1

Vr Development Jobs (NOW HIRING)

... VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience ...

Product Engineer

Manhattan, NY · On-site

$150 - $200/hr

Pinch-hit across the stack as needed (Android VR dev, on the robot, future mobile app) Bonus Points * You're a former startup founder * You've built self-improving, agentic systems in the past * You ...

Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

Provide audio support for ongoing development and maintenance of VR applications. REQUIREMENTS * Proven experience in sound design, preferably within interactive or gaming environments. * Strong ...

Deep understanding of VR or equivalent development workflows using Unity * Experience with profiling and optimizing C# codebase. * A knack for writing clean, readable, and easily maintainable code.

Be Seen First

Strong computer proficiency; experience with PC gaming, VR systems, or Linux environments is a plus ... development Company Description BlackTree Technical Group is a full-service staffing and ...

Provide audio support for ongoing development and maintenance of VR applications. REQUIREMENTS * Proven experience in sound design, preferably within interactive or gaming environments. * Strong ...

Showing results 21-40

Vr Development information

See salary details

$18K

$70.3K

$97K

How much do vr development jobs pay per year?

As of Sep 9, 2026, the average yearly pay for vr development in the United States is $70,347.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,000.00 and $90,000.00 per year, depending on experience, location, and employer.

What is the difference between Vr Development vs 3D Artist?

AspectVr Development3D Artist
Required SkillsUnity/Unreal, programming, 3D modeling3D modeling, texturing, rendering
Work EnvironmentGame studios, tech companies, VR startupsDesign studios, animation companies, freelance
Common Industry UsageDeveloping immersive VR experiences and applicationsCreating visual assets for games, films, and animations

While both roles involve 3D skills, Vr Development focuses on creating interactive VR applications using programming and game engines, whereas a 3D Artist primarily produces visual assets for various media. Vr Developers often work closely with programmers and designers to build immersive experiences, while 3D Artists concentrate on modeling and texturing assets for multiple platforms.

Are VR developers in demand?

VR developers are in high demand as virtual reality technology expands across gaming, training, healthcare, and other industries. Companies seek skilled professionals with experience in 3D modeling, programming, and platforms like Unity or Unreal Engine to create immersive experiences, leading to strong job growth in this field.

How to become a VR developer?

To become a VR developer, you should gain skills in programming languages such as C# or C++, learn to use VR development platforms like Unity or Unreal Engine, and understand 3D modeling and user experience design. A relevant degree in computer science, game design, or related fields can be helpful, along with building a portfolio of VR projects. Certifications in VR development tools can also enhance job prospects.
More about Vr Development jobs

What states have the most Vr Development jobs?

States with the most job openings for Vr Development jobs include:

What are popular job titles related to Vr Development jobs?

For Vr Development jobs, the most frequently searched job titles are:

Infographic showing various Vr Development job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $70,347 per year, or $33.8 per hour.

Senior Graphics Engineer

Santa Clara, CA • Remote

$130K/yr

Full-time

Re-posted 3 days ago


Job description

Job Title:          Senior Graphics Engineer (Software Engineer V)
Location:        Remote
Rate:                 $130K per annum
 
 
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
 
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
 
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
 
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.