1

Xr Jobs (NOW HIRING)

XR UX/UI Designer Must Have Technical/Functional Skills โ€ข Strong UI/UX design experience for XR platforms (VR, AR, MR) using Figma. โ€ข Fair knowledge of supporting tools such as Unity UI Toolkit ...

Sr Product & Business Mgr, XR Devices

San Francisco, CA ยท On-site

$149K - $196K/yr

XR is an emerging and rapidly evolving market. In this role, you will help define what entertainment means in this space-bringing colleagues, partners, and customers along the journey. You'll combine ...

XR participates in a wide variety of marketplaces including global futures, equities, commodities, options, fixed income, and cryptocurrencies. Our culture emphasizes teamwork and focuses on ...

XR BAR MANAGER Crossroads Hotel, Kansas City, Missouri Reports to Director of Food + Beverage, position is exempt Lead an impressive team of restaurant professionals in our gorgeous, historic ...

New

next page

Showing results 1-20

People also search for

Xr information

See salary details

$39K

$123.4K

$190.5K

How much do xr jobs pay per year?

As of Jun 10, 2026, the average yearly pay for xr in the United States is $123,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $146,500.00 per year, depending on experience, location, and employer.

What is an XR job?

An XR (Extended Reality) job involves working with immersive technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). Professionals in this field may design, develop, or implement XR solutions across industries such as gaming, healthcare, education, and training. Roles can vary from software development and 3D modeling to UX design and content creation. XR jobs require expertise in tools like Unity, Unreal Engine, and AR/VR hardware.

What are the key skills and qualifications needed to thrive in the Xr position, and why are they important?

To excel as an XR (Extended Reality) Developer, you need strong programming skills in languages such as C#, C++, or JavaScript along with a background in computer science or software engineering. Familiarity with XR platforms and tools like Unity, Unreal Engine, and knowledge of AR/VR SDKs is highly valuable. Creativity, problem-solving skills, and effective collaboration set top candidates apart in multidisciplinary teams. Mastering both technical and soft skills enables XR Developers to create immersive, user-friendly experiences and adapt to a rapidly evolving technology landscape.

What does a typical day look like for an XR Developer?

A typical day for an XR Developer involves designing, coding, and testing interactive AR or VR applications, often collaborating closely with designers, 3D artists, and project managers. You may spend time troubleshooting performance issues, staying current with new XR tools, and iteratively refining user experiences based on team feedback and user testing. Many XR Developers participate in daily or weekly team stand-up meetings to discuss progress and challenges. The role often combines independent technical work with regular team collaboration to ensure projects align with creative and functional goals.

More about Xr jobs
What cities are hiring for Xr jobs? Cities with the most Xr job openings:
What are the most commonly searched types of Xr jobs? The most popular types of Xr jobs are:
What states have the most Xr jobs? States with the most job openings for Xr jobs include:
Infographic showing various Xr job openings in the United States as of June 2026, with employment types broken down into 6% Locum Tenens, 1% Internship, 1% As Needed, 65% Full Time, 19% Part Time, and 8% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $123,399 per year, or $59.3 per hour.

Software Engineer, XR Platform

Rivet Industries

Bellevue, WA โ€ข On-site

$180K - $240K/yr

Full-time

PTO

Posted 4 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Software Engineer, XR Platform
Location: Bellevue, WA
Compensation*: $180,000-$240,000 + benefits
Description
Build real-time spatial UIs across AR, VR, and MR on our embedded Linux and Android devices. The stack is primarily C# in Unity or StereoKit, OpenXR underneath for cross-runtime portability. You'll ship XR features that integrate with device services, peripherals, and backend APIs. Some of what you build becomes part of a shared spatial SDK that other Rivet programs depend on.
Responsibilities
  • Build XR interfaces in Unity or StereoKit for AR, VR, and MR.
  • Write the C# behind real-time UI, rendering, and interaction.
  • Integrate with OpenXR and platform XR runtimes.
  • Profile and tune rendering and input latency on device.
  • Work with the content team on asset pipeline and on-device optimization.

Depending on the project, you may also:
  • Build companion apps for Android devices, or wire up peripheral hardware (sensors, Bluetooth tools).
  • Write native C++ for performance-critical paths or platform integration.
  • Build real-time media capture and streaming pipelines.
  • Write Python for test harnesses, scripts, or CI tooling.
  • Work with backend (ASP.NET / .NET), firmware, and design on features that span device and server.

Requirements
  • 5+ years building XR, real-time 3D, or spatial computing applications, with features that shipped to production.
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C#. Shipped features in Unity or StereoKit.
  • Working knowledge of OpenXR and at least one XR runtime (HoloLens, Quest, Magic Leap, ARCore). 6DOF and spatial input fundamentals.
  • 3D math: vectors, matrices, quaternions, transforms.
  • Real-time 3D graphics pipeline: draw calls, shaders, render targets, GPU state.
  • Android or embedded Linux experience.
  • Production performance work: profiling, CPU/GPU/memory tradeoffs.

Preferred Qualifications
  • C++ at the NDK or vendor-SDK level (camera, sensor, platform).
  • Java or Kotlin for Android companion apps.
  • Python for scripts, tooling, or test pipelines.
  • Computer vision or perception work, classical CV through ML pipelines, applied to AR or spatial computing.
  • Unreal Engine, or another 3D engine besides Unity.
  • Written your own shaders (HLSL, GLSL, Shader Graph).

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE