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60 Playstation System Software Engineer Jobs Hiring Near You

Sr Software Engineer

San Mateo, CA

$139.50K - $183.90K/yr

Drive video codecs architecture design and development for PlayStation SDKs and cloud gaming ... Partner with platform, hardware, and system software teams to investigate and resolve complex, high ...

About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... Collaborate across hardware, drivers, system software and network cross functional teams. * Use ...

Sr Software Engineer

San Mateo, CA · On-site

$193.30K - $289.90K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Partner with platform, hardware, and system software teams to investigate and resolve complex, high ...

Software Engineer II

Madison, WI · On-site

$98.20K - $134.50K/yr

Software Engineer II Madison, WI Playstation is looking for a Software Engineer to build our next-generation technologies and applications in the growing Madison, WI campus. We apply modern web ...

About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... Collaborate across hardware, drivers, system software and network cross functional teams. * Use ...

Software Engineer II

San Mateo, CA · On-site

$163.70K - $245.50K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Systems level multi-threaded programming and debugging using C/C++ * Implement DSP algorithms on ...

Sr Software Engineer (Audio)

San Mateo, CA · On-site

$193.30K - $289.90K/yr

Our software production organization seeks a software engineer for our Platform Audio team. This ... of system libraries used for both our current and next generation PlayStation products. You will ...

Software Engineer II

San Diego, CA · On-site

$150.10K - $225.10K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Maintain clear, concise documentation of system architecture, codebase, and development processes.

Software Engineer (Java)

Madison, WI · On-site

$136.40K - $204.60K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Experienced with handling integrations from any Content Management System and headless JSON ...

Showing results 21-40

PlayStation Jobs Information

What are the key skills and qualifications needed to thrive as a System Software Engineer, and why are they important?

To thrive as a System Software Engineer, you need strong programming skills in languages like C, C++, or Rust, a deep understanding of operating systems, and typically a bachelor’s degree in computer science or a related field. Familiarity with low-level debugging tools, version control systems (such as Git), and kernel development environments is essential. Analytical thinking, problem-solving ability, and effective teamwork are standout soft skills in this role. These competencies are crucial for building reliable, high-performance system software that underpins critical applications and infrastructure.

What are some common challenges System Software Engineers face when working on large-scale projects?

System Software Engineers working on large-scale projects often encounter challenges such as maintaining system stability while integrating new features, ensuring compatibility across diverse hardware platforms, and optimizing performance under heavy workloads. Coordinating with cross-functional teams, such as hardware engineers and application developers, is essential to address these complexities. Additionally, they must stay updated with evolving technologies and adhere to rigorous testing and debugging practices to prevent system failures.

What does a System Software Engineer do?

A System Software Engineer designs, develops, tests, and maintains the core software that enables computer hardware and system applications to function. This includes operating systems, device drivers, firmware, and other low-level software that interacts closely with hardware components. Their work ensures that systems run efficiently, securely, and reliably. They often collaborate with hardware engineers and application developers to optimize performance and troubleshoot complex technical issues.

What is the difference between System Software Engineer vs Software Developer?

AspectSystem Software EngineerSoftware Developer
CredentialsBachelor's in Computer Science or related field; often some experience with systems programmingBachelor's in Computer Science or related field; focus on application development
Work EnvironmentDesigning and maintaining operating systems, firmware, or system-level applicationsCreating user-facing applications, websites, or mobile apps
Industry UsageTech companies, hardware firms, embedded systemsSoftware firms, startups, enterprise applications
Search & Comparison IntentUnderstanding roles related to system-level programmingLooking for application or web development roles

System Software Engineers focus on developing and maintaining system-level software like operating systems and firmware, requiring knowledge of hardware and low-level programming. Software Developers typically create applications and user-facing software, emphasizing higher-level programming skills. Both roles often share similar educational backgrounds but differ in their work focus and environment.

What are the most popular categories at Playstation?
Infographic showing various System Software Engineer job openings at Playstation in the United States as of May 2026, with employment types broken down into 96% Full Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution.
Sr Software Engineer

$139.50K - $183.90K/yr

Other

Posted 23 days ago


Job description

Responsibilities:

  • Drive video codecs architecture design and development for PlayStation SDKs and cloud gaming platform.
  • Drive product-focused algorithm innovation for video codecs, aligning performance optimizations with product and user requirements
  • Own multiple encoder/decoder features with strong accountability, leveraging ML-based techniques for video quality enhancement
  • Partner with platform, hardware, and system software teams to investigate and resolve complex, high-priority issues across the codec pipeline.
  • Evaluate emerging codec and media technologies and recommend integration strategies for future platforms.

Required Qualifications:

  • Expertise with video compression standards (e.g. AV1, VVC, VP9, H.265, H.264)
  • Knowledge of multi-threaded programming and debugging using C and C++
  • Proficient with a wide range of development tools, including IDEs, Git/SVN, JIRA
  • Proven ability to deliver features from design to validation with clean, efficient code.
  • Master's degree or equivalent

Nice to have:

  • Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU.
  • AI/ML modeling and training experience
  • Embedded system experience with multimedia frameworks
  • Knowledge of SIMD optimizations on real time systems
  • Contributions to open-source projects in multimedia, systems programming, or performance engineering.

Responsibilities:

  • Drive video codecs architecture design and development for PlayStation SDKs and cloud gaming platform.
  • Own multiple encoder/decoder features with strong accountability for quality, performance, and maintainability.
  • Conduct system-level performance investigations and lead optimization strategies across CPU and GPU.
  • Partner with platform, hardware, and system software teams to investigate and resolve complex, high-priority issues across the codec pipeline.
  • Evaluate emerging codec and media technologies and recommend integration strategies for future platforms.

Required Qualifications:

  • Extensive experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU.
  • Familiarity with video compression standards (e.g. H.264/H.265, VP9).
  • Knowledge of multi-threaded programming and debugging using C and C++
  • Proficient with a wide range of development tools, including IDEs, Git/SVN, JIRA
  • Proven ability to deliver features from design to validation with clean, efficient code.
  • Bachelor's degree or equivalent

Nice to have:

  • ML/AI modeling and training experience
  • Embedded system experience with multimedia frameworks
  • Knowledge of SIMD optimizations on real time systems
  • Contributions to open-source projects in multimedia, systems programming, or performance engineering.

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