1

Virtual Augmented Reality Professor Jobs (NOW HIRING)

$286K - $303K/yr

Assistant Professor - Pediatric Cardiologist Posting Information Requisition ID: 2024-32015 ... Experience in 3D printing and/or virtual/augmented reality visualization of cardiac anatomy.

... Professor position with expertise in digital twins for the built environment (buildings and ... Experience with industrialized construction, construction robotics, Virtual/Augmented Reality, and ...

... Professor position with expertise in digital twins for the built environment (buildings and ... Experience with industrialized construction, construction robotics, Virtual/Augmented Reality, and ...

The firm's services include Virtual Design & Construction (VDC), Building Information Modeling (BIM), Virtual & Augmented Reality, Digital Twins, and Enterprise Software Application Development. We ...

next page

Showing results 1-20

Virtual Augmented Reality Professor information

See salary details

$28

$67

$78

How much do virtual augmented reality professor jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for virtual augmented reality professor in the United States is $67.56, according to ZipRecruiter salary data. Most workers in this role earn between $66.83 and $69.95 per hour, depending on experience, location, and employer.

What is a virtual augmented reality professor?

A Virtual Augmented Reality Professor is an academic professional who teaches, researches, and develops curriculum related to virtual reality (VR) and augmented reality (AR) technologies. They often work at universities or colleges, instructing students on the principles, applications, and development of immersive technologies. Their responsibilities may also include conducting research in the field, publishing scholarly articles, and collaborating with industry partners to advance VR and AR innovations. This role requires expertise in computer science, digital media, and educational technology, as well as hands-on experience with VR/AR hardware and software. Virtual Augmented Reality Professors play a key role in preparing the next generation of experts in this rapidly evolving field.

What are the key skills and qualifications needed to thrive as a virtual augmented reality professor?

To thrive as a Virtual Augmented Reality Professor, you need expertise in computer science, immersive technologies, and AR/VR development, usually supported by an advanced degree in a relevant field. Familiarity with AR/VR platforms such as Unity, Unreal Engine, and programming languages like C# or C++, as well as experience with learning management systems, is highly valued. Strong communication, creativity, and adaptability are essential soft skills for engaging students and explaining complex concepts effectively. These skills and qualities are crucial for delivering cutting-edge education, fostering innovation, and preparing students for evolving technology landscapes.

What are the unique challenges faced by a virtual augmented reality professor when designing course content?

As a Virtual Augmented Reality Professor, one of the main challenges is ensuring that course materials stay up-to-date with rapidly evolving AR and VR technologies. Professors must balance theoretical foundations with hands-on, experiential learning, often customizing simulations or virtual environments to fit specific learning goals. Additionally, they collaborate closely with IT staff and instructional designers to troubleshoot technical issues and optimize the virtual classroom experience. Staying connected with industry trends and integrating real-world applications are essential for keeping students engaged and prepared for the workforce.

What are popular job titles related to Virtual Augmented Reality Professor jobs?

For Virtual Augmented Reality Professor jobs, the most frequently searched job titles are:

Infographic showing various Virtual Augmented Reality Professor job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 7% Part Time, and 2% Contract. Highlights an 33% Physical, 2% Hybrid, and 65% Remote job distribution, with an average salary of $140,525 per year, or $67.6 per hour.

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

San Diego, CA • On-site

Google Inc.
Software Development • 10K+ employees

Other

Re-posted 26 days ago


Google rating

8.8

Company rating: 8.8 out of 10

Based on 103 frontline employees who took The Breakroom Quiz


Job description

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Share Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Mid

Experience driving progress, solving problems, and mentoring more junior team members; deeper expertise and applied knowledge within relevant area.

  • Bachelor’s degree in Electrical Engineering, Computer Engineering, Computer Science, Physics, or a specialized field (e.g., Optics, Sensors, Audio/DSP, etc.), or equivalent practical experience.
  • 4 years of experience in SoC architecture, power/performance modeling, or pre-silicon verification.
  • Experience with low-power design methodologies or power management techniques (e.g., power gating, DVFS, low-power states).
  • Experience with memory subsystems, interconnects, or data paths to DDR.
Preferred qualifications:
  • Master's degree or PhD in Electrical Engineering, Computer Engineering, Physics, or a related field (e.g., Optics, Sensors, Audio/DSP).
  • Experience specifically analyzing or architecting mobile/wearable SoCs for AR, VR, or computer vision applications.
  • Experience with architectural simulators or power estimation tools (e.g., Synopsys PrimePower, ANSYS PowerArtist, or proprietary modeling frameworks).
  • Practical knowledge of low-power islands (LPI) or always-on subsystem architectures.
  • Excellent communication skills to translate complex architectural trade-offs into clear product decisions for leadership.
About the job

As a Silicon Power and Performance Architect for Pixel AR/VR, you will drive the engaged and architectural analysis that defines the future of Google's consumer hardware. AR and VR use cases demand immersive, zero-latency experiences under incredibly tight thermal and power constraints. You will analyze how spatial computing workloads impact the broader Pixel system-on-chip (SoC) power envelope, identifying bottlenecks, evaluating competitor architectures, and proposing silicon-level optimizations to ensure Pixel remains a market leader.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $159000 - $230000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google .

  • Benchmark and model next-generation AR/VR use cases against industry competitors to identify architectural gaps and opportunities.
  • Analyze end-to-end workloads (spatial mapping, hand tracking, passthrough video) to quantify their impact on total Pixel power consumption.
  • Leverage low-power design techniques, specifically optimizing the utilization of low-power islands (LPIs) to keep ambient AR/VR tasks highly efficient.
  • Map and optimize critical data paths from the display/sensors through the SoC fabric and the path to DDR, ensuring maximum bandwidth with minimal power overhead.
  • Partner with software, product, and hardware teams to translate architectural insights into actionable silicon requirements for future Pixel SoCs.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.

Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

#J-18808-Ljbffr

What Google employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom