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Virtual Reality Designer Jobs in Seattle, WA (NOW HIRING)

... Virtual Reality (AR/VR) products. With global departments dedicated to research and development in ... designing Computer Vision and Perception algorithms for Robotics technologies and systems • ...

Meta is seeking an Industrial Designer to help shape the future of consumer hardware across its portfolio of devices, including augmented reality glasses, virtual reality headsets, and wearable ...

Industrial Designer

Seattle, WA · On-site

$208K - $289K/yr

Meta is seeking an Industrial Designer to help shape the future of consumer hardware across its portfolio of devices, including augmented reality glasses, virtual reality headsets, and wearable ...

Industrial Designer

Seattle, WA · On-site

$144K - $204K/yr

... in designing for mass production • Demonstrated ability to integrate AI tools to optimize ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Industrial Designer

Redmond, WA · On-site

$173K - $245K/yr

... in designing for mass production • Thrive in highly ambiguous situations • Own end-to-end ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Industrial Designer Responsibilities: * Design and develop category-defining products * Combine ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Experience designing products for virtual, augmented, or mixed reality technologies * Familiarity working with cross-functional stakeholders such as User Research, Engineering, and Product Management

Proven track record of leading the design of complex products for virtual, augmented, mixed reality ... Expertise in designing and implementing novel user inputs such as hand or eye tracking * Experience ...

Proven track record of leading the design of complex products for virtual, augmented, mixed reality ... Expertise in designing and implementing novel user inputs such as hand or eye tracking * Experience ...

Meta Industrial Design team - US Industrial Designer Responsibilities: * Design and develop ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Content designers at Meta craft simple, straightforward and human experiences. Approaching design ... and virtual reality to help build the next evolution in social technology. People who choose to ...

As a product designer at Meta, you'll have the opportunity to play a central role in the way we ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Content designers at Meta craft simple, straightforward and human experiences. Approaching design ... and virtual reality to help build the next evolution in social technology. People who choose to ...

You want work within a small tight-knit team of Surfacing Designers so you can learn as much as ... and virtual reality to help build the next evolution in social technology. People who choose to ...

As a product designer at Meta, you'll have the opportunity to play a central role in the way we ... and virtual reality to help build the next evolution in social technology. People who choose to ...

... and Virtual reality (AR/VR) products. RL has global departments dedicated to research and ... Experience developing and designing Computer Vision and/or Machine Learning technologies and ...

... and Virtual reality (AR/VR) products. RL has global departments dedicated to research and ... Experience developing and designing Computer Vision and/or Machine Learning technologies and ...

... virtual reality devices, including wearables and smart glasses. In this role, you will define the ... Experience designing and characterizing microphone arrays and loudspeaker systems for consumer ...

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Virtual Reality Designer information

See Seattle, WA salary details

$60.9K

$120.9K

$195.7K

How much do virtual reality designer jobs pay per year?

As of Aug 5, 2026, the average yearly pay for virtual reality designer in Seattle, WA is $120,885.00, according to ZipRecruiter salary data. Most workers in this role earn between $103,600.00 and $142,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a virtual reality designer, and why are they important?

To thrive as a Virtual Reality Designer, you need strong 3D modeling, UX/UI design, and spatial computing skills, often supported by a degree in design, computer science, or a related field. Proficiency with tools like Unity or Unreal Engine, VR hardware (e.g., Oculus, HTC Vive), and knowledge of programming languages such as C# or C++ are typically required. Creativity, problem-solving, and effective communication help designers collaborate and innovate in immersive environments. These skills are crucial for creating engaging, accessible, and technically robust VR experiences that meet user expectations.

What are some common challenges virtual reality designers face when collaborating with cross-functional teams?

Virtual Reality Designers often work closely with developers, 3D artists, and product managers, which can present unique challenges such as aligning creative vision with technical constraints. Communication is key, as translating immersive design concepts into feasible features requires regular feedback and adaptability. Additionally, ensuring user experience consistency across hardware platforms adds complexity. Successful Virtual Reality Designers proactively engage in team meetings and leverage collaborative tools to bridge gaps between disciplines.

Is virtual reality design a good career?

Virtual Reality Designer is a growing field that involves creating immersive digital environments using 3D modeling, programming, and user experience skills. It offers opportunities in entertainment, training, and simulation industries, with demand increasing as VR technology advances. Success typically requires proficiency with design tools like Unity or Unreal Engine and a strong understanding of visual and interactive design principles.

