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Work Study Audio Engineer Jobs in Utah (NOW HIRING)

You will work side‑by‑side with research scientists, turning experimental ideas into robust ... If your path into research engineering came through audio software development, game engine ...

... audio engineers to join our live events team. The Covey Center for the Arts provides lighting and ... Ability and willingness to work long, irregular hours noted below. * Compliance with Provo City ...

Announcer

Salt Lake City, UT · On-site

$18 - $24/hr

... work study job? No VP Area President Department 00335 - KUER Location Campus City Salt Lake City ... Plays back underwriting messages, show promotions and other audio during local breaks * Writes and ...

Announcer

Salt Lake City, UT · On-site

$18 - $24/hr

... work study job? No VP Area President Department 00335 - KUER Location Campus City Salt Lake City ... Plays back underwriting messages, show promotions and other audio during local breaks * Writes and ...

... audio engineers to join our live events team. The Covey Center for the Arts provides lighting and ... Ability and willingness to work long, irregular hours noted below. * Compliance with Provo City ...

... UT Join our Engineering team and dive into immersive software development. You could work on ... AUDIO / VIDEO / LIGHTING - Hollywood Park (Inglewood, CA); Grandscape (The Colony, TX) In AVL and ...

... UT Join our Engineering team and dive into immersive software development. You could work on ... AUDIO / VIDEO / LIGHTING - Hollywood Park (Inglewood, CA); Grandscape (The Colony, TX) In AVL and ...

Showing results 41-60

Work Study Audio Engineer information

See Utah salary details

$26.9K

$76.9K

$156.1K

How much do work study audio engineer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for work study audio engineer in Utah is $76,886.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $102,900.00 per year, depending on experience, location, and employer.

What is a work study audio engineer?

A Work Study Audio Engineer is typically a student employed through a school's work-study program to assist with audio production tasks. Their responsibilities may include setting up audio equipment, recording events, managing sound during live performances, and supporting faculty or staff with technical audio needs. This role provides valuable hands-on experience with professional audio equipment and software, helping students develop practical skills for careers in sound engineering or related fields. The position usually offers flexible hours to accommodate academic schedules.

What are the key skills and qualifications needed to thrive as a work study audio engineer?

To thrive as a Work Study Audio Engineer, you need a foundational understanding of audio production, acoustics, and basic recording techniques, often supported by coursework or hands-on experience. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as audio interfaces and mixing consoles, is typically required. Attention to detail, problem-solving, and effective communication are crucial soft skills for collaborating with team members and meeting project requirements. These skills and qualities ensure high-quality sound production, efficient workflow, and a successful learning experience in an academic or studio setting.

What are some common challenges a work study audio engineer might face when balancing academic responsibilities with studio assignments?

Work Study Audio Engineers often juggle academic commitments alongside their studio responsibilities, making time management a key challenge. Balancing class schedules, homework, and tight recording session deadlines requires strong organizational skills and clear communication with both faculty and studio supervisors. Additionally, adapting to rapidly changing production needs and troubleshooting technical issues under time constraints are common in this role. However, this environment provides valuable real-world experience and can improve multitasking abilities, making it a great stepping stone for future careers in audio engineering.

What is the difference between Work Study Audio Engineer vs Audio Technician?

AspectWork Study Audio EngineerAudio Technician
CredentialsRelevant audio or engineering certifications, sometimes student or entry-levelTechnical certifications or experience in audio equipment
Work EnvironmentEducational institutions, campus media, or university projectsLive events, recording studios, broadcast facilities
Employer & IndustryUniversities, colleges, educational programsMedia companies, production houses, live event companies

Work Study Audio Engineers typically work in educational settings, assisting with audio tasks as part of their academic program, often with entry-level certifications. Audio Technicians work in professional environments like studios or live events, focusing on technical setup and operation. While both roles involve audio skills, their work environments and employer types differ significantly.

What are the most commonly searched types of Audio Engineer jobs in Utah?

The most popular types of Audio Engineer jobs in Utah are:

Infographic showing various Work Study Audio Engineer job openings in Utah as of July 2026, with employment types broken down into 70% Full Time, 26% Part Time, 1% Temporary, and 3% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $76,886 per year, or $37 per hour.

Internship - Research Engineer

Salt Lake City, UT • On-site

Smule
11 - 50 employees

$100 - $125/hr

Other

Re-posted 8 days ago


Key responsibilities

  • Design, implement, and maintain research infrastructure including experiment tracking, distributed training pipelines, and evaluation frameworks.

  • Collaborate with research scientists to implement, debug, and optimize model architectures, training procedures, and data pipelines.

  • Build tooling and abstractions to accelerate the experiment‑iterate‑publish cycle for the research team.


Job description

Smule has been on a mission to bring the world together through music since 2008. Music is much more than listening… it's about creating, sharing, discovering, participating, and connecting with people. With dozens of millions of monthly active users creating over 20 million songs every day, Smule is connecting people all over the world through the joy of making music and transforming the music landscape from one of passive listening to collaborative creative expression and active engagement.

About the Role

We are hiring a Research Engineer to accelerate Smule's research teams by building the infrastructure, tooling, and experimental frameworks that make rigorous research possible at scale. You will work side‑by‑side with research scientists, turning experimental ideas into robust, reproducible code and helping bridge the gap between prototype and production. The ideal candidate is a skilled software engineer with genuine curiosity about ML research, deep systems knowledge, and a talent for making researchers more productive.

We strongly encourage candidates with non‑traditional backgrounds to apply. If your path into research engineering came through audio software development, game engine programming, embedded systems, HPC, or another field, we want to hear from you.

What You’ll Be Doing:
  • Design, implement, and maintain research infrastructure including experiment tracking, distributed training pipelines, and evaluation frameworks.
  • Collaborate with research scientists to implement, debug, and optimize novel model architectures, training procedures, and data pipelines.
  • Build tooling and abstractions that accelerate the experiment‑iterate‑publish cycle for the research team.
  • Ensure reproducibility of research results through rigorous version control of code, data, configurations, and compute environments.
  • Profile and optimize training and inference performance across GPU clusters, identifying and resolving bottlenecks.
  • Contribute to open‑source projects and internal libraries that codify best practices and reusable components.
What We’re Looking For:
  • Degree (B.S., M.S., or Ph.D.) in Computer Science, Software Engineering, Electrical Engineering, or a related technical discipline, or currently pursuing one.
  • Strong proficiency in Python and experience with PyTorch, including custom modules, training loops, and distributed training (DDP, FSDP).
  • Solid understanding of software engineering best practices: testing, CI/CD, code review, and documentation.
  • Familiarity with Linux, GPU computing, and cloud or on‑prem HPC environments.
  • Ability to read and implement methods from ML research papers.
Bonus Points For:
  • Experience with audio, speech, or music signal processing pipelines.
  • Familiarity with containerization (Docker) and orchestration (Kubernetes, Slurm).
  • Contributions to open‑source ML frameworks or research codebases.

Smule is an Equal Opportunity Employer and considers all qualified applicants without regard to race, color, religion, sex, gender identity or expression, sexual orientation, national origin, ancestry, age, disability, medical condition, genetic information, marital status, military or veteran status, or any other protected characteristic under federal, state, or local law.

We are committed to creating an inclusive environment for all employees and applicants. If you require a reasonable accommodation during the application or interview process, please let us know.

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