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Vr Simulation Jobs in California (NOW HIRING)

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

... VR features. Description As an Image Scientist on the Camera & Depth Architecture team, you will design, develop, and maintain high-throughput simulation frameworks to generate large volumes of ...

... VR features. Description As an Image Scientist on the Camera & Depth Architecture team, you will design, develop, and maintain high-throughput simulation frameworks to generate large volumes of ...

Visual Simulations Technician

Irvine, CA · On-site

$95K - $121K/yr

Create innovative outreach materials, including VR 360-degree simulations and interactive 3D environments. * Collaborate with multidisciplinary teams to communicate complex engineering and ...

Visual Simulations Technician

Irvine, CA · On-site

$95K - $121K/yr

Create innovative outreach materials, including VR 360-degree simulations and interactive 3D environments. * Collaborate with multidisciplinary teams to communicate complex engineering and ...

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Vr Simulation information

What is a VR simulation job?

VR simulation jobs involve creating, designing, and managing virtual reality environments for purposes such as training, education, entertainment, or research. Professionals in this field work with VR hardware and software to develop realistic simulations that allow users to experience or practice real-world scenarios in a virtual space. Roles can include VR developers, 3D artists, simulation engineers, and user experience designers. These jobs require skills in programming, 3D modeling, and an understanding of VR technology.

What are some typical challenges faced when developing VR simulations, and how can team members effectively overcome them?

VR Simulation professionals often encounter challenges such as optimizing performance for various hardware platforms, ensuring user comfort to prevent motion sickness, and creating intuitive user interfaces within immersive environments. Collaboration between developers, designers, and testers is crucial to identify and address these issues early in the development cycle. Regular playtesting, clear communication within the multi-disciplinary team, and staying up-to-date with the latest VR development tools and best practices can help overcome these challenges and deliver high-quality simulations.

What are the key skills and qualifications needed to thrive as a VR simulation specialist, and why are they important?

To thrive as a VR Simulation Specialist, you need expertise in 3D modeling, computer graphics, and programming languages such as C# or C++, often supported by a degree in computer science, game design, or a related field. Familiarity with VR hardware (like Oculus or HTC Vive), development environments (such as Unity or Unreal Engine), and possibly certifications in VR development are typically required. Strong problem-solving abilities, creativity, and effective communication skills help you collaborate with multidisciplinary teams and translate user needs into immersive experiences. These skills are critical for creating engaging, technically sound simulations that meet client or organizational objectives.

What is the difference between Vr Simulation vs Vr Developer?

AspectVr SimulationVr Developer
Required CredentialsTypically requires a degree in computer science, game design, or related fields; knowledge of 3D modeling and programmingRequires similar credentials, with strong skills in programming, 3D development, and software engineering
Work EnvironmentOften involves working in labs, design studios, or remote settings on simulation projectsPrimarily works in software development environments, collaborating with designers and engineers
Industry UsageUsed in training, education, and simulation industries for immersive experiencesUsed in gaming, app development, and immersive content creation industries

While both roles involve VR technology, Vr Simulation focuses on creating immersive simulation experiences for training or education, whereas Vr Developer is centered on developing VR applications and games. The skills and work environments overlap significantly, but their primary goals differ based on industry applications.

What cities in California are hiring for Vr Simulation jobs?

Cities in California with the most Vr Simulation job openings:

Infographic showing various Vr Simulation job openings in California as of August 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution.

Field Service Representative (FSR) CPEN

XRT (XR Training)

Camp Pendleton, CA • On-site

$90K - $100K/yr

Other

Posted yesterday

New


Job description

About the Role

XRT is a defense technology company transforming how U.S. military personnel train and maintain readiness through advanced immersive training technology.


XRT is seeking a Field Service Representative (FSR) to support the Amphibious Combat Vehicle Driver Training System (ACV-DTS). As XRT's primary representative at your assigned location, your mission is to maximize DTS availability, utilization, and training value—ensuring Marines and instructors can get the greatest possible use from the systems provided.


You will own day-to-day DTS readiness, support training operations, troubleshoot technical issues, train users, maintain equipment accountability, and identify opportunities to increase system utilization. You will serve as the critical link between Marines in the field and XRT's software, hardware, and program teams.


What You'll Do

  • Drive DTS utilization by working directly with instructors, units, and Government personnel to ensure available systems are actively supporting Marine Corps training requirements.
  • Own the day-to-day operational readiness and availability of ACV-DTS systems at your assigned location.
  • Provide on-site technical support from 0830–1630, Monday–Friday, including same-day support or response within two hours of a request, as required.
  • Serve as XRT's primary on-site technical representative and point of contact for Marines, instructors, operators, and Government personnel.
  • Troubleshoot hardware, software, networking, XR/VR equipment, motion/simulation components, and integrated system issues and coordinate corrective actions to minimize downtime.
  • Provide Instructor/Operator, Train-the-Trainer, ad hoc, and over-the-shoulder training to increase user proficiency and independent system use.
  • Proactively engage supported organizations to identify upcoming training opportunities and help integrate the DTS into unit training.
  • Inventory, inspect, functionally test, track, and maintain accountability of DTS equipment and spare components; perform or coordinate the repair or replacement of failed equipment.
  • Document failures, maintenance actions, troubleshooting, corrective actions, system utilization, and recurring technical issues; support required monthly reporting, including usage metrics and helpdesk and on-site problem reports.
  • Support system start-up, software loading, pre-operational readiness checks, insertion of initial mission conditions and parameters, and other activities necessary to establish a ready-for-training condition before scheduled training.
  • Provide actionable feedback from Marines and instructors to XRT's engineering and program teams to improve system reliability, usability, and training effectiveness.


Who You Are

  • You take ownership—when a system goes down or is underutilized, you identify why and work toward a solution.
  • You are comfortable working directly with Marines and understand military training environments and operational requirements.
  • You can methodically troubleshoot complex integrated hardware/software systems.
  • You are willing to travel CONUS and OCONUS as required.
  • You are a U.S. citizen, can access U.S. military installations, and can obtain and maintain a Common Access Card (CAC) if required.


Preferred Experience

Prior U.S. Marine Corps or military service; ACV/AAV or tactical vehicle experience; military instructor, operator, maintainer, FSR, or simulator technician experience; and/or experience supporting XR/VR, simulation, networking, computers, motion platforms, or integrated training systems.


Onboarding & Travel

FSRs will complete approximately three weeks of onboarding and technical training at XRT's Orlando, FL office, covering DTS architecture, hardware/software configuration, troubleshooting, maintenance, XR/VR components, system readiness, reporting, and Instructor/Operator training.


Additional travel may include Camp Pendleton, CA; Camp Lejeune, NC; Camp Schwab, Okinawa, Japan; Norfolk, VA; and Jacksonville, FL for fielding and technical support. FSRs will also travel to XRT's Orlando office approximately four times annually for three-day technical training, product updates, lessons learned, and program coordination.


U.S. Salary Range

Camp Pendleton, CA: $90,000–$100,000 annually