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World Building Game Jobs (NOW HIRING)

Senior Narrative Designer

Los Angeles, CA ยท On-site

$65K - $100K/yr

You will write the dialogue, character arcs, and world building that make our games feel alive, partnering closely with game designers, artists, and community support team so that story beats are ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Experience designing card-collecting, card-battling, and/or deck-building games is a plus ... World-class communication skills, with proven ability to produce effective design documentation * A ...

Technical Artist, Environment

Raleigh, NC

$123K - $147K/yr

Author and manage world-building shaders; Own terrain blending materials, procedural surface ... Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision ...

Technical Artist, Environment

Los Angeles, CA ยท On-site

$90K - $110K/yr

Author and manage world-building shaders; Own terrain blending materials, procedural surface ... Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision ...

Author and manage world-building shaders; Own terrain blending materials, procedural surface ... Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

Author and manage world-building shaders; Own terrain blending materials, procedural surface ... Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision ...

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World Building Game information

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$28K

$98.1K

$148K

How much do world building game jobs pay per year?

As of Jun 20, 2026, the average yearly pay for world building game in the United States is $98,146.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is a World Building Game?

A world building game is a type of video game where players create, design, and manage virtual worlds or environments. These games often allow players to shape landscapes, build structures, and establish societies or civilizations according to their imagination and strategic choices. They emphasize creativity, resource management, and long-term planning, providing a sandbox-like experience. Popular examples include 'Minecraft', 'SimCity', and 'Cities: Skylines'. Players are often given a high degree of freedom to experiment and develop unique worlds.

What are some common challenges faced by game designers working on world-building games, and how can they overcome them?

Game designers working on world-building games often encounter challenges such as balancing creative freedom for players with clear gameplay objectives, maintaining performance as the world expands, and ensuring consistency in the game's lore and mechanics. Overcoming these challenges involves close collaboration with narrative writers, artists, and developers to create comprehensive design documents and implement scalable systems. Regular playtesting and feedback from both internal teams and early users can also help identify potential issues and guide iterative improvements.

What is the difference between World Building Game vs Level Designer?

AspectWorld Building GameLevel Designer
Required SkillsCreativity, storytelling, game mechanics understandingLevel layout, scripting, environment design
Work EnvironmentGame development studios, independent projectsGame studios, software companies
Industry UsageGame development, entertainmentGame development, interactive media

While both roles involve game design, a World Building Game focuses on creating entire worlds and narratives, whereas a Level Designer specializes in designing specific game levels and environments. Both roles require creativity and technical skills but differ in scope and focus within the game development process.

What are the key skills and qualifications needed to thrive as a Game Designer specializing in world building, and why are they important?

To thrive as a Game Designer focused on world building, you need a strong background in game design principles, storytelling, and often a degree in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and 3D modeling software, as well as proficiency in scripting languages, is typically required. Creativity, collaboration, and attention to detail are standout soft skills for conceptualizing immersive environments and working effectively with multidisciplinary teams. These skills are crucial for creating engaging, believable game worlds that captivate players and support overall gameplay experience.
More about World Building Game jobs
What job categories do people searching World Building Game jobs look for? The top searched job categories for World Building Game jobs are:
Senior Narrative Designer

Senior Narrative Designer

TapBlaze

Los Angeles, CA โ€ข On-site

$65K - $100K/yr

Full-time

Posted 4 days ago

Be an early applicant


Job description

TapBlaze is looking for a Senior Narrative Designer to shape the stories, characters, and worlds players return to every day in Good Pizza, Great Pizza, Good Coffee, Great Coffee, and future cozy simulation titles. Reporting to the Game Director, you will own narrative across chapters, seasonal events, and live ops content. You will write the dialogue, character arcs, and world building that make our games feel alive, partnering closely with game designers, artists, and community support team so that story beats are something players experience through playing the game, not something that just happens in the background.

ABOUT TAPBLAZE

Here at TapBlaze, our mission is to make great games for players that will be remembered for decades. As a small team, we have created games such as "Good Pizza, Great Pizza" that have been downloaded more than 300 million times across the globe, giving a fun, innovative experience to millions of players every day. Our core values are the reason we have found success as an independent studio and guide our hiring process: we are ambitious, disciplined, ownership-minded, results oriented, and extraordinary. We operate internationally and we are growing day by day.

We are seeking individuals that have the same core values and are looking to level up themselves, the games they work on and the company they work for. Only with great attention to details can this be achieved โ€” please mention "beauty is in the details" in your cover letter.

OBJECTIVES
  • Own narrative for chapters, seasonal events, and live ops content across Good Pizza, Great Pizza, Good Coffee, Great Coffee, and future cozy simulation titles

  • Write and iterate on dialogue, character moments, branching player choices, and event storylines that stay true to each game's tone and charm

  • Design story beats alongside game designers so the player drives the narrative rather than witnessing it (for example, a rival cornering the topping supply forces the player to grow ingredients in their garden or run ads for unaffected recipes)

  • Build and maintain narrative documentation such as story outlines, character bios, world building notes, and style guides that keep the team and localization partners aligned

  • Research subject matter and culture relevant to each title, including pizza, coffee, matcha, and the everyday details that make our worlds feel lived in

COMPETENCIES
  • Strong command of cozy and casual sim storytelling, with the ability to land warmth, humor, and genuine conflict through small daily customer level beats rather than screenplay style set pieces

  • Ability to write short, punchy dialogue under tight constraints (line length, character limits, branching choices) while keeping each character's voice unmistakable

  • Skilled at world building and character design that fits within an existing IP, with the ability to match the tone of an established universe and extend it without breaking it

  • Possesses strong instincts for plot structure across short form (event) and long form (chapter) arcs, treating the player as protagonist and binding storytelling to gameplay

  • Ability to maintain a sense of urgency while remaining detail oriented; please mention "beauty is in the details," you must love working on the details

EDUCATION AND EXPERIENCE
  • 2+ years of experience as a Narrative Designer on a shipped game; mobile game experience strongly preferred

  • Bachelor's degree in Creative Writing, English, Screenwriting, Game Design, Interactive Media, or a related field; equivalent professional experience also considered

  • Pluses: hands on experience with Yarn Spinner; experience writing for live ops or seasonal event content; familiarity with the Good Pizza, Great Pizza and Good Coffee, Great Coffee universes; localization aware writing experience

PHYSICAL REQUIREMENTS
  • Los Angeles, CA: Reliably commute or planning to relocate before starting work

  • Prolonged period of time sitting at a desk and computer

COMPENSATION

The salary range for this role is $65,000 to $100,000 per year depending on experience.

COMMITMENT TO DIVERSITY

As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business. We hire local talent at all levels regardless of race, color, religion, age, national origin, gender, gender identity, sexual orientation, or disability, and actively foster inclusion in all forms both within our company and across interactions with vendors and partners.

If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact careers@tapblaze.com. Our job applicant privacy policies are available here: California Privacy Notice