Audio Director
Raleigh, NC · On-site
$120 - $180/hr
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real‑time systems
Raleigh, NC · On-site
$120 - $180/hr
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real‑time systems
Raleigh, NC · On-site
$120 - $180/hr
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real‑time systems
Raleigh, NC · On-site +1
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Raleigh, NC · On-site +1
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Raleigh, NC · On-site +1
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Raleigh, NC · On-site +1
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Raleigh, NC · Remote
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Quick apply
Raleigh, NC · Remote
Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems
Glendale, CA · On-site
$96 - $128/hr
Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools such as Wwise and/or FMOD, and proprietary pipelines. * Troubleshoot complex implementation and ...
Glendale, CA · On-site
$96 - $128/hr
Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools such as Wwise and/or FMOD, and proprietary pipelines. * Troubleshoot complex implementation and ...
Glendale, CA · Remote
$95K - $128K/yr
Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools such as Wwise and/or FMOD, and proprietary pipelines. * Troubleshoot complex implementation and ...
Glendale, CA · Remote
$95K - $128K/yr
Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools such as Wwise and/or FMOD, and proprietary pipelines. * Troubleshoot complex implementation and ...
OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
$140K - $170K/yr
Advanced audio implementation skills in AudioKinetic Wwise and Unreal Engine Blueprints. * A generalist mindset with the ability to contribute to various aspects of audio production, including SFX ...
$140K - $170K/yr
Advanced audio implementation skills in AudioKinetic Wwise and Unreal Engine Blueprints. * A generalist mindset with the ability to contribute to various aspects of audio production, including SFX ...
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Irvine, CA · On-site
$119.28 - $220.70/hr
Deep, expert‑level understanding of Audiokinetic Wwise and real‑time audio runtime architectures. * Engine Integration: Comprehensive expertise operating inside modern, complex AAA game engines ...
Irvine, CA · On-site
$119.28 - $220.70/hr
Deep, expert‑level understanding of Audiokinetic Wwise and real‑time audio runtime architectures. * Engine Integration: Comprehensive expertise operating inside modern, complex AAA game engines ...
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
San Jose, CA · On-site
$3.0K - $4.5K/mo
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
San Jose, CA · On-site
$3.0K - $4.5K/mo
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
OR · On-site +1
Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...
OR · On-site +1
Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
Santa Monica, CA · On-site
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
Santa Monica, CA · On-site
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
$29.5K - $42.4K
16% of jobs
$48.3K is the 25th percentile. Wages below this are outliers.
$42.4K - $55.3K
19% of jobs
$55.3K - $68.2K
13% of jobs
The median wage is $69.7K / yr.
$68.2K - $81.1K
14% of jobs
$81.1K - $94K
10% of jobs
$100K is the 75th percentile. Wages above this are outliers.
$94K - $107K
6% of jobs
$107K - $119.9K
4% of jobs
$119.9K - $132.8K
5% of jobs
$132.8K - $145.7K
4% of jobs
$145.7K - $158.6K
8% of jobs
$158.6K - $171.5K
0% of jobs
$29.5K
$84.5K
$171.5K
A Wwise Audio job typically involves working with Audiokinetic's Wwise, a middleware tool used for implementing interactive audio in video games and other media. Professionals in this role design, implement, and optimize sound effects, music, and voiceovers using Wwise’s tools and scripting features. They collaborate with game developers, sound designers, and programmers to ensure seamless audio integration. Knowledge of sound design, audio engineering, and basic programming is often required.
A Wwise Audio professional is responsible for designing, editing, and integrating sound effects, music, and dialogue into game projects using the Wwise audio middleware. They often collaborate closely with developers, composers, and game designers to implement dynamic audio systems that respond to in-game events and player actions. Daily tasks may include setting up audio events and parameters in Wwise, optimizing audio performance, and troubleshooting any implementation issues. This role requires balancing creativity with technical skills to ensure immersive, high-quality sound while meeting production deadlines.
To excel in a Wwise Audio role, you need a strong background in audio engineering, sound design, and implementation within interactive media, often supported by relevant degree or equivalent experience. Proficiency with Audiokinetic Wwise middleware, game engines like Unity or Unreal, and DAWs such as Pro Tools or Reaper is essential, and Wwise certification is a notable asset. Collaboration, attention to detail, and creative problem-solving are vital soft skills in this position. These competencies are crucial for delivering high-quality, immersive audio experiences that meet both technical and artistic goals in game development.
The most popular types of Wwise Audio jobs are:
The top searched job categories for Wwise Audio jobs are:

Raleigh, NC • On-site
$120 - $180/hr
Other
Posted 27 days ago
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games – building signature SFX, shaping dialogue and music, and solving implementation problems in‑engine. You’ll partner directly with game directors to make sure audio drives story and gameplay feel, and you’ll define the pipelines and stands that scale as our slate grows.
Key Responsibilities:
Qualifications & Skills:
Additional Information:
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
11 - 50 Employees
Los Angeles, CA, US
2020