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Weekend Apple Augmented Reality Jobs (NOW HIRING)

Product Design Engineer - Apple Vision Pro

San Jose, CA · On-site

$151.20K - $181.70K/yr

Apple is where individual imaginations gather together, committing to the values that lead to great ... Experience in ergonomics and human factors a plusExperience in virtual / augmented reality consumer ...

R&D Technical Artist

Cupertino, CA · On-site

$172.10K - $258.60K/yr

Build highly interactive and graphically intense applications for some of Apple's most advanced technologies, including the augmented reality (AR) and virtual reality (VR) support offered in ARKit ...

... for Augmented Reality (AR) / Virtual Reality (VR) (ex. ARKit) Experience with Objective-C and/or ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

... augmented reality (AR) and mixed reality (MR) devices. With your help, we will push the boundaries of these technologies to fulfill Apple's vision of seamless and effortless interaction with real and ...

... augmented reality (AR) and mixed reality (MR) devices. With your help, we will push the boundaries of these technologies to fulfill Apple's vision of seamless and effortless interaction with real and ...

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Weekend Apple Augmented Reality information

See salary details

$23.5K

$37.7K

$51K

How much do weekend apple augmented reality jobs pay per year?

As of May 31, 2026, the average yearly pay for weekend apple augmented reality in the United States is $37,714.00, according to ZipRecruiter salary data. Most workers in this role earn between $33,500.00 and $41,500.00 per year, depending on experience, location, and employer.

What is the difference between Weekend Apple Augmented Reality vs Augmented Reality Developer?

AspectWeekend Apple Augmented RealityAugmented Reality Developer
Required CredentialsApple Developer Account, ARKit knowledgeComputer Science degree, AR SDK experience
Work EnvironmentPart-time, project-based, often remoteFull-time, office or remote, tech companies
Industry UsageApple ecosystem, app development for iOSVarious industries including gaming, retail, training
Common Search/ComparisonYesYes

Weekend Apple Augmented Reality roles typically involve short-term, part-time projects focused on Apple's AR platform, ARKit. Augmented Reality Developers often work full-time on diverse AR applications across multiple industries. While both require knowledge of AR development, the roles differ in scope, credentials, and work environment.

More about Weekend Apple Augmented Reality jobs
What cities are hiring for Weekend Apple Augmented Reality jobs? Cities with the most Weekend Apple Augmented Reality job openings:
What are the most commonly searched types of Apple Augmented Reality jobs? The most popular types of Apple Augmented Reality jobs are:
What states have the most Weekend Apple Augmented Reality jobs? States with the most job openings for Weekend Apple Augmented Reality jobs include:
Sr. AR/VR/AI Experience Prototyper- Vision Products Software

Sr. AR/VR/AI Experience Prototyper- Vision Products Software

Apple

Sunnyvale, CA

$181.10K - $318.40K/yr

Full-time

Medical, Dental, Retirement

Posted 2 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

The Vision Products Group (VPG) is looking for an experience prototyper to help develop and define the next generation of spatial and intelligence based user experiences. This team is working to define future products that understand and reason about you and your world, bringing computing experiences to your day-to-day life, using augmented reality (AR), artificial intelligence and machine learning (AI/ML), computer vision (CV), and ambient computing and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people.
Description
As an experience prototyper, you will help us “learn by doing”, working rapidly and cross-functionally to understand and express key capabilities of future products and technologies-including intelligence, augmented reality, and ambient computing-by creating interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.","responsibilities":"Rapidly develop user experiences involving nascent technologies
Give demos to cross-functional partners and leadership
Communicate requirements and translate experience learnings into product plans
Preferred Qualifications
Familiarity with prototyping technologies like Touch Designer, PureData, Arduino, etc.
Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.
Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms
Comfortable in navigating hardware and software trade-offs
Comfortable exploring ambiguous and open-ended problems
Minimum Qualifications
BS in Computer Science or equivalent degree and 5+ years relevant experience
Able to build end user applications using technologies like SwiftUI, ARKit, or similar
Familiar with rapid prototyping techniques (AI-assisted or “vibe” coding, “Wizard of Oz” techniques, Arduino/embedded systems, or similar)
Experienced in building applications involving AI and foundation models, including prompting and fine-tuning LLMs, using MCP-based systems, etc.
Able and excited to learn new tools and techniques quickly
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976