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Video Game Programming Jobs in California (NOW HIRING)

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Producer I

Glendale, CA

$87K - $116K/yr

Working with top-class industry talent, this role is perfect for the seasoned game developer looking to create something epic, collaborating with a robust group of developers focusing on individual ...

New

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Video Game Programming information

See California salary details

$12

$18

$22

How much do video game programming jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for video game programming in California is $18.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $19.90 per hour, depending on experience, location, and employer.

How do I become a video game programmer?

To become a video game programmer, you typically need a bachelor's degree in computer science, software engineering, or a related field. Developing strong programming skills in languages like C++ or C# and gaining experience with game engines such as Unity or Unreal Engine are essential. Building a portfolio of projects and understanding game design principles also improve job prospects.

Is video game programming a good career?

Video game programming is a viable career that involves designing and coding interactive entertainment using programming languages like C++ and tools such as game engines. It requires strong technical skills, problem-solving ability, and often a bachelor's degree in computer science or related fields. The industry offers opportunities in both large studios and indie development, with job stability and growth depending on experience and skill level.

How to get a job as a video game programmer?

To become a video game programmer, develop strong programming skills in languages like C++ or C#, build a portfolio of game projects, and gain experience with game engines such as Unity or Unreal Engine. A relevant degree in computer science or game development, along with knowledge of graphics, physics, and AI, can improve job prospects.

What jobs can I get as a video game programmer?

As a video game programmer, you can pursue roles such as gameplay programmer, graphics programmer, AI programmer, tools programmer, or engine programmer. These positions involve developing game features, optimizing performance, and working with game engines like Unity or Unreal, often requiring knowledge of programming languages such as C++ or C#.

How much do video game programmers make?

Video game programmers typically earn a median annual salary of around $70,000 to $100,000, depending on experience, location, and the complexity of projects. Entry-level programmers may start lower, while experienced developers working on advanced engines or in major studios can earn higher salaries. Skills in programming languages like C++ and knowledge of game development tools can influence earning potential.

What are the key skills and qualifications needed to thrive as a video game programmer, and why are they important?

To thrive as a Video Game Programmer, you need strong skills in programming languages (such as C++, C#, or Python), a solid understanding of computer science fundamentals, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine and version control systems like Git is commonly required. Creativity, problem-solving, and effective teamwork are essential soft skills for collaborating with designers and artists to bring game concepts to life. These skills and qualities are crucial for developing high-quality, efficient, and engaging games in a competitive industry.

How do video game programmers typically collaborate with other departments during a game's development cycle?

Video game programmers work closely with artists, designers, sound engineers, and quality assurance testers throughout the development process. This collaboration ensures that gameplay mechanics, visuals, and audio elements integrate seamlessly, and that the final product meets the creative vision and technical requirements. Regular team meetings, code reviews, and the use of project management tools help maintain clear communication and efficient workflow. Programmers often receive feedback from other departments and must be adaptable in implementing changes based on testing and design revisions.

What is the difference between Video Game Programming vs Game Design?

AspectVideo Game ProgrammingGame Design
Primary FocusWriting code to develop game mechanics, systems, and featuresCreating game concepts, storylines, and gameplay experiences
Required SkillsProgramming languages (C++, C#), software development, problem-solvingCreativity, storytelling, level design, user experience
Work EnvironmentTypically in a development team, coding in studios or remoteCollaborative with artists and programmers, often in design teams
Common UsageUsed by programmers, software engineers, and technical rolesUsed by designers, artists, and creative roles

Video Game Programming focuses on coding and technical development of games, while Game Design emphasizes creating engaging gameplay and story elements. Both roles are essential but serve different functions within the game development process.

What is video game programming?

Video game programming is the process of writing code to create the software that powers video games. Programmers work closely with designers, artists, and other team members to turn creative concepts into interactive, playable experiