Soulbound ( is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative
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Game Designer
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ABOUT US ARRISE is a global leader in software development and services for the iGaming industry, powered by 11,000+ professionals spanning multiple disciplines and 14 locations worldwide. At ARRISE,
Game Designer
$154K/yr
ABOUT US ARRISE is a global leader in software development and services for the iGaming industry, powered by 11,000+ professionals spanning multiple disciplines and 14 locations worldwide. At ARRISE,
Game Designer
$158K/yr
Description Position at ARRISE ABOUT US ARRISE is a global leader in software development and services for the iGaming industry, powered by 11,000+ professionals spanning multiple disciplines and 14
Game Designer
$158K/yr
Description Position at ARRISE ABOUT US ARRISE is a global leader in software development and services for the iGaming industry, powered by 11,000+ professionals spanning multiple disciplines and 14
Playtesters Wanted! Side is currently on the lookout for Playtesters to join us in trying out one of our partners thrilling projects! As a Play tester, you will have the opportunity to dive into
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Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
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Dubois, ID · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
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Du Bois, PA · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
Part Time - Athletics - Game Day Worker
Du Bois, PA · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
Part Time - Athletics - Game Day Worker
Du Bois, PA · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
Part Time - Athletics - Game Day Worker
Du Bois, PA · On-site +1
APPLICATION INSTRUCTIONS: * CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. We are seeking a talented and detail-oriented Capture Artist to join our
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This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. We are seeking a talented and detail-oriented Capture Artist to join our
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Video Game Capture Artist - Remote (CONTRACT)
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Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the
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$25 - $35/hr
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Video Game Capture Artist - Remote (CONTRACT)
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Senior Videogame Tester (Remote)
Austin, TX · On-site +1
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Senior Videogame Tester (Remote) Seismic Squirrel LLC Job Title: Senior Videogame Tester The Role: Perform testing of our videogames. Our Games: Narrative-centric RPG videogames set in an
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Austin, TX · On-site +1
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Senior Videogame Tester (Remote) Seismic Squirrel LLC Job Title: Senior Videogame Tester The Role: Perform testing of our videogames. Our Games: Narrative-centric RPG videogames set in an
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Location: 100% Remote Work from home -- no commute, no office ⏰ Schedule: Evenings & Weekends (detailed rotation below) Job Type: Full-Time W-2 Employee Base Pay: $36,000 / year + Full Benefits (see
Quick apply
Location: 100% Remote Work from home -- no commute, no office ⏰ Schedule: Evenings & Weekends (detailed rotation below) Job Type: Full-Time W-2 Employee Base Pay: $36,000 / year + Full Benefits (see
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The Opportunity Playground Labs is seeking a Game Director to set the product and design vision of a game while leading external teams to create engaging gameplay experiences. The Game Director will
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This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Tester based in Netherlands. This is a remote, paid testing
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Tester based in Netherlands. This is a remote, paid testing
Weekend Remote Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
How much do weekend remote game tester jobs pay per hour?
What is the difference between Weekend Remote Game Tester vs Part-Time Video Game Tester?
| Aspect | Weekend Remote Game Tester | Part-Time Video Game Tester |
|---|---|---|
| Credentials | Basic gaming knowledge, no formal certification needed | Basic gaming knowledge, no formal certification needed |
| Work Environment | Remote, flexible weekends | Remote, flexible hours, including weekends |
| Employer & Industry | Game development companies, testing firms | Game publishers, testing agencies |
| Search & Comparison Intent | Similar roles, weekend-specific | Part-time roles in gaming testing |
Both roles involve testing video games remotely with minimal credentials. The main difference is that Weekend Remote Game Testers focus on weekend availability, while Part-Time Video Game Testers may work flexible hours including weekdays. Both are suitable for gaming enthusiasts seeking flexible, remote work in the gaming industry.
What cities are hiring for Weekend Remote Game Tester jobs?
Cities with the most Weekend Remote Game Tester job openings:
What are the most commonly searched types of Weekend Game Tester jobs?
The most popular types of Weekend Game Tester jobs are:
What states have the most Weekend Remote Game Tester jobs?
States with the most job openings for Weekend Remote Game Tester jobs include:
What are popular job titles related to Weekend Remote Game Tester jobs?
For Weekend Remote Game Tester jobs, the most frequently searched job titles are:

Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see