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Video Game Publishing Jobs (NOW HIRING)

Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.

New

Showrunner

Austin, TX · On-site

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

... game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters, social, and video.

Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.

New

... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...

Showrunner

Austin, TX · On-site

$80K - $87K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

OR

$230K - $360K/yr

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

Qualifications : Required : • 6+ years of production or project management experience, with at least 2 years production experience in video games AAA publishing. • Demonstrated success ...

Showing results 41-60

Video Game Publishing information

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$61.5K

$127K

How much do video game publishing jobs pay per year?

As of Jul 29, 2026, the average yearly pay for video game publishing in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is the difference between Video Game Publishing vs Video Game Design?

AspectVideo Game PublishingVideo Game Design
Primary FocusOverseeing game production, marketing, distribution, and salesCreating game concepts, mechanics, and user experience
Required SkillsProject management, marketing, business developmentCreativity, programming, storytelling, art design
Work EnvironmentCorporate offices, publishers, marketing teamsDesign studios, development teams, creative spaces
Industry UsageUsed by publishers, marketers, and business managersUsed by designers, artists, and developers

Video Game Publishing focuses on bringing games to market through marketing and distribution, while Video Game Design involves creating the game's core concepts and mechanics. Both roles are essential but differ in their primary responsibilities and skill sets.

How does a role in video game publishing typically collaborate with development studios during the production process?

In video game publishing, professionals work closely with development studios to ensure projects stay on schedule, meet quality standards, and align with market expectations. This collaboration often involves regular meetings to discuss milestones, providing feedback on builds, coordinating marketing efforts, and managing budgets. Publishers may also assist with quality assurance testing and localization to prepare the game for different markets. Strong communication and project management skills are crucial, as the publisher acts as a bridge between the creative team and the business side of the industry.

What is video game publishing?

Video game publishing refers to the business side of bringing video games to market. Publishers are responsible for funding, marketing, distribution, and sometimes the development of games. They work with game developers to finalize products, plan release strategies, and ensure games reach their intended audience. In many cases, publishers also handle quality assurance, localization, and legal matters such as licensing and copyright protection.

What are the key skills and qualifications needed to thrive in Video Game Publishing, and why are they important?

To thrive in Video Game Publishing, you need a firm grasp of project management, market analysis, business development, and a strong understanding of the gaming industry, often supported by a degree in business, marketing, or a related field. Familiarity with product management tools, analytics platforms, and content management systems is typically required. Exceptional communication, negotiation, and teamwork skills help professionals build relationships with developers and partners while navigating fast-paced environments. These skills ensure successful game launches, effective go-to-market strategies, and strong partnerships that drive sales and player engagement.
More about Video Game Publishing jobs
What cities are hiring for Video Game Publishing jobs? Cities with the most Video Game Publishing job openings:
What states have the most Video Game Publishing jobs? States with the most job openings for Video Game Publishing jobs include:
Infographic showing various Video Game Publishing job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.
IP Counsel

Other

Medical, Dental, Life, Retirement, PTO

Posted yesterday


Job description

The Riot Legal team has the responsibility to consistently deliver the highest quality legal services that fully align with our mission of putting players first. Figuring out what's "best for the company" always begins with thinking about what's "best for players." Every policy or contract that we draft; every lawsuit that we file or defend against; every letter we send; and all the legal advice that we give to our business partners, must always be done with our players' interests in mind.

We are looking for a Counsel who thrives in a dynamic, collaborative environment to support our growing intellectual property needs. Reporting to the Head of IP and Partnerships Legal, you will play a major role in advising our game teams, supporting our business by managing transactions and negotiating contracts, and also working on all areas of intellectual property law, including with respect to content clearance, enforcement efforts, and prosecution of copyrights, trademarks, and patents,.

You'll help facilitate Riot's business while navigating the intersection of technology, game development, and the law, and do your part in protecting our creative assets. You'll work closely with internal business owners, product teams, outside counsel, and the Riot Legal Team to provide practical, solution-oriented legal advice that helps us deliver great experiences for our players for decades to come. This is an exciting generalist role for an attorney with experience in transactions and a strong IP foundation - you will handle everything from product counseling and commercial deal-making to trademark prosecution and brand enforcement. You will have a meaningful role on the legal team and the opportunity to grow professionally in a collaborative environment.

Responsibilities
  • Commercial Transactions: 
    • Draft, review, and negotiate a variety of commercial agreements, such as licensing deals, development and publishing agreements, releases, and vendor service agreements.
    • Partner with business teams to structure commercial deals, advising on key commercial terms as well as ownership, licensing, and usage rights. 
  • Advising Game Teams:
    • Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and regulatory matters, including game mechanics, monetization, in-game features, and marketing campaigns. 
  • IP Prosecution & Counseling: 
    • Support Riot's global trademark, copyright, and patent portfolios and protection strategies.
    • Counsel product teams on IP issues, clearance matters, and legal risks associated with game content and features.
    • Prepare and deliver IP trainings to product teams.
  • IP Enforcement: 
    • Support IP enforcement efforts, including managing takedown requests, monitoring for infringement, and assisting with dispute resolution or litigation as needed.
    • Stay current on evolving IP laws, platform policies, and enforcement trends to guide Riot's enforcement strategies. 
Required Qualifications
  • 3+ years of experience working in corporate transactions, and/or IP litigation, counseling, enforcement, and/or prosecution matters at a reputable law firm and/or in-house company.
  • J.D. from a top tier law school and membership in at least one state bar (preferably CA)
  • Understanding of sophisticated transactions
  • Understanding of the lifecycle of IP assets, from creation and registration to enforcement.
  • Ability to work effectively with outside counsel and creative business partners.
  • Excellent oral and written communication skills, with the ability to translate complex legal concepts into actionable business advice.
Desired Qualifications
  • Experience representing video game companies, software developers, or entertainment studios.
  • Significant transactional and/or IP prosecution or enforcement experience.
  • Familiarity with the game development lifecycle and legal challenges associated with live service games.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!

 Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 



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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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