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Webgl Jobs in California (NOW HIRING)

... WebGL โ€ข Design APIs, data models, and system architectures using clean design principles โ€ข Partner closely with AI, robotics, product, and commercial teams โ€ข Debug performance issues and ...

Responsibilities : โ€ข Build rich interactive surfaces: own features that blend design, collaboration, and 3D visualization โ€ข Optimize performance: push React and WebGL rendering to feel instant ...

Responsibilities : โ€ข Build and evolve the core WebGL rendering layer (BabylonJS) for interactive collecting experiences โ€ข Develop custom GLSL shaders to support real-time visual experiences โ€ข ...

... WebGL โ€ข Design APIs, data models, and system architectures using clean design principles โ€ข Partner closely with AI, robotics, product, and commercial teams โ€ข Debug performance issues and ...

Principal Graphics Engineer

Santa Clara, CA ยท On-site

$164K - $203K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Senior Unity Developer

Irvine, CA ยท On-site

$135K - $150K/yr

Android + iOS mobile platform build, deploy, and distribution (WebGL is a Plus) : * Experience deploying to Android, iOS, and preferably WebGL. * Working knowledge of Apple Test Flight for iOS ...

Principal Graphics Engineer

San Francisco, CA ยท On-site

$164K - $203K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Principal Graphics Engineer

San Francisco, CA ยท On-site +1

$164K - $203K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Push creative boundaries with code, experimenting with interactive experiences using WebGL/Three.js, Canvas, GSAP, or p5.js. * Have strong design taste and clear judgment. Be able to show work, get ...

Senior Front End

San Jose, CA ยท On-site

$134K - $177K/yr

Minimal Qualifications Deep knowledge of vanilla JavaScript and CSS, or other UI / graphics intensive programming experience Data visualization and animation experience using D3, Canvas, SVG or WebGL ...

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Showing results 1-20

Webgl information

See California salary details

$40K

$115.2K

$183.6K

How much do webgl jobs pay per year?

As of Jul 26, 2026, the average yearly pay for webgl in California is $115,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,900.00 and $148,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Webgl position, and why are they important?

To thrive as a WebGL Developer, you need a strong understanding of JavaScript, 3D graphics concepts, and experience with WebGL libraries or frameworks such as Three.js or Babylon.js, often complemented by a degree in computer science or a related field. Familiarity with graphics programming tools, browser debugging utilities, and following industry standards like OpenGL ES is important, and certifications in web or graphics technologies can be advantageous. Creative problem-solving, effective teamwork, and strong communication skills help WebGL Developers excel, especially when collaborating with designers, animators, and other engineers. These competencies are vital for building interactive, visually compelling web applications that function smoothly across different platforms and devices.

What are the typical responsibilities of a WebGL Developer on a project team?

WebGL Developers are typically responsible for creating and optimizing interactive 3D visualizations or graphics that run efficiently in web browsers. They often work closely with UI/UX designers, 3D artists, and backend developers to integrate graphics with application logic and ensure seamless user experiences. Daily tasks may include implementing rendering algorithms, troubleshooting compatibility issues, and refining graphical performance for different devices. Collaboration and ongoing communication with the project team are essential, as WebGL projects frequently require iterative design and performance optimization to meet project goals.

What is a WebGL job?

A WebGL job typically involves developing interactive 3D graphics and visualizations for web applications using WebGL, a JavaScript API for rendering high-performance graphics. Professionals in this role often work with technologies like Three.js, Babylon.js, and GLSL shaders to create engaging user experiences. Common responsibilities include optimizing rendering performance, implementing shaders, and integrating WebGL with other web technologies. WebGL developers are often employed in industries like gaming, data visualization, virtual/augmented reality, and simulation. Strong knowledge of JavaScript, computer graphics concepts, and GPU programming is essential for success in this field.

What are the most commonly searched types of Webgl jobs in California? The most popular types of Webgl jobs in California are:
What cities in California are hiring for Webgl jobs? Cities in California with the most Webgl job openings:
Infographic showing various Webgl job openings in California as of July 2026, with employment types broken down into 96% Full Time, and 4% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $115,230 per year, or $55.4 per hour.

