1

Virtual Reality Developer Jobs in Maryland (NOW HIRING)

Biomedical Engineer

Bethesda, MD · On-site

$90K - $115K/yr

... virtual reality simulators) 4) Shall be able to read, write, speak and understand English. 5) Be a U.S Citizen. . 6) Minimum Three (3) years' experience with at least one of the following systems:

... virtual reality simulators) 4) Shall be able to read, write, speak and understand English. 5) Be a U.S Citizen. . 6) Minimum Three (3) years' experience with at least one of the following systems:

The Housekeeping Supervisor will work closely with Engineering and housekeeping coordinating work ... Meal credit for employees View our Virtual Reality Experience to spend a 'day in the life' of a ...

The Housekeeping Supervisor will work closely with Engineering and housekeeping coordinating work ... Meal credit for employees View our Virtual Reality Experience to spend a 'day in the life' of a ...

next page

Showing results 1-20

Virtual Reality Developer information

See Maryland salary details

$16

$51

$79

How much do virtual reality developer jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for virtual reality developer in Maryland is $51.28, according to ZipRecruiter salary data. Most workers in this role earn between $39.18 and $62.74 per hour, depending on experience, location, and employer.

What tech jobs pay 400,000 a year?

Virtual Reality Developers with extensive experience, specialized skills in 3D programming, and knowledge of platforms like Unreal Engine or Unity can reach salaries around $400,000 annually, especially in senior or lead roles. High-paying tech positions often require advanced certifications, a strong portfolio, and work in innovative or high-demand environments.

What is a Virtual Reality Developer?

A Virtual Reality Developer is a technology professional who designs, builds, and tests immersive applications and experiences using virtual reality (VR) technology. They use programming languages, 3D modeling tools, and game engines like Unity or Unreal Engine to create interactive environments for gaming, training, education, healthcare, and other industries. Their work involves both creative design and technical development, often collaborating with artists, designers, and other developers to bring virtual worlds to life.

What are some common challenges faced by Virtual Reality Developers when collaborating with designers and other team members?

Virtual Reality Developers often work closely with designers, artists, and UX specialists to bring immersive experiences to life. One common challenge is aligning technical constraints with creative vision, as not all design ideas are feasible within current VR hardware limitations. Effective communication and iterative prototyping are essential to bridge gaps between disciplines and ensure that both performance and user experience goals are met. Additionally, VR projects require rigorous testing across multiple devices, which can add complexity to collaboration and scheduling.

Are VR developers in demand?

VR developers are in high demand as virtual reality technology expands across industries such as gaming, healthcare, education, and training. Companies seek skilled developers proficient in 3D modeling, programming, and platforms like Unity or Unreal Engine to create immersive experiences, leading to strong job growth in this field.

What is the difference between Virtual Reality Developer vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Software Development, or related field; experience with 3D engines like Unity or UnrealBachelor's in Computer Science, Software Development, or related field; experience with AR SDKs like ARKit or ARCore
Work EnvironmentDevelops immersive VR experiences for gaming, training, or simulations, often using VR headsetsCreates AR applications for mobile devices or AR glasses, integrating digital content with real-world views
Employer & Industry UsageGaming, training, healthcare, education, simulation industriesRetail, marketing, maintenance, navigation, healthcare industries

While both roles involve creating interactive digital experiences, Virtual Reality Developers focus on fully immersive environments using VR headsets, whereas Augmented Reality Developers enhance real-world views with digital overlays. Both require similar technical skills but differ in application and target devices.

Is VR a dying medium?

Virtual Reality developers work in a growing industry with expanding applications in gaming, training, education, and healthcare. While the technology faces challenges like high costs and hardware limitations, ongoing advancements suggest VR remains a relevant and evolving field rather than a dying medium.

What does a virtual reality developer do?

A virtual reality developer designs, creates, and tests immersive VR experiences and applications using programming languages like C# or C++ and development platforms such as Unity or Unreal Engine. They work on integrating 3D models, audio, and user interactions to build realistic virtual environments, often collaborating with designers and artists. Strong coding skills, knowledge of 3D modeling, and understanding of hardware requirements are essential for this role.

What are the key skills and qualifications needed to thrive as a Virtual Reality Developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong programming skills (C#, C++, or Java), 3D modeling understanding, and a background in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, and knowledge of VR hardware and SDKs, are typically required, along with certifications in VR development or related areas being advantageous. Creativity, problem-solving abilities, and effective collaboration are crucial soft skills that set top developers apart. These skills ensure immersive, functional VR experiences and enable developers to innovate and adapt in a rapidly evolving technology landscape.
What are popular job titles related to Virtual Reality Developer jobs in Maryland? For Virtual Reality Developer jobs in Maryland, the most frequently searched job titles are:
What job categories do people searching Virtual Reality Developer jobs in Maryland look for? The top searched job categories for Virtual Reality Developer jobs in Maryland are:
What cities in Maryland are hiring for Virtual Reality Developer jobs? Cities in Maryland with the most Virtual Reality Developer job openings:
Infographic showing various Virtual Reality Developer job openings in Maryland as of July 2026, with employment types broken down into 80% Full Time, 9% Part Time, 2% Temporary, and 9% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $106,667 per year, or $51.3 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD • On-site

Other

Posted 20 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelor’s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.