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Weekend Software Engineer Gpu Jobs in Vancouver, BC

Senior Rendering Software Engineer

Burnaby, BC · On-site

CA$99K - CA$147K/yr

Optimize rendering systems for current-generation consoles and high-end PCs, including GPU, CPU ... Mentor other rendering engineers and contribute to a positive, healthy team culture. * Share ...

Software Engineer

North Vancouver, BC · On-site

$70K - $120K/hr

Venue Kings is seeking a curious and collaborative Software Engineer - Backend and Data ... This role follows a five-day workweek that may include weekends. The exact schedule will be ...

Senior Software Engineer

Vancouver, BC · Remote

CA$98K - CA$147K/yr

Senior Software Engineer This role reports to the Chief Technology Officer. This is a full-time ... We work hard and unplug most weekends and during vacations. You want to contribute to a great ...

Senior Software Engineer

Vancouver, BC · Remote

CA$98K - CA$147K/yr

Senior Software Engineer This role reports to the Chief Technology Officer. This is a full-time ... We work hard and unplug most weekends and during vacations. You want to contribute to a great ...

Senior Back End Engineer

Vancouver, BC · On-site

CA$130K - CA$150K/yr

Senior Backend Engineer Welcome to Stellar Code Lab, the new software innovation startup incubated ... Experience with PyTorch, Hugging Face, LoRA training, or GPU-based workloads. * Knowledge of ...

Understanding of software engineering best practices (testing,code review) Nice to Have ... GPU acceleration knowledge * Familiarity with modern tools (Go, Plotly, Bokeh, Holoviews ...

Understanding of software engineering best practices (testing,code review) Nice to Have ... GPU acceleration knowledge * Familiarity with modern tools (Go, Plotly, Bokeh, Holoviews ...

We're looking for a Platform Engineer to build and scale the infrastructure behind Revic's AI ... You've designed systems that handled real production traffic, not just weekend projects * You ...

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Weekend Software Engineer Gpu information

What is the difference between Weekend Software Engineer Gpu vs Weekend Software Engineer Cloud?

AspectWeekend Software Engineer GpuWeekend Software Engineer Cloud
Required CredentialsBachelor's in Computer Science or related, experience with GPU programmingBachelor's in Computer Science or related, experience with cloud platforms
Work EnvironmentOn-site or remote, focused on GPU hardware and softwareRemote or hybrid, focused on cloud infrastructure and services
Industry UsageGaming, AI, high-performance computingWeb services, SaaS, enterprise solutions
Search & Comparison IntentYesYes

The Weekend Software Engineer Gpu and Weekend Software Engineer Cloud roles share similar educational backgrounds and work environments but differ in focus areas. The GPU role emphasizes hardware acceleration and high-performance computing, while the Cloud role centers on cloud infrastructure and services. Both are in high demand and often compared by job seekers exploring flexible tech roles.

Infographic showing various Weekend Software Engineer Gpu job openings in Vancouver, BC as of July 2026, with employment types broken down into 100% Full Time. Highlights an 65% In-person, and 35% Hybrid job distribution.

Software Engineer - Rendering - Junior

Image Engine Design

Vancouver, BC

CA$75K - CA$95K/yr

Full-time

Posted 17 days ago


Job description

Position: Software Engineer - Rendering - Junior

Hiring Range:$75,000 to $95,000/year for a 40 hour work week

Project Contract: 1 year contract

Company Benefits:Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada*


ABOUT IMAGE ENGINE


Image Engineis a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with anaward-winning portfolio that includes The Book of Boba Fett, Skeleton Crew, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Your position as a Software Engineer is vital to Image Engine. Through your expertise in Rendering, you will serve as the primary developer of our proprietary Look Development and Lighting tools, many of which are built on top of Gaffer, an open source Look Dev & Lighting application framework.

Reporting to the Software Engineering Supervisor, you will become the primary liaison between Software, Look Dev, and Lighting, but you will also work closely with all VFX departments who rely on 3D rendering, be it offline ray-tracing with Arnold, interactively via Arnold GPU, or real-time rendering in any of several DCC viewports.

Projects may include engineering Gaffer/Arnold-native building blocks into intuitive artist tools, optimizing a proprietary post-process denoiser for real-time rendering, implementing novel procedural scene generation algorithms, or writing bespoke shaders to solve challenges on specific films.

Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.


DUTIES & RESPONSIBILITIES


  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Lighting, LookDev, and other rendering workflows.
  • Collaborate with artists, technical directors, and supervisors to determine the LookDev and Lighting needs for current and future productions.
  • Identify and optimize bottlenecks in shading, lighting, and rendering algorithms and workflows.
  • Contribute to Image Engine's open source initiatives: Cortex and Gaffer.
  • Communicate with third-party software vendors to prioritize Image Engine's feature requests and bug fixes.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Document, test, debug, and maintain comprehensive documentation for tools, scripts, and plugins.
  • Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff.
  • Stay up-to-date with industry trends for Look Development, Lighting, and Rendering, both on the CPU and GPU.


EDUCATION AND EXPERIENCE


  • A university degree in Computer Science, Math, Physics, Engineering, or a related field.
  • Minimum of 2 years experience developing software in a VFX, Animation, or Games production environment, or a postgraduate degree (MSc, PhD) with a strong focus on Computer Graphics.
  • A Master's or PhD in Computer Science or a related field is an asset.


SKILLS AND ABILITIES


Technical skills

  • Solid grasp of the fundamentals of rendering, from the mathematics of the rendering equation to an efficient implementation in code.
  • Experience developing tools for a production-ready path tracer (preferably Arnold).
  • Experience with OSL and GLSL.
  • Experience writing software in C++ and Python.
  • Demonstrable knowledge of high-end DCC applications and APIs (e.g., Maya, Katana, Nuke).
  • Experience with modern VFX data formats and APIs like Alembic, USD, or VDB.
  • Familiarity with our open source efforts (Cortex or Gaffer) is an asset.
  • Familiarity with modern GPU architecture is an asset.
  • Experience developing in a Linux environment.


Core skills

  • Team oriented with good communication skills, able to work closely with artists.
  • Thrives in a structured environment with clear priorities.
  • Expectation of upfront planning before proceeding with final implementation.
  • Proactive with proven ability to work both independently and in a team.
  • Accepts and integrates direction and feedback from supervisors and peers.
  • Excellent communication and organizational skills.
  • Ability to monitor and identify potential inefficiencies with production workflows.
  • Excellent troubleshooting and debugging skills.
  • Ability to adapt quickly to new technologies and applications.
  • Willingness to extend beyond your current specializations to help a larger engineering effort when required.