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Video Game Publishing Jobs (NOW HIRING)

Senior Graphic Designer

Burbank, CA · On-site

$86K - $107K/yr

The Senior Graphic Designer will partner closely with other Designers, Licensing and Marketing team, external creative agencies as well as licensees and first party video game publishing portals.

Senior Graphic Designer

Burbank, CA

$68K - $94K/yr

The Senior Graphic Designer will partner closely with other Designers, Licensing and Marketing team, external creative agencies as well as licensees and first party video game publishing portals.

Showrunner

Austin, TX · On-site

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

Showrunner

Austin, TX · On-site

$80K - $87K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

OR

$230K - $360K/yr

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

OR · On-site

$230K - $360K/yr

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

Senior Product Manager

Austin, TX

$125K - $165K/yr

Ability to estimate, propose, and validate business cases, budgets, P&L (profits & losses), and the financial risks for video game development and publishing * Demonstrated success in communicating ...

Senior Game Producer, Amazon Games

Seattle, WA · On-site

$141K - $143K/yr

In this role you will lead game development, organizing milestones and schedules, aligning product ... in publishing producer capacity working with external developers - Experience developing and ...

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Video Game Publishing information

See salary details

$61.5K

$127K

How much do video game publishing jobs pay per year?

As of Jun 15, 2026, the average yearly pay for video game publishing in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is the difference between Video Game Publishing vs Video Game Design?

AspectVideo Game PublishingVideo Game Design
Primary FocusOverseeing game production, marketing, distribution, and salesCreating game concepts, mechanics, and user experience
Required SkillsProject management, marketing, business developmentCreativity, programming, storytelling, art design
Work EnvironmentCorporate offices, publishers, marketing teamsDesign studios, development teams, creative spaces
Industry UsageUsed by publishers, marketers, and business managersUsed by designers, artists, and developers

Video Game Publishing focuses on bringing games to market through marketing and distribution, while Video Game Design involves creating the game's core concepts and mechanics. Both roles are essential but differ in their primary responsibilities and skill sets.

How does a role in video game publishing typically collaborate with development studios during the production process?

In video game publishing, professionals work closely with development studios to ensure projects stay on schedule, meet quality standards, and align with market expectations. This collaboration often involves regular meetings to discuss milestones, providing feedback on builds, coordinating marketing efforts, and managing budgets. Publishers may also assist with quality assurance testing and localization to prepare the game for different markets. Strong communication and project management skills are crucial, as the publisher acts as a bridge between the creative team and the business side of the industry.

What is video game publishing?

Video game publishing refers to the business side of bringing video games to market. Publishers are responsible for funding, marketing, distribution, and sometimes the development of games. They work with game developers to finalize products, plan release strategies, and ensure games reach their intended audience. In many cases, publishers also handle quality assurance, localization, and legal matters such as licensing and copyright protection.

What are the key skills and qualifications needed to thrive in Video Game Publishing, and why are they important?

To thrive in Video Game Publishing, you need a firm grasp of project management, market analysis, business development, and a strong understanding of the gaming industry, often supported by a degree in business, marketing, or a related field. Familiarity with product management tools, analytics platforms, and content management systems is typically required. Exceptional communication, negotiation, and teamwork skills help professionals build relationships with developers and partners while navigating fast-paced environments. These skills ensure successful game launches, effective go-to-market strategies, and strong partnerships that drive sales and player engagement.
More about Video Game Publishing jobs
What cities are hiring for Video Game Publishing jobs? Cities with the most Video Game Publishing job openings:
What states have the most Video Game Publishing jobs? States with the most job openings for Video Game Publishing jobs include:
Infographic showing various Video Game Publishing job openings in the United States as of June 2026, with employment types broken down into 72% Full Time, 26% Part Time, and 2% Temporary. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.
Senior Graphic Designer

