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Virtual 3D Rendering Artist Jobs in California (NOW HIRING)

Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ... Rendering and real-time shader development awareness. * Experience with PBR materials. * Must ...

New

Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ... Rendering and real-time shader development awareness. * Experience with PBR materials. * Must ...

New

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ... Rendering and real-time shader development awareness. * Experience with PBR materials. * Must ...

New

Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ... Virtual Reality (VR), visual scripting programs (e.g., Grasshopper and Dynamo), Adobe Creative ...

CGI Artist

San Francisco, CA · On-site

$80K - $120K/yr

We're looking for a CGI Artist who thrives at being both highly-creative and technical. You'll ... You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ...

We're looking for a CGI Artist who thrives at being both highly-creative and technical. You'll ... You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

We're looking for a CGI Artist who thrives at being both highly-creative and technical. You'll ... You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ...

Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ... Virtual Reality (VR), visual scripting programs (e.g., Grasshopper and Dynamo), Adobe Creative ...

Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ... Virtual Reality (VR), visual scripting programs (e.g., Grasshopper and Dynamo), Adobe Creative ...

Showing results 41-60

Virtual 3D Rendering Artist information

What is the difference between Virtual 3D Rendering Artist vs 3D Modeler?

AspectVirtual 3D Rendering Artist3D Modeler
Primary FocusCreating photorealistic visualizations and renders from 3D modelsBuilding and designing 3D models from concepts or sketches
Skills & ToolsRendering software (V-Ray, Arnold), Photoshop, lighting, texturingModeling software (Maya, Blender, 3ds Max), topology, geometry
Work EnvironmentDesign studios, architectural firms, visualization agenciesAnimation studios, game development, product design

While both roles require 3D skills, a Virtual 3D Rendering Artist specializes in producing realistic images and visualizations, whereas a 3D Modeler focuses on creating the 3D models themselves. The roles often collaborate but serve different stages of the visualization process.

What are the most commonly searched types of 3D Rendering Artist jobs in California?

The most popular types of 3D Rendering Artist jobs in California are:

What cities in California are hiring for Virtual 3D Rendering Artist jobs?

Cities in California with the most Virtual 3D Rendering Artist job openings:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

$103K - $132K/yr

Full-time

Re-posted 27 days ago


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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