Senior Product Engineer

Vizcom Technologies, Inc.

San Francisco, CA โ€ข On-site

$195K - $225K/yr

Full-time

Posted 24 days ago


Job description

Agency Notice: We are not currently working with recruiting agencies for this role. Please do not contact Vizcom employees regarding this position. Any resumes submitted without a prior agreement will be considered unsolicited.
Why Vizcom
Our mission is to reshape design by streamlining the path from concept to creation, bringing more impactful ideas into the physical world.
We're well-funded (Series B $51m to date), growing double-digits MoM, and expanding the core engineering team in SF. The surface area is big: realtime collaboration, GPU inference at scale, a modern TypeScript stack, and serving real enterprise
The Role
As the Senior Product Engineer you'll own major product surfaces in Vizcom's real-time design environment - from our canvas rendering engine to collaborative UX systems. You'll work across React, WebGL, and GraphQL, shaping performance, interaction design, and developer experience. You'll partner closely with designers, AI engineers, and backend leads to make Vizcom's interface both beautiful and blazingly fast. Within your first 90 days you will: ship one new or re-architected user-facing feature that improves product performance or fidelity, establish a render or collaboration performance baseline (e.g., frame rate, latency, bundle size), propose or contribute to frontend tech direction (e.g., render pipeline abstraction, UI state model), and reduce one persistent performance or UX friction point across the frontend stack.
Compensation
$195,000 - $225,000 annually + Offers Equity

What You'll Do
  • Build rich interactive surfaces: own features that blend design, collaboration, and 3D visualization
  • Optimize performance: push React and WebGL rendering to feel instant under load
  • Craft developer ergonomics: shape component architecture, hooks, and state models that scale
  • Collaborate early with Design: prototype fast, test feel, and bring high-fidelity UX to life
  • Improve observability: instrument and debug perf metrics (FPS, React profiler, network traces)
  • Mentor teammates: review code for clarity, structure, and maintainability
The Problems You'll Tackle
  • High-fanout realtime collaboration with CRDT-style data models
  • Rendering pipelines in WebGL/WebGPU, balancing fidelity and speed
  • Bundle optimization, lazy loading, and Vite build performance
  • Complex interaction logic that must still feel intuitive and instant

Our Stack (today)
  • Frontend: TypeScript, React, Vite, WebGL; realtime collaboration.
  • API/Backend: TypeScript/Node, GraphQL (PostGraphile), Postgres, Redis, background workers.
  • Infra: Kubernetes, Pulumi, CI/CD with GitHub Actions, Datadog for observability, feature flags.
  • Security/Enterprise: SSO/SAML (WorkOS), SOC 2-minded practices.

*Experience with every item above is not required. What matters is that you are excited to shape it.
Qualifications
  • 5-8+ years building and shipping complex frontend systems (React/TypeScript)
  • Strong experience with WebGL, Canvas, or custom rendering engines
  • Deep understanding of UI performance, profiling, and memory management
  • Strong eye for design quality - you care about both pixels and milliseconds
  • As a colleague, you enjoy planning, executing, winning and celebrating as a team
  • Experience working remotely and/or in a startup environment
  • Bonus: experience with GraphQL, WASM, GPU pipelines, or 3D scene systems

How We Work
  • Small team, high ownership. Fewer people, more leverage.
  • Design-centric. We obsess over speed and feel; "fast enough" usually is not.
  • Write it down. RFCs, crisp decisions, living docs.
  • Operate what you build. Everyone takes on-call support; incidents drive improvement, not blame.
Interview Process
  • Intro (30m): mutual fit, role and impact.
  • Architectural deep-dive (45m): product and design collaboration.
  • Coding Session (45m):
  • Onsite Interview (half day)
  • References and offer.
Ready to Build?
If you want your work to be used daily by world-class designers and you like owning problems end to end, let's talk. Apply with links (GitHub, LinkedIn, notable projects) and a short note on something hard you shipped.