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Temporary Wwise Audio Jobs (NOW HIRING)

Temporary: 12 Month Term Founded in 2010 by the original creators of the Call of Duty Franchise ... Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools. Use creative ...

Temporary Wwise Audio information

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$13

$25

$38

How much do temporary wwise audio jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for temporary wwise audio in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $30.05 per hour, depending on experience, location, and employer.

What is the difference between Temporary Wwise Audio vs Wwise Sound Designer?

AspectTemporary Wwise AudioWwise Sound Designer
CredentialsBasic knowledge of Wwise, audio editing skillsAdvanced Wwise certification, audio design experience
Work EnvironmentProject-based, short-term assignmentsLong-term, collaborative game development teams
Industry UsageFreelance, contract roles for specific projectsFull-time or freelance roles in game studios

Temporary Wwise Audio professionals typically work on short-term projects with basic Wwise skills, focusing on implementing audio assets. Wwise Sound Designers usually have advanced credentials and work on comprehensive sound design, often in a team setting. The main difference lies in experience level, scope, and employment duration.

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What are the most commonly searched types of Wwise Audio jobs?

The most popular types of Wwise Audio jobs are:

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The top searched job categories for Temporary Wwise Audio jobs are:

What other helpful pages are available for Temporary Wwise Audio?

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Infographic showing various Temporary Wwise Audio job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 70% Full Time, 26% Part Time, 1% Temporary, and 2% Contract. Highlights an 77% Physical, 1% Hybrid, and 22% Remote job distribution, with an average salary of $53,522 per year, or $25.7 per hour.

Sound Designer (Star Wars Jedi)

On-site

Electronic Arts
PC Games • 10K+ employees

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Locations

  • Los Angeles - Chatsworth, California, United States of America

  • Vancouver - Great Northern Way

  • British Columbia

  • Canada

  • Madison

  • Wisconsin

  • United States of America


Role ID

215900


Worker Type

Temporary Employee


Work Model

Hybrid


Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


Temporary: 12 Month Term


Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.


Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.


We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.


Note: (1) This role does not involve music composition. (2) This role falls under Respawn's hybrid work model which will require onsite presence at one of EA's hub studios. Preference will be given to those candidates who can be stationed in Chatsworth, CA.


Responsibilities

Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.


Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.


Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.


Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.


Collaborate with other departments to ensure audio supports gameplay and narrative intent.


Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.


Qualifications

2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.


Strong sound design abilities combined with an understanding of technical audio systems and workflows.


Ability to independently own audio content for small- to medium-sized gameplay features.


Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.


Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.


Ability to quickly learn new in-house audio tools and workflows.


Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.


Able to communicate effectively within and outside of the Audio Team.


Enthusiastic about game audio.


Strong communication and collaboration skills with both audio and cross-disciplinary teams.


Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below is what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).


PAY RANGES

Pay is just one part of the overall compensation at EA.


In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.


In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.


About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.


Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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