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Work Study Game Audio Internships Jobs (NOW HIRING)

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Work Study Game Audio Internships information

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How much do work study game audio internships jobs pay per year?

As of Sep 6, 2026, the average yearly pay for work study game audio internships in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is a work study game audio internship?

Work study game audio internships are positions designed for students to gain hands-on experience in the field of game audio, such as sound design, music composition, or audio implementation, while pursuing their education. These internships typically combine practical work with academic learning, allowing students to earn academic credit or financial aid through their participation. Interns often assist professionals in creating, editing, and integrating audio elements into video games, developing both technical and creative skills relevant to the gaming industry.

What does a work study game audio intern do?

As a Work Study Game Audio Intern, you'll typically assist with a range of audio production tasks, such as editing and implementing sound effects, recording voiceovers, and helping to mix or master in-game audio content. You may also be involved in organizing audio libraries, participating in team meetings to brainstorm sound design concepts, and collaborating closely with game designers, programmers, and other audio professionals. The role offers hands-on experience with industry-standard audio software and exposes you to the full game development process, providing valuable insight into both creative and technical aspects of game audio.

What are the key skills and qualifications needed to thrive as a work study game audio intern?

To thrive as a Work Study Game Audio Intern, you typically need foundational knowledge of audio production, sound design, and familiarity with digital audio workstations (DAWs) such as Pro Tools or Ableton, often supported by coursework in audio engineering or music technology. Experience with middleware tools like FMOD or Wwise, basic scripting, and understanding of game engines like Unity or Unreal are valuable technical skills. Strong communication, teamwork, and creative problem-solving abilities help interns collaborate effectively with development teams and adapt to feedback. These skills and qualities are essential for producing high-quality game audio assets and contributing meaningfully to interactive audio experiences.

What is the difference between Work Study Game Audio Internships vs Game Audio Assistants?

AspectWork Study Game Audio InternshipsGame Audio Assistants
Required CredentialsEnrolled students, relevant courseworkEntry-level, some knowledge of audio production
Work EnvironmentOn-campus or remote, part-timeGame development studios, freelance, or in-house
Employer & Industry UsageEducational programs, internships for studentsProfessional game studios, industry standard roles
Search & Comparison IntentInternship opportunities, educational programsEntry-level job roles, career progression

Work Study Game Audio Internships are typically part-time, educational internships for students enrolled in relevant programs, focusing on gaining experience. Game Audio Assistants are entry-level professionals working in game studios, responsible for supporting audio production. While both roles involve audio work in gaming, internships are more educational, whereas assistants are professional roles.

What cities are hiring for Work Study Game Audio Internships jobs?

Cities with the most Work Study Game Audio Internships job openings:

What are the most commonly searched types of Game Audio Internships jobs?

The most popular types of Game Audio Internships jobs are:

What states have the most Work Study Game Audio Internships jobs?

States with the most job openings for Work Study Game Audio Internships jobs include:

Infographic showing various Work Study Game Audio Internships job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Federal Work Study - Esports Event Caster

Academy of Art University

San Francisco, CA โ€ข On-site

$19.61/hr

Part-time

Posted 10 days ago


Key responsibilities

  • Assist with analytical research on team match histories, player stat trends, win conditions, and current game updates prior to airtime.

  • Deliver engaging, high-quality live play-by-play or color commentary during regional and national collegiate tournament broadcasts.

  • Participate in pre-show production meetings, audio mic checks, and real-time broadcast cues, and lead segments to structure the stream narrative.


Job description

Driven. Engaging. Innovative. Do these words motivate you? If so, then we want to talk with you. Academy of Art University offers a rewarding employment experience for those who excel in a dynamic environment and who can consistently deliver high-caliber customer service. We thrive on ingenuity and pursue ideas every day that lead to extraordinary opportunities for tomorrow. Apply here for your next career!
The Federal Work Study Esports Event Caster works as on-air personality and primary storyteller for the program's live competitive broadcasts. Based This Federal Work Study position works onsite in the broadcast studio, this Federal Work Study position helps with translating intense, fast-paced game mechanics into entertaining, educational narrative commentary for viewers. The Federal Work Study Event Caster will assist the Esports Manager with meta-game knowledge across active titles, project high energy, adapt gracefully to technical adjustments, and deliver structured post-game analysis.
Responsibilities:
  • Assist with analytical research on team match histories, player stat trends, win conditions, and current game updates prior to airtime.
  • Assist with delivering engaging, high-quality live play-by-play or color commentary during regional and national collegiate tournament broadcasts as needed.
  • Participate in pre-show production meetings, audio mic checks, and real-time broadcast cues directed by the staging crew.
  • Lead pre-match introductory segments, half-time breakdowns, and post-match storyline wrap-ups to anchor the stream narrative.
  • Assists with conducting professional interviews with players, team captains, and coaching staff for broadcast features.

Qualifications:
  • Candidates with vocal control, clear diction, and the ability to maintain high verbal stamina and an engaging on-camera presence during multi-hour broadcasts is preferred.
  • Knowledge of core competitive game titles (specifically the macro mechanics, win conditions, and meta strategies of Overwatch, Valorant, or Smash Bros) is preferred.
  • Ability to meet timelines with efficiency and attention to detail.
  • Comfortable working in a fast-paced environment.
  • Effective interpersonal, oral, and written communication skills.
  • Able to work effectively in independent and team-based settings.
  • Self-motivated; excellent time management and organization.
  • Ability to work some weekends and regular hours (up to 20 hours per week).
  • Passion for games and esports is preferred.

Location:
180 New Montgomery Room 812A
Reports to:
Chief Academic Innovation Officer and Executive Director, School of Game Development
Pay Rate :
$19.61 per hour
Application Deadline:
September 14, 2026
Work Schedule:
Up to 20 hours per week.*
*Federal Work Study work schedules may not conflict with the student's class schedule.
Length of Employment: The student's starting term at the Academy of Art University through graduation.
Academy of Art University offers part-time employees paid sick leave.
Academy of Art University is an equal opportunity employer. All applicants will be considered regardless of age, Aids or HIV positive status, marital status, domestic partnership, medical condition or genetic characteristics, race or national origin, pregnancy, religion, sex, gender identity, gender or sexual orientation, name change, citizenship, physical or mental disability, veteran status or other status protected by federal, state, local or other law. Academy of Art University will consider for employment all qualified applicants with criminal histories in a manner consistent with the requirements of the San Francisco Fair Chance Ordinance. Equal access to the hiring process, services, and employment is available to all persons. Applicants requiring accommodations to the application and/or interview process should contact the Human Resources Department at recruitment@academyart.edu.