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Senior Apple Augmented Reality Jobs (NOW HIRING)

Lead Site Engineer - Trenton, Ohio

Trenton, OH · On-site

$96K - $127K/yr

... grade Augmented Reality solution, purpose built for the construction industry. Not only have we ... Role Summary The Lead Site Engineer is the senior field representative for XYZ Reality on a project.

Global Industry Lead, Retail SPECS

Palo Alto, CA · On-site

$17.75 - $21.75/hr

... on the value of augmented reality in retail. * Build trusted relationships with senior leaders across retailers, strategic partners, and the broader retail innovation ecosystem. Minimum ...

Global Industry Lead, Retail SPECS

Palo Alto, CA · On-site

$17.75 - $21.75/hr

... on the value of augmented reality in retail. * Build trusted relationships with senior leaders across retailers, strategic partners, and the broader retail innovation ecosystem. Minimum ...

Global Industry Lead, Retail SPECS

Palo Alto, CA · On-site

$17.75 - $21.75/hr

... on the value of augmented reality in retail. * Build trusted relationships with senior leaders across retailers, strategic partners, and the broader retail innovation ecosystem. Minimum ...

... for Augmented Reality (AR) / Virtual Reality (VR) (ex. ARKit) Experience with Objective-C and/or ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

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Showing results 1-20

Senior Apple Augmented Reality information

See salary details

$25K

$80.3K

$163.5K

How much do senior apple augmented reality jobs pay per year?

As of Jul 14, 2026, the average yearly pay for senior apple augmented reality in the United States is $80,287.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,500.00 and $103,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Apple Augmented Reality Engineer, and why are they important?

To thrive as a Senior Apple Augmented Reality Engineer, you need advanced expertise in computer vision, 3D graphics, AR frameworks, and a strong background in software development, typically with a degree in computer science or related fields. Proficiency in tools such as ARKit, Unity or Unreal Engine, and programming languages like Swift or C++ is essential, along with familiarity with Apple's development ecosystem. Creativity, strong problem-solving abilities, and effective cross-functional communication help you lead projects and collaborate with diverse teams. These skills and qualities are crucial for developing innovative AR experiences that meet Apple's high standards and push the boundaries of user interaction.

What does a Senior Apple Augmented Reality specialist do?

A Senior Apple Augmented Reality specialist designs, develops, and implements advanced AR experiences using Apple's ARKit and related technologies. They work closely with cross-functional teams to create innovative applications for iOS devices, integrating digital information with the real world in seamless and engaging ways. Their responsibilities include leading technical projects, optimizing AR performance, and mentoring junior developers to ensure high-quality AR products are delivered.

What are some typical challenges faced by Senior Apple Augmented Reality engineers when working on cross-functional projects?

Senior Apple Augmented Reality engineers often collaborate with diverse teams, including hardware, software, and design. A common challenge is aligning technical AR capabilities with evolving hardware constraints and user experience goals. Balancing innovation with strict performance and quality standards, particularly in a fast-paced environment like Apple, requires strong communication and problem-solving skills. Successfully managing these challenges leads to impactful AR solutions and offers opportunities to mentor junior team members and influence product direction.
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Infographic showing various Senior Apple Augmented Reality job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 7% Part Time, and 6% Contract. Highlights an 50% Physical, and 50% Remote job distribution, with an average salary of $80,287 per year, or $38.6 per hour.
Optical Engineer - Augmented Reality (AR)

Optical Engineer - Augmented Reality (AR)

Coda Octopus Colmek

Murray, UT • On-site

$121K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 19 days ago


Job description

Full Listing
Location: Salt Lake City, UT
Team: Hardware / Optics / AR
Experience Level: Mid-Senior
Role Overview
Coda Octopus Engineering Inc., a division of Coda Octopus Group, is a certified small business in search of an Optical Engineer (OE) to design, prototype, and optimize optical systems for next-generation Augmented Reality (AR) devices. In this role, the OE will develop and evaluate optical architectures that deliver high-quality visual experiences within compact wearable systems. This role will collaborate closely with hardware, display, mechanical, and perception teams to translate advanced optical concepts into manufacturable AR products.
Responsibilities
  • Design and develop AR optical systems, including waveguides, combiners, freeform optics, projection optics, and illumination paths.
  • Perform optical simulations using tools such as Zemax, Code V, or LightTools.
  • Optimize image quality metrics including MTF, distortion, eyebox, field of view, brightness, and efficiency.
  • Work with microdisplays (LCOS, OLED, MicroLED) and evaluate their integration into AR optical architectures.
  • Build and test optical prototypes to validate performance and identify design improvements.
  • Define optical tolerances and collaborate with mechanical engineering on packaging constraints.
  • Develop optical test setups and measurement procedures.
  • Work with manufacturing partners to transition optical designs into production.
  • Troubleshoot system-level optical issues in integrated AR hardware.
Required Qualifications
  • MS or PhD in Optical Engineering, Physics, Applied Optics, or a related field.
  • 3+ years of experience designing imaging or display optics.
  • Strong experience with optical design and simulation software (Zemax, Code V, or equivalent).
  • Knowledge of geometrical optics, physical optics, polarization, and stray light analysis.
  • Experience with optical lab equipment (interferometers, spectrometers, beam profilers, etc.).
  • Ability to prototype and test optical systems.
Preferred Qualifications
  • Experience with AR/VR optical architectures (waveguides, holographic optics, pancake lenses, birdbath optics, freeform optics).
  • Familiarity with diffractive optics, metasurfaces, or holographic optical elements.
  • Experience working with near-eye displays (NED).
  • Knowledge of human vision and display perception.
  • Experience transitioning optics from prototype to manufacturing.
What Success Looks Like
  • Deliver optical designs that balance performance, size, efficiency, and manufacturability.
  • Enable immersive AR visual quality with wide field of view, large eyebox, and minimal artifacts.
  • Collaborate across teams to ship integrated AR hardware systems.
Benefits:
  • 401(k)
  • Health insurance
  • Health savings account
  • Dental insurance
  • Vision insurance
  • Paid time off