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Virtual Reality Unity Developer Jobs (NOW HIRING)

Special focus will be given to digitalization efforts which include virtual reality projects for associate training initiatives. Knowledge of Apex Platform programming, Unreal Engine or Unity ...

Senior Android Developer

Spokane, WA · On-site

$58.75 - $74.25/hr

... virtual reality technologies. They are seeking a skilled and self-motivated Senior Android ... the Unity Platform • Strong Java skills • Experience signing code and deploying to the app ...

... Virtual Reality and Wearables products. With global departments dedicated to research and ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

... Virtual Reality (AR/VR) products. With global departments dedicated to research and development in ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

Previous experience on virtual reality simulations (e.g., Unity, C#, VR headsets) or user-interface ... Qualifications Candidates should have a PhD in computer engineering, computer science, human ...

... Virtual Reality (AR/VR) products. With global departments dedicated to research and development in ... Computer Vision Engineer, Reality Labs Responsibilities: * Design and develop novel factory and ...

Senior iOS Developer

Spokane, WA · On-site

$60.75 - $78.50/hr

... augmented and virtual reality technologies. They are seeking a Senior iOS Developer to be ... Unity platform • Deep understanding of Objective-C, Swift and iOS frameworks • Experience ...

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How much do virtual reality unity developer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for virtual reality unity developer in the United States is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.31 per hour, depending on experience, location, and employer.

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Infographic showing various Virtual Reality Unity Developer job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $124,567 per year, or $59.9 per hour.

Postdoctoral Fellow - Adaptive Extended Reality, Human-Centered AI, and Privacy

Pittsburgh, PA • On-site

Carnegie Mellon University
Colleges, Universities, and Professional Schools • 1 - 10 employees

$45K - $62K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Carnegie Mellon University rating

8.8

Company rating: 8.8 out of 10

Based on 25 frontline employees who took The Breakroom Quiz


Job description

Description

The Human-Computer Interaction Institute (HCII) at Carnegie Mellon University (CMU) invites applications for a two-year Postdoctoral Fellowship focused on advancing adaptive extended reality systems that are responsive to users, context, tasks, and environments. The position is based in the Augmented Perception Lab, led by David Lindlbauer, and offers an opportunity to conduct cutting-edge research at the intersection of human-computer interaction, augmented and virtual reality, human-centered AI, sensing, interaction techniques, and usable privacy.

The postdoctoral researcher will help shape a research agenda around next-generation XR systems that perceive and adapt to people's needs while respecting user agency, social norms, and privacy. We are especially interested in candidates whose work bridges technical XR system building with empirical studies of how people use, understand, and negotiate adaptive interfaces in everyday and collaborative settings.

This position is full-time and based in Pittsburgh, PA. CMU offers a vibrant interdisciplinary research environment across the Human-Computer Interaction Institute, the School of Computer Science, and related programs, with extensive opportunities for collaboration, mentorship, and professional development.

Project Overview

Research in the Augmented Perception Lab explores how interactive systems can sense, understand, and adapt to users and their environments. This postdoctoral position will focus on adaptive XR interfaces that dynamically respond to changing contexts.

Potential research directions include:

? Adaptive XR interfaces: Designing and studying augmented and virtual reality systems that adapt their visualizations, interaction techniques, level of automation, or spatial behavior based on user goals, attention, activity, environment, and social context.

? Privacy-aware adaptation: Investigating how XR systems can make privacy-sensitive decisions in shared, dynamic, and multi-user environments, including when and how to reveal, hide, transform, or negotiate information.

? Human-centered AI for XR: Developing AI-supported XR systems that infer context, support authoring and customization, or help users manage complex spatial and social interactions while preserving transparency and control.

? Design tools and evaluation methods: Building tools, prototypes, and study methods that help designers, developers, and end users reason about adaptive XR behavior, privacy implications, and user experience.

The postdoctoral researcher will use a human-centered, iterative research approach, including prototype development, interaction design, qualitative and quantitative studies, and deployment-oriented evaluations. The position is well suited for a researcher with a strong background in AR/VR, HCI, usable privacy, and human-AI interaction.

Qualifications

Required Qualifications

Applicants should have:

? A Ph.D. in Human-Computer Interaction, Computer Science, Information, Design, or a related field by the start date.

? Expertise in one or more relevant research areas, such as augmented reality, virtual reality, mixed reality, human-AI interaction, adaptive interfaces, interaction techniques, usable security and privacy, or human-centered systems.

? A strong track record of empirical HCI research with users, designers, developers, or other stakeholders.

? Experience designing, building, and evaluating interactive systems or research prototypes.

? A strong publication record in leading HCI, XR, or related venues.

Preferred Qualifications

We are especially excited about candidates who have:

? Experience designing or studying adaptive, context-aware, or personalized XR systems.

? Expertise in privacy, security, safety, or social acceptability issues in AR/VR/MR.

? Experience with multi-user, collaborative, or socially situated XR scenarios.

? Experience building AR/VR prototypes using platforms such as Unity, Unreal, WebXR, or related toolkits.

? Familiarity with AI-supported interfaces, generative AI, sensing, or computational interaction approaches.

? Experience with qualitative, quantitative, mixed-methods, or design research methods.

Application Instructions

Applicants should submit the following :

? A CV

? Names and email addresses of references

? A 2-page research statement describing your interests, relevant expertise, and fit with adaptive XR, human-centered AI, and privacy-focused research

Applications will be reviewed on a rolling basis until the position is filled.

Equal Employment Opportunity Statement

Carnegie Mellon University is an equal opportunity employer. It does not discriminate in admission, employment, or administration of its programs or activities on the basis of race, color, national origin, sex, disability, age, sexual orientation, gender identity, pregnancy or related condition, family status, marital status, parental status, religion, ancestry, veteran status, or genetic information. Furthermore, Carnegie Mellon University does not discriminate and is required not to discriminate in violation of federal, state, or local laws or executive orders.


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