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Video Game Programming Jobs in California (NOW HIRING)

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Additional Information As part of the Company's activities in video game development, publishing ...

Office Administrator

Beverly Hills, CA · On-site

$65K - $75K/yr

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Additional Information As part of the Company's activities in video game development, publishing ...

Office Administrator

Beverly Hills, CA · On-site

$65K - $75K/yr

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Additional Information As part of the Company's activities in video game development, publishing ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Interview developers, gamers, executives, actors and anyone else involved in a hot story about the latest video game or movie, whether that's on the phone or via video call. * Cover press events and ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

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Video Game Programming information

See California salary details

$12

$18

$22

How much do video game programming jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for video game programming in California is $18.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $19.90 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Video Game Programmer, and why are they important?

To thrive as a Video Game Programmer, you need strong skills in programming languages (such as C++, C#, or Python), a solid understanding of computer science fundamentals, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine and version control systems like Git is commonly required. Creativity, problem-solving, and effective teamwork are essential soft skills for collaborating with designers and artists to bring game concepts to life. These skills and qualities are crucial for developing high-quality, efficient, and engaging games in a competitive industry.

How do video game programmers typically collaborate with other departments during a game's development cycle?

Video game programmers work closely with artists, designers, sound engineers, and quality assurance testers throughout the development process. This collaboration ensures that gameplay mechanics, visuals, and audio elements integrate seamlessly, and that the final product meets the creative vision and technical requirements. Regular team meetings, code reviews, and the use of project management tools help maintain clear communication and efficient workflow. Programmers often receive feedback from other departments and must be adaptable in implementing changes based on testing and design revisions.

What is the difference between Video Game Programming vs Game Design?

AspectVideo Game ProgrammingGame Design
Primary FocusWriting code to develop game mechanics, systems, and featuresCreating game concepts, storylines, and gameplay experiences
Required SkillsProgramming languages (C++, C#), software development, problem-solvingCreativity, storytelling, level design, user experience
Work EnvironmentTypically in a development team, coding in studios or remoteCollaborative with artists and programmers, often in design teams
Common UsageUsed by programmers, software engineers, and technical rolesUsed by designers, artists, and creative roles

Video Game Programming focuses on coding and technical development of games, while Game Design emphasizes creating engaging gameplay and story elements. Both roles are essential but serve different functions within the game development process.

What is video game programming?

Video game programming is the process of writing code to create the software that powers video games. Programmers work closely with designers, artists, and other team members to turn creative concepts into interactive, playable experiences. They use various programming languages and tools to build game mechanics, graphics, audio, and artificial intelligence. Video game programming can involve everything from engine development to gameplay scripting and bug fixing, making it a diverse and challenging field.
What are popular job titles related to Video Game Programming jobs in California? For Video Game Programming jobs in California, the most frequently searched job titles are:
What job categories do people searching Video Game Programming jobs in California look for? The top searched job categories for Video Game Programming jobs in California are:
What cities in California are hiring for Video Game Programming jobs? Cities in California with the most Video Game Programming job openings:
Infographic showing various Video Game Programming job openings in California as of June 2026, with employment types broken down into 81% Full Time, 13% Part Time, and 6% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $38,094 per year, or $18.3 per hour.
Developer Technology Engineer

Developer Technology Engineer

Intel Corporation

Santa Clara, CA • On-site, Remote

$201K - $284K/yr

Full-time

Medical, Retirement, PTO

Posted 8 days ago


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

8th of 139 rated electronics manufacturers


Job description

Job Details:
Job Description:
As an experienced Developer Technology Engineer, you will play a pivotal role in shaping the future of Intel's cutting-edge graphics and computing technology. Working at the forefront of innovation, you will work with game developers to enable Intel GPU and CPU technologies contributing to solutions that impact millions of gamers worldwide. This role offers opportunities to work on high-end video games and game engines, modern graphics APIs, device drivers, as well as tools and technologies vital for optimizing and productizing Intel GPUs, CPUs, and graphics software solutions. Your contributions will drive quality, performance, and innovation, empowering developers and enhancing the user experience across the video games ecosystem.
Key Responsibilities
- Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
- Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
- Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
- Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
- Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
- Represent Intel at game developer related conferences through technological discussions and presentations.
Behavioral traits:
• Excellent communication skills. You will communicate with game developers, rendering engineers, internal driver teams, developer relationship managers, hardware engineers and potentially other external partners.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
• 5+ years working on game technologies for GPU and/or CPU
• At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
• Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
• Fluency and ability to program in HLSL and C/C++
• At least 5 years of Experience using the latest DirectX 12 features
• At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
• Driven to learn new skills and take on challenging tasks
Preferred Qualifications:
• Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
• Understanding of the game development lifecycle
• Experience creating and productizing new technologies and tools
• Experience optimizing Unreal engine
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
Virtual US
Additional Locations:
Business group:
Silicon and Platform Engineering Group (SPE): Deliver breakthrough silicon and platform solutions that deliver industry-leading products today while also defining the next generation of computing experiences.
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $201,580.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 05/07/2026
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

What Intel employees say

Pay

Benefits

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Workplace

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Intel logo

About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968