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Wwise Audio Jobs (NOW HIRING)

Audio Director

Raleigh, NC · On-site

$120 - $180/hr

Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real‑time systems

Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems

Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems

Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) * Strong understanding of Unreal Engine and how audio integrates with real-time systems

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...

Adjunct Faculty DAT

San Jose, CA · On-site

$3.0K - $4.5K/mo

Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...

Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...

Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...

Senior Producer

Santa Monica, CA · On-site

$120K - $150K/yr

Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...

Wwise Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do wwise audio jobs pay per year?

As of Aug 25, 2026, the average yearly pay for wwise audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is a Wwise Audio?

A Wwise Audio job typically involves working with Audiokinetic's Wwise, a middleware tool used for implementing interactive audio in video games and other media. Professionals in this role design, implement, and optimize sound effects, music, and voiceovers using Wwise’s tools and scripting features. They collaborate with game developers, sound designers, and programmers to ensure seamless audio integration. Knowledge of sound design, audio engineering, and basic programming is often required.

What does a Wwise Audio professional do?

A Wwise Audio professional is responsible for designing, editing, and integrating sound effects, music, and dialogue into game projects using the Wwise audio middleware. They often collaborate closely with developers, composers, and game designers to implement dynamic audio systems that respond to in-game events and player actions. Daily tasks may include setting up audio events and parameters in Wwise, optimizing audio performance, and troubleshooting any implementation issues. This role requires balancing creativity with technical skills to ensure immersive, high-quality sound while meeting production deadlines.

What skills and qualifications are needed for a Wwise Audio?

To excel in a Wwise Audio role, you need a strong background in audio engineering, sound design, and implementation within interactive media, often supported by relevant degree or equivalent experience. Proficiency with Audiokinetic Wwise middleware, game engines like Unity or Unreal, and DAWs such as Pro Tools or Reaper is essential, and Wwise certification is a notable asset. Collaboration, attention to detail, and creative problem-solving are vital soft skills in this position. These competencies are crucial for delivering high-quality, immersive audio experiences that meet both technical and artistic goals in game development.

More about Wwise Audio jobs

What are the most commonly searched types of Wwise Audio jobs?

The most popular types of Wwise Audio jobs are:

Infographic showing various Wwise Audio job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 71% Full Time, 25% Part Time, 1% Temporary, and 2% Contract. Highlights an 80% Physical, 2% Hybrid, and 18% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Audio Director

Raleigh, NC • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

$120 - $180/hr

Other

Posted 27 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games – building signature SFX, shaping dialogue and music, and solving implementation problems in‑engine. You’ll partner directly with game directors to make sure audio drives story and gameplay feel, and you’ll define the pipelines and stands that scale as our slate grows.

Key Responsibilities:

  • Own the end‑to‑end audio vision for interactive projects from pre‑production through ship
  • Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
  • Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
  • Own the implementation of audio in‑engine in close partnership with programmers and engineers
  • Manage relationships with external audio studios and freelance sound designers
  • Set and manage audio budgets, schedules, and resourcing
  • Establish and evolve audio pipelines, tools, and best practices that scale
  • Set and uphold quality bars for mixing, spatial audio, and platform‑specific audio requirements
  • Represent audio in cross‑departmental creative reviews
  • Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
  • Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
  • Strong understanding of Unreal Engine and how audio integrates with real‑time systems
  • Excellent collaboration and communication skills
  • Reel or portfolio demonstrating range across sound design and music integration

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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