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Work Study Audio Engineer Jobs in Raleigh, NC (NOW HIRING)

... to work in the U.S. Preferred : • Bonus: Previous experience at a startup or on early-stage ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

New

... work-study students and up to 100 volunteers. Approximately 37 of these employees are seasonal ... This unit is responsible for creating significant professional artistic programming, student and ...

... audio, LED lighting and other entertainment devices; and integrate media content across the vessel ... May coordinate work across teams, geographies and technical domains * Assists design engineering as ...

At ANS, we're not just a consulting engineering firm--we're a team of trailblazers shaping the ... We pride ourselves on fostering a collaborative and supportive work environment that encourages ...

Sr. Roadway Design Engineer

Raleigh, NC · On-site

$101K - $139K/yr

... A/V system design, troubleshooting & installation, transportation design (bridge/roadway) , and ... Ability to work independently and as part of a team. * Strong attention to detail and commitment to ...

They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

New

We are looking for a skilled AV Design Engineer with a strong technical foundation in audio-visual ... Create detailed scopes of work and system documentation packages for installation teams.

Cyber Engineer

Cary, NC

$120K - $180K/yr

... including audio, video, and data transmission systems for mission-critical applications. Our ... candidates work experience, education/training, key skills as well as market and business ...

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Work Study Audio Engineer information

See Raleigh, NC salary details

$28.7K

$82.1K

$166.7K

How much do work study audio engineer jobs pay per year?

As of Jun 21, 2026, the average yearly pay for work study audio engineer in Raleigh, NC is $82,098.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,600.00 and $109,800.00 per year, depending on experience, location, and employer.

What is a Work Study Audio Engineer?

A Work Study Audio Engineer is typically a student employed through a school's work-study program to assist with audio production tasks. Their responsibilities may include setting up audio equipment, recording events, managing sound during live performances, and supporting faculty or staff with technical audio needs. This role provides valuable hands-on experience with professional audio equipment and software, helping students develop practical skills for careers in sound engineering or related fields. The position usually offers flexible hours to accommodate academic schedules.

What is the difference between Work Study Audio Engineer vs Audio Technician?

AspectWork Study Audio EngineerAudio Technician
CredentialsRelevant audio or engineering certifications, sometimes student or entry-levelTechnical certifications or experience in audio equipment
Work EnvironmentEducational institutions, campus media, or university projectsLive events, recording studios, broadcast facilities
Employer & IndustryUniversities, colleges, educational programsMedia companies, production houses, live event companies

Work Study Audio Engineers typically work in educational settings, assisting with audio tasks as part of their academic program, often with entry-level certifications. Audio Technicians work in professional environments like studios or live events, focusing on technical setup and operation. While both roles involve audio skills, their work environments and employer types differ significantly.

What are the key skills and qualifications needed to thrive as a Work Study Audio Engineer, and why are they important?

To thrive as a Work Study Audio Engineer, you need a foundational understanding of audio production, acoustics, and basic recording techniques, often supported by coursework or hands-on experience. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as audio interfaces and mixing consoles, is typically required. Attention to detail, problem-solving, and effective communication are crucial soft skills for collaborating with team members and meeting project requirements. These skills and qualities ensure high-quality sound production, efficient workflow, and a successful learning experience in an academic or studio setting.

What are some common challenges a Work Study Audio Engineer might face when balancing academic responsibilities with studio assignments?

Work Study Audio Engineers often juggle academic commitments alongside their studio responsibilities, making time management a key challenge. Balancing class schedules, homework, and tight recording session deadlines requires strong organizational skills and clear communication with both faculty and studio supervisors. Additionally, adapting to rapidly changing production needs and troubleshooting technical issues under time constraints are common in this role. However, this environment provides valuable real-world experience and can improve multitasking abilities, making it a great stepping stone for future careers in audio engineering.
What are the most commonly searched types of Audio Engineer jobs in Raleigh, NC? The most popular types of Audio Engineer jobs in Raleigh, NC are:
What job categories do people searching Work Study Audio Engineer jobs in Raleigh, NC look for? The top searched job categories for Work Study Audio Engineer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Work Study Audio Engineer jobs? Cities near Raleigh, NC with the most Work Study Audio Engineer job openings:
Senior Gameplay Engineer

Senior Gameplay Engineer

AGBO

Raleigh, NC • On-site

Full-time

Posted 2 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio founded by the Russo Brothers, known for their blockbuster films. They are seeking a Senior Gameplay Engineer who will collaborate with designers and the engineering team to enhance gameplay systems, ensuring a satisfying and immersive player experience.
Responsibilities:
• Collaborate deeply with design to implement, iterate, and polish core gameplay systems—especially around movement, feel, and player responsiveness.
• Be the primary driver of relevant gameplay systems, ensuring a satisfying and immersive player experience.
• Build prototypes and iterate quickly to test and refine gameplay ideas.
• Identify opportunities to improve workflows and tools for designers and fellow engineers.
• Contribute to code quality, performance optimization, and engineering best practices across the codebase.
• Mentor junior and mid-level engineers, providing technical guidance and code reviews.
• Perform other duties as assigned.
Qualifications:
Required:
• 5-8 years of experience in gameplay engineering with at least one shipped title; bonus if you helped grow and maintain a live service game.
• Strong programming skills in C++ and deep familiarity with Unreal Engine systems.
• Deep understanding of player-centric gameplay systems.
• Collaborative mindset with the ability to interpret, enhance, and proactively expand design intent through code.
• A passion for tuning, iteration, and crafting joyful player experiences.
• Significant experience in UE4 and/or UE5.
• Candidates must be legally authorized to work in the U.S.
Preferred:
• Bonus: Previous experience at a startup or on early-stage projects.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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