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World Building Game Jobs (NOW HIRING)

Senior Level Artist

Novato, CA

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation ... Great games are born from great collaborations, supported by a culture that brings out the best in ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation ... Great games are born from great collaborations, supported by a culture that brings out the best in ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation ... Great games are born from great collaborations, supported by a culture that brings out the best in ...

Senior Game Engineer

San Francisco, CA · On-site +1

$123K - $169K/yr

We started by building a powerful network for communication. ClassDojo's flagship app is the #1 ... The world is a voxel-based environment with dynamic systems and deep player customization. Students ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation ... Great games are born from great collaborations, supported by a culture that brings out the best in ...

Level Designer

Bellevue, WA · On-site +1

$123K/yr

The ideal candidate understands open-world pacing, traversal, base-building environments, biome diversity, and emergent gameplay systems. Responsibilities * Design and build large-scale gameplay ...

... the world of gaming, digital experiences, and fintech solutions. From the casino floor to your ... Building collaborative relationships Decision making Drive results Foster innovation Personal ...

Game Designer, Activities

Cary, NC · On-site

$143K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply ...

Founding Game Designer

San Francisco, CA · On-site +1

$182K/yr

Pebble - Founding Game Designer About us We're second-time founders and former Google and Synthesia ... Our product Pebble is building the first generative learning world. If you've read the Diamond Age ...

Game Designer

$154K/yr

ARRISE USA represents our growing footprint in one of the world's most dynamic tech and ... ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ...

New

Escape U is seeking a passionate and detail-oriented Game Master to join our team in St Augustine ... world of puzzles and challenges. From designing the intricate rooms to building the props and ...

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Showing results 1-20

World Building Game information

See salary details

$28K

$98.1K

$148K

How much do world building game jobs pay per year?

As of Jun 20, 2026, the average yearly pay for world building game in the United States is $98,146.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is a World Building Game?

A world building game is a type of video game where players create, design, and manage virtual worlds or environments. These games often allow players to shape landscapes, build structures, and establish societies or civilizations according to their imagination and strategic choices. They emphasize creativity, resource management, and long-term planning, providing a sandbox-like experience. Popular examples include 'Minecraft', 'SimCity', and 'Cities: Skylines'. Players are often given a high degree of freedom to experiment and develop unique worlds.

What are some common challenges faced by game designers working on world-building games, and how can they overcome them?

Game designers working on world-building games often encounter challenges such as balancing creative freedom for players with clear gameplay objectives, maintaining performance as the world expands, and ensuring consistency in the game's lore and mechanics. Overcoming these challenges involves close collaboration with narrative writers, artists, and developers to create comprehensive design documents and implement scalable systems. Regular playtesting and feedback from both internal teams and early users can also help identify potential issues and guide iterative improvements.

What is the difference between World Building Game vs Level Designer?

AspectWorld Building GameLevel Designer
Required SkillsCreativity, storytelling, game mechanics understandingLevel layout, scripting, environment design
Work EnvironmentGame development studios, independent projectsGame studios, software companies
Industry UsageGame development, entertainmentGame development, interactive media

While both roles involve game design, a World Building Game focuses on creating entire worlds and narratives, whereas a Level Designer specializes in designing specific game levels and environments. Both roles require creativity and technical skills but differ in scope and focus within the game development process.

What are the key skills and qualifications needed to thrive as a Game Designer specializing in world building, and why are they important?

To thrive as a Game Designer focused on world building, you need a strong background in game design principles, storytelling, and often a degree in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and 3D modeling software, as well as proficiency in scripting languages, is typically required. Creativity, collaboration, and attention to detail are standout soft skills for conceptualizing immersive environments and working effectively with multidisciplinary teams. These skills are crucial for creating engaging, believable game worlds that captivate players and support overall gameplay experience.
More about World Building Game jobs
What job categories do people searching World Building Game jobs look for? The top searched job categories for World Building Game jobs are:
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 17 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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