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Video Game Publishing Jobs in Indiana (NOW HIRING)

Creative Services Director

Warsaw, IN · On-site

$133.05 - $183.17/hr

... publisher or another large-scale creative organization. * Experience leading multidisciplinary creative teams responsible for high-quality creative work across static, video, digital, social, in-game ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

Video Game Publishing information

What is video game publishing?

Video game publishing refers to the business side of bringing video games to market. Publishers are responsible for funding, marketing, distribution, and sometimes the development of games. They work with game developers to finalize products, plan release strategies, and ensure games reach their intended audience. In many cases, publishers also handle quality assurance, localization, and legal matters such as licensing and copyright protection.

How does a role in video game publishing typically collaborate with development studios during the production process?

In video game publishing, professionals work closely with development studios to ensure projects stay on schedule, meet quality standards, and align with market expectations. This collaboration often involves regular meetings to discuss milestones, providing feedback on builds, coordinating marketing efforts, and managing budgets. Publishers may also assist with quality assurance testing and localization to prepare the game for different markets. Strong communication and project management skills are crucial, as the publisher acts as a bridge between the creative team and the business side of the industry.

What are the key skills and qualifications needed to thrive in video game publishing, and why are they important?

To thrive in Video Game Publishing, you need a firm grasp of project management, market analysis, business development, and a strong understanding of the gaming industry, often supported by a degree in business, marketing, or a related field. Familiarity with product management tools, analytics platforms, and content management systems is typically required. Exceptional communication, negotiation, and teamwork skills help professionals build relationships with developers and partners while navigating fast-paced environments. These skills ensure successful game launches, effective go-to-market strategies, and strong partnerships that drive sales and player engagement.

What is the difference between Video Game Publishing vs Video Game Design?

AspectVideo Game PublishingVideo Game Design
Primary FocusOverseeing game production, marketing, distribution, and salesCreating game concepts, mechanics, and user experience
Required SkillsProject management, marketing, business developmentCreativity, programming, storytelling, art design
Work EnvironmentCorporate offices, publishers, marketing teamsDesign studios, development teams, creative spaces
Industry UsageUsed by publishers, marketers, and business managersUsed by designers, artists, and developers

Video Game Publishing focuses on bringing games to market through marketing and distribution, while Video Game Design involves creating the game's core concepts and mechanics. Both roles are essential but differ in their primary responsibilities and skill sets.

What are popular job titles related to Video Game Publishing jobs in Indiana?

For Video Game Publishing jobs in Indiana, the most frequently searched job titles are:

What job categories do people searching Video Game Publishing jobs in Indiana look for?

The top searched job categories for Video Game Publishing jobs in Indiana are:

What cities in Indiana are hiring for Video Game Publishing jobs?

Cities in Indiana with the most Video Game Publishing job openings:

Infographic showing various Video Game Publishing job openings in Indiana as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution.

Assistant Research Professor, Lucy Family Institute for Data & Society

University of Notre Dame

Notre Dame, IN • On-site

Full-time

Posted 18 days ago


University Of Notre Dame rating

7.4

Company rating: 7.4 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

337th of 618 rated colleges and universities


Job description

Description
The Lucy Family Institute for Data & Society at the University of Notre Dame seeks an assistant-level research professor (non tenure-track). We prefer candidates with strong expertise in advanced causal inference and computational social science methods including econometric modeling of observational data, survey design, randomized control trials and digital experiments, machine learning (ML) to construct ML-based regressors, and causal ML. The faculty member will be part of a new digital engagement for learning analytics research group within Lucy. As such, research experience with digital engagement measurement, online gaming analytics, and AI-enabled policy impact analysis will be beneficial. Given the policy-oriented learning translation analytics aspect of some of the research, ideal candidates will also have a robust track record of teaching excellence demonstrated through multiple years and sections of lead-instructor course delivery (with high teaching evaluations). The research faculty will be working closely with Professors Ahmed Abbasi (Director of the Institute), Rick Johnson (Associate Director of the Institute), and Sugana Chawla (Data Science Education Program Director).
The ideal candidate would have evidence of excellence in research and scholarship. The ideal candidate would have also demonstrated an interest in interdisciplinary work, as evidenced through projects or research publications.
Expectations
  • Help establish a research program for robust measurement and causal inference in digital settings including but not limited to online video games.
  • Publish in top venues, and/or pipeline evidence such as revise-and-resubmits at top academic journals (e.g., UTD-24, Economics, Science/Nature/PNAS, etc.);
  • Pursue interdisciplinary research by building collaborations;
  • Mentor or co-mentor graduate and undergraduate students;
  • Lead and collaborate on research grants;
  • Teach / co-teach courses on related topics;

Qualifications
  • Requires a PhD in with methodological expertise in causal inference via econometric modeling, machine learning, analysis of digital trace and survey data, and experiment design.
  • Research experience (projects, papers) related to digital engagement, online gaming telemetry data, and analysis of policy impact and implications, with a track record of experience beyond doctoral studies in the domain.
  • Strong demonstrated teaching skills.

Application Instructions
Please submit a CV, a research statement, teaching statement, and three confidential letters of recommendation via Interfolio.

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