Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.
New
Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.
New
Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.
New
Austin, TX · On-site
$122K - $124K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Austin, TX · On-site
$122K - $124K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
$45K - $55K/yr
... game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters, social, and video.
$45K - $55K/yr
... game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters, social, and video.
Los Angeles, CA · On-site
Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.
New
Los Angeles, CA · On-site
Provide legal guidance to game, publishing, and other product or enterprise teams on all legal and ... Experience representing video game companies, software developers, or entertainment studios.
New
... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...
... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...
Austin, TX · On-site
$80K - $87K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Austin, TX · On-site
$80K - $87K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
$230K - $360K/yr
... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...
... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...
... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you ... Experience managing software/video game products through the entire life cycle - from conception ...
San Francisco, CA · On-site
$150K - $300K/yr
Pitch, design, shoot, edit, animate, and publish yourself. What Success Looks Like * Every feature ... A steady, recognizable cadence of video and motion content that reinforces our visual identity.
San Francisco, CA · On-site
$150K - $300K/yr
Pitch, design, shoot, edit, animate, and publish yourself. What Success Looks Like * Every feature ... A steady, recognizable cadence of video and motion content that reinforces our visual identity.
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
El Segundo, CA · On-site
$132K - $134K/yr
In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
El Segundo, CA · On-site
$132K - $134K/yr
In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
All the while, we also serve as the bridge to the publishing organization to align game technical ... Experience effectively collaborating with internal teams and development studios within the video ...
Qualifications : Required : • 6+ years of production or project management experience, with at least 2 years production experience in video games AAA publishing. • Demonstrated success ...
Qualifications : Required : • 6+ years of production or project management experience, with at least 2 years production experience in video games AAA publishing. • Demonstrated success ...
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games ...
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games ...
Los Angeles, CA · On-site
$136K - $179K/yr
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games ...
Los Angeles, CA · On-site
$136K - $179K/yr
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games ...
$61.5K - $67.5K
0% of jobs
$67.5K - $73.4K
0% of jobs
$73.4K - $79.4K
0% of jobs
$79.4K - $85.3K
0% of jobs
$85.3K - $91.3K
0% of jobs
$91.3K - $97.2K
0% of jobs
$97.2K - $103.2K
0% of jobs
$103.2K - $109.1K
0% of jobs
$109.1K - $115.1K
0% of jobs
$115.1K - $121K
0% of jobs
$122.5K is the 25th percentile. Wages below this are outliers.
$121K - $127K
100% of jobs
$61.5K
$127K
| Aspect | Video Game Publishing | Video Game Design |
|---|---|---|
| Primary Focus | Overseeing game production, marketing, distribution, and sales | Creating game concepts, mechanics, and user experience |
| Required Skills | Project management, marketing, business development | Creativity, programming, storytelling, art design |
| Work Environment | Corporate offices, publishers, marketing teams | Design studios, development teams, creative spaces |
| Industry Usage | Used by publishers, marketers, and business managers | Used by designers, artists, and developers |
Video Game Publishing focuses on bringing games to market through marketing and distribution, while Video Game Design involves creating the game's core concepts and mechanics. Both roles are essential but differ in their primary responsibilities and skill sets.

The Riot Legal team has the responsibility to consistently deliver the highest quality legal services that fully align with our mission of putting players first. Figuring out what's "best for the company" always begins with thinking about what's "best for players." Every policy or contract that we draft; every lawsuit that we file or defend against; every letter we send; and all the legal advice that we give to our business partners, must always be done with our players' interests in mind.
We are looking for a Counsel who thrives in a dynamic, collaborative environment to support our growing intellectual property needs. Reporting to the Head of IP and Partnerships Legal, you will play a major role in advising our game teams, supporting our business by managing transactions and negotiating contracts, and also working on all areas of intellectual property law, including with respect to content clearance, enforcement efforts, and prosecution of copyrights, trademarks, and patents,.
You'll help facilitate Riot's business while navigating the intersection of technology, game development, and the law, and do your part in protecting our creative assets. You'll work closely with internal business owners, product teams, outside counsel, and the Riot Legal Team to provide practical, solution-oriented legal advice that helps us deliver great experiences for our players for decades to come. This is an exciting generalist role for an attorney with experience in transactions and a strong IP foundation - you will handle everything from product counseling and commercial deal-making to trademark prosecution and brand enforcement. You will have a meaningful role on the legal team and the opportunity to grow professionally in a collaborative environment.
ResponsibilitiesFor this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
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Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Computer and electronic product manufacturing
1,001 - 5,000 Employees
Los Angeles, CA, US
2006