How to become a virtual reality designer?

To become a virtual reality designer, you typically need a background in computer graphics, 3D modeling, or game design, often obtained through a bachelor's degree in computer science, graphic design, or related fields. Proficiency in VR development tools such as Unity or Unreal Engine, along with skills in 3D modeling, animation, and programming, is essential. Gaining experience through projects, internships, or certifications can also help build a portfolio and improve job prospects.

What is the difference between Virtual Reality Designer vs 3D Artist?

AspectVirtual Reality Designer3D Artist
CredentialsTypically requires a degree in design, computer graphics, or related fields; proficiency in VR development toolsOften holds a degree in fine arts, 3D modeling, or animation; strong portfolio in 3D work
Work EnvironmentDesigning immersive VR experiences, often in tech or gaming companiesCreating 3D models and assets for various media, including games, films, and advertising
Industry UsagePrimarily in VR development, gaming, training simulations, and experiential marketingUsed across gaming, film, advertising, and product visualization industries

While both roles involve 3D modeling skills, Virtual Reality Designers focus on creating immersive experiences specifically for VR platforms, requiring knowledge of VR development tools. 3D Artists primarily produce static or animated 3D assets for various media. The roles overlap in skills but differ in application and end goals.

What is a virtual reality designer?

A Virtual Reality (VR) Designer is a professional who creates immersive digital environments and experiences using VR technology. Their role involves designing 3D spaces, interactive elements, and user interfaces that allow people to engage with virtual worlds, often for gaming, training, education, or entertainment. VR Designers use specialized software and collaborate with programmers, artists, and other team members to bring their concepts to life. They also focus on user experience, ensuring that the VR environment is intuitive and engaging. This field blends creativity with technical skills, requiring knowledge of design principles, 3D modeling, and VR development tools.

How much does a virtual reality designer make?

The average salary for a virtual reality designer ranges from $60,000 to $120,000 annually, depending on experience, location, and skill level. Senior designers with specialized skills in 3D modeling, programming, and user experience can earn higher salaries, especially in tech hubs or large companies.
What are popular job titles related to Virtual Reality Designer jobs in Seattle, WA? For Virtual Reality Designer jobs in Seattle, WA, the most frequently searched job titles are:
Infographic showing various Virtual Reality Designer job openings in Seattle, WA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $120,885 per year, or $58.1 per hour.

Computer Vision Engineer, Reality Labs

Meta

Redmond, WA • On-site

$154K - $217K/yr

Full-time

Re-posted 9 days ago


Meta rating

7.8

Company rating: 7.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

135th of 242 rated software companies


Job description

The Reality Labs organization is helping more people around the world come together and connect through Augmented and Virtual Reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more, RL is committed to advancing the state of the art through ongoing research and development. The potential to change the world is immense - and we're just getting started. Our Mixed Reality (XR) organization is focused on cutting-edge research and development of machine perception technologies from early concepts to production level across all of Facebook's AR/VR products and surfaces. These include Oculus products, Facebook Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capacity across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more. In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, 3D graphics, SLAM, scene reconstruction, machine perception, visualization and human interaction. As well there are opportunities to collaborate with researchers in Reality Labs (RL) and Facebook AI Research (FAIR).
Responsibilities
Design and develop novel factory and online calibration algorithms for sensors and displays. Design and prototype automation for calibration in collaboration with mechanical engineers and prototyping technicians
• Collaborate with cross-functional engineering and research teams from Reality Labs and FAIR in computer vision, machine learning, and graphics
• Participate in cutting edge research in computer vision that can be applied to AR/VR product development
• Define projects for other engineers to achieve impact based on your direction
• Contribute to engineering best practices, code quality standards, and technical culture within your team
Minimum Qualifications
• Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
• 3+ years of experience developing and designing Computer Vision and Perception algorithms for Robotics technologies and systems
• Experience engineering in C++
• Prototyping and engineering experience in at least ONE relevant specialization area in Computer Vision or Perception for Robotics: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
• MS degree in Computer Science, Computer Vision, Robotics or a related technical field
Preferred Qualifications
• Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, RSS, ICRA, IROS, etc
• Industry experience working on projects such as: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
• PhD degree in Computer Science, Computer Vision, Robotics or a related technical field
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

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