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Xbox Game Jobs in Quebec (NOW HIRING)

Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist -- deeply fluent in C++ and Unreal Engine, experienced shipping ...

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced ...

... Xbox, Nintendo) Online multiplayer systems, dedicated server architecture, or live-service game experience Benefits This would he a full-time employment role with standard benefits in Quebec province.

Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software In this role, you will own ...

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... Debug issues related to new console hardware and Xbox and PlayStation operating system updates;

Devoted Studios is a globally remote game development company specializing in Co-development ... Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are looking for a Level Designer ...

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... Experience with current generation platforms (Xbox Series X/S, PlayStation 5). * Experience with ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software This is not a server-side feature ...

Xbox Game information

See Quebec salary details

$7

$25

$68

How much do xbox game jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for xbox game in Quebec is $25.12, according to ZipRecruiter salary data. Most workers in this role earn between $12.02 and $35.82 per hour, depending on experience, location, and employer.

What does a typical workday look like for an Xbox Game Developer?

A typical day for an Xbox Game Developer involves collaborating with designers, artists, and other programmers to build, test, and refine game features for the Xbox platform. Developers attend team meetings to discuss project progress, resolve bugs, and review technical requirements, while dedicating much of their day to writing and optimizing code. Regular playtesting sessions help ensure gameplay is smooth and engaging. The role also involves adapting to fast-paced changes and integrating user feedback to enhance game experiences. Working in this team-driven environment offers room for creative input and professional growth.

Can you get a job at Xbox?

Xbox offers various job opportunities in areas such as game development, software engineering, marketing, and customer support. Candidates typically need relevant skills, experience, and sometimes specific certifications, with roles often requiring teamwork and familiarity with gaming or technology environments.

How to be a beta tester for Xbox?

To become an Xbox beta tester, you can join the Xbox Insider Program, which allows users to test upcoming features and updates. You need an Xbox account, a compatible console or device, and should regularly participate in testing and provide feedback through the program's app or website.

What is an Xbox Game job?

An Xbox Game job typically involves working on the development, marketing, testing, or support of Xbox video games. Roles can vary from game design and programming to quality assurance, production, or community management. Employees may work at Microsoft or with third-party studios creating games for the Xbox platform. These jobs require a mix of technical skills, creativity, and a passion for gaming.

Can you get paid for playing Xbox games?

Playing Xbox games professionally or as a streamer can generate income through sponsorships, ad revenue, donations, or tournament winnings. However, simply playing games on an Xbox console without additional skills or platforms does not typically provide direct payment. Many gamers monetize their skills through streaming services or competitive events.

What are the key skills and qualifications needed to thrive in the Xbox Game position, and why are they important?

To thrive as an Xbox Game Developer, you need strong programming skills in languages such as C++ or C#, game design knowledge, and a background in computer science or a related field. Familiarity with tools like Microsoft Visual Studio, Unity, Unreal Engine, and Xbox development kits is essential, and certifications in game development can be advantageous. Creative problem-solving, teamwork, and effective communication set top candidates apart in collaborative environments. These skills are important for building engaging, technically sound Xbox games that meet performance and quality standards.

Is there a job that pays you to play video games?

Yes, there are jobs such as professional gamer, game tester, or streamer that involve playing video games for a living. These roles often require strong gaming skills, knowledge of the industry, and sometimes certifications or a social media presence to attract audiences or clients.
What are popular job titles related to Xbox Game jobs in Quebec? For Xbox Game jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Xbox Game jobs in Quebec look for? The top searched job categories for Xbox Game jobs in Quebec are:
Infographic showing various Xbox Game job openings in Quebec as of July 2026, with employment types broken down into 68% Full Time, 21% Part Time, 2% Temporary, and 9% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $52,256 per year, or $25.1 per hour.

Gameplay Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Posted 2 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada