenter's Title IX Policy prohibiting discrimination, harassment, retaliation, sexual harassment, sexual misconduct, sexual violence, dating violence, and stalking shall promptly inform the Director, Title IX Compliance and Programs or designee, or the Associate Dean of Students or designee. Faculty, who have a mandatory duty to report, are required to disclose all information including the names of the parties, even where the person has requested their name remain confidential.
Pursuant to the California Child Abuse and Neglect Reporting Act (CANRA), all employees who know of or have reason to suspect child abuse or neglect involving alleged victims under age 18 shall promptly inform local law enforcement or the county welfare department.