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Weekend Software Engineer Gpu Jobs (NOW HIRING)

System Software Engineer - GPU and SOC

Redmond, WA · On-site

$193K - $229K/yr

As a GPU/SOC system software engineer, you will work with a team of very dedicated software and hardware engineers involving a wide variety of technologies. As someone who is hardworking and ...

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Weekend Software Engineer Gpu information

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$63.5K

$147.5K

$205.5K

How much do weekend software engineer gpu jobs pay per year?

As of Sep 5, 2026, the average yearly pay for weekend software engineer gpu in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Weekend Software Engineer Gpu vs Weekend Software Engineer Cloud?

AspectWeekend Software Engineer GpuWeekend Software Engineer Cloud
Required CredentialsBachelor's in Computer Science or related, experience with GPU programmingBachelor's in Computer Science or related, experience with cloud platforms
Work EnvironmentOn-site or remote, focused on GPU hardware and softwareRemote or hybrid, focused on cloud infrastructure and services
Industry UsageGaming, AI, high-performance computingWeb services, SaaS, enterprise solutions
Search & Comparison IntentYesYes

The Weekend Software Engineer Gpu and Weekend Software Engineer Cloud roles share similar educational backgrounds and work environments but differ in focus areas. The GPU role emphasizes hardware acceleration and high-performance computing, while the Cloud role centers on cloud infrastructure and services. Both are in high demand and often compared by job seekers exploring flexible tech roles.

What cities are hiring for Weekend Software Engineer Gpu jobs?

Cities with the most Weekend Software Engineer Gpu job openings:

What are the most commonly searched types of Software Engineer Gpu jobs?

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What states have the most Weekend Software Engineer Gpu jobs?

States with the most job openings for Weekend Software Engineer Gpu jobs include:

Principal Software Engineer, GPU Compute

Roblox

San Mateo, CA • On-site

$345K - $399K/yr

Full-time

Re-posted yesterday


Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Software Engineer on the Compute team, you will be the technical anchor for Roblox's GPU and AI accelerator capabilities. This is a battle-tested GPU expert role focused on the machine management layer and above: how GPU hosts are made production-ready, kept healthy, and turned into reliable compute for the workloads that depend on them. You will own the hard problems that show up only at scale, from driver and firmware management to GPU health, reliability, and performance across a rapidly growing fleet of accelerators spanning Roblox data centers and cloud environments. You will set the technical direction for GPU compute and up-level the entire organization's GPU expertise.
You will:
  • Serve as the GPU technical leader for the Compute team, partnering across Kubernetes, Machine Bootstrap, Networking, and Cloud to drive GPU strategy end to end.
  • Own the GPU host lifecycle above raw fleet management: driver, firmware, and CUDA stack management, GPU health and telemetry, and remediation of GPU-specific failures (XID errors, ECC, thermal, NVLink and fabric faults).
  • Architect how GPU capacity is exposed to compute platforms, including scheduling, isolation, and integration with Kubernetes for GPU and AI workloads.
  • Drive GPU reliability and performance at fleet scale, defining the detection, diagnosis, and automated repair of unhealthy accelerators before they impact production.
  • Evaluate and onboard new GPU and AI accelerator platforms, networking topologies (NVLink, InfiniBand, RoCE), and multi-node training and inference patterns.
  • Establish the standards, tooling, and APIs that let other engineering teams consume GPU compute safely and efficiently, reducing toil and raising the bar for the org.
You have:
  • 10+ years of experience building and operating large-scale distributed systems and infrastructure.
  • Deep, hands-on GPU expertise at the machine management layer and above: GPU host provisioning, driver and firmware lifecycle, GPU health and reliability, and the realities of running accelerators in production.
  • A track record as an expert for compute, not just fleet management, with the scars to prove you have scaled GPU or accelerator infrastructure that other teams depend on.
  • Strong proficiency in Go or other well-structured programming languages.
  • Experience operating GPU and AI workloads in production, including familiarity with CUDA, GPU scheduling, and high-performance networking (NVLink, InfiniBand, RoCE).
  • Familiarity with Kubernetes for GPU workloads and with bare-metal concepts (firmware, BMC/IPMI/Redfish, OS imaging) is a strong plus.
  • A history of being the anchor expert that an organization relies on for its hardest GPU and compute problems, and the leadership to up-level the engineers around you.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$345,040-$399,420 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.