Senior Graphic Designer

Sega of America

Burbank, CA • On-site

$86K - $107K/yr

Full-time

Posted yesterday


Job description

Job Summary:
Reporting to the Associate Director of Creative Services, the Senior Graphic Designer plays a key creative role in the continued growth of the Sonic the Hedgehog, as well as SEGA and ATLUS brands globally across various businesses including Consumer Products, Licensing, Games, Marketing, Film, Television, and Animated Content. This role works closely with the Licensing Consumer Products, Marketing and Animation teams to provide brand support that helps drive business growth.
The Senior Graphic Designer position will oversee the development and execution of creative assets for the Sonic the Hedgehog brand across all areas while supporting select SEGA, ATLUS and Angry Birds brands. The role will focus on consumers products with the goal of celebrating the Sonic IP while entertaining, engaging, and educating both new and existing audiences worldwide.
The role will require demonstrated experience in consumer products design (softline and hardline), style guide creation, trend research and trend board design, packaging design for toys and video games, online marketing assets, including first party portals.
This role will collaborate closely with teams located in Burbank, CA; Irvine, CA; England and Japan. The team culture is thoughtful, innovative, flexible, supportive, highly collaborative, and most importantly respectful.
Who You Are:
The ideal candidate is responsible for designing and developing compelling consumer products, licensing assets, video games and toys packaging, researching, and creating consumer products trend guides. This role also includes creating communication materials in digital and printed media.
This position is highly hands-on and operates in a fast-paced environment, requiring the ability to deliver multiple creative concepts and solutions simultaneously. The Senior Graphic Designer will partner closely with other Designers, Licensing and Marketing team, external creative agencies as well as licensees and first party video game publishing portals.
Duties and Responsibilities:
  • Work closely with Creative Services Associate Director, Licensing team, Marketing and Brand managers in the development of creative assets.
  • Support the Consumer Products Development teams ensuring alignment of brand and design vision for the Sonic the Hedgehog brand and Transmedia IP.
  • Execute creative development for licensing consumer products trend and seasonal guides, product concept designs, marketing materials including printed material, emails, display banners, social media
  • assets, seasonal and sales campaigns, event booth designs, website assets, presentation decks and other materials as needed.
  • Provide constructive feedback to in-house creative team members, external contract media experts, creative agencies, illustrators, graphic designers, licensees and print vendors.
  • Create and maintain brand guidelines and concept decks for Sonic the Hedgehog and Transmedia IPs across product lines, marketing, and social content.
  • Provide full creative support to large-scale events including booth design, large displays, promotional items, and print and digital advertising.
  • Develop creative assets for campaigns across multiple areas of the Sonic business.
  • Deliver creative assets to internal partner organizations and external partners as required.
  • Maintain full awareness of all aspects of the creative process, from concept to approval, working closely with the Creative Services Associate Director to ensure brand standards and deadline are met.
  • Participate in design activities such as brainstorming and research sessions to support ongoing creative needs and brand development.
  • Mentor designers by providing instructional technique demonstrations, encourage questions, providing recognition for strong work, and leading by example.
  • Contribute to the development and implementation of creative templates and workflows to improve productivity and efficiency across the creative team.
  • Champion and evolve the voice of the Sonic the Hedgehog brand for both core audiences and future generations of fans.
  • Travel as necessary to meet project needs and attend industry related events.
  • Conduct competitive analysis on design elements.
  • Other responsibilities are performed as assigned or needed.

Qualifications and Skills:
  • Working in-office is an essential function of this position. This requirement of face-to-face interaction is in place to ensure effective supervision, collaboration, and teamwork. In-office attendance is required for the following reasons:
  • For effective supervision of employees and our work product, which includes ensuring all employees have necessary oversight of their work and access to supervisory assistance, which includes meetings to review work product, deadlines, and status.
  • To foster communication and collaboration among team members, which includes the following: allowing for spontaneous brainstorming sessions and exchanges of ideas, quick access to team members to enable collaborative problem-solving, and stronger cohesion among co-workers and within teams.
  • To enhance the sharing of information necessary to effective job performance and product creation.
  • To enhance understanding of our stakeholders' work and business needs, facilitate a more seamless and organic workflow, and ultimately increase efficiency and successful outcomes.
  • Bachelor's degree in Design or a related field required.
  • Typically has 5-8+ years of hands-on experience in brand, consumer products, licensing, packaging, and graphic design.
  • Experience working agency-side and/or client-side.
  • Strong conceptual design skills with demonstrated experience in licensing products, trend guide, package design and design strategy.
  • Experience designing across a range of product categories including apparel, bags, backpacks, bedding, bath accessories, food, beauty, and related consumer goods.
  • Exceptional design taste with a strong understanding of design trends, fast fashion, and contemporary visual aesthetics.
  • 360 brand design experience (i.e., print, color processing, packaging, digital)
  • Proficient in Adobe products or other relevant applications (Photoshop, Illustrator, InDesign)
  • Expert-level skills in Photoshop and Illustrator with the ability to transform concept illustrations into photo-realistic product imagery.
  • Systems design thinker (packaging architecture and visual identity systems)
  • Strong written and verbal communication skills.
  • Highly collaborative and able to work well with cross-functional teams to deliver results while keeping others informed to avoid unnecessary surprises.
  • Strong interest in and understanding of consumer products, gaming, anime, entertainment, toys, marketing & advertising trends of today's media landscape, as well as how audiences engage with advertising.
  • Demonstrated ability to multi-task and manage multiple projects simultaneously while meeting deadlines in a fast-paced environment.
  • Illustration and motion graphics highly preferred
  • Creativity, critical thinking, business acumen, communication skills, organizational skills, and advanced design strategy and technical skills are all required.

Bonus:
  • Illustration and motion graphics highly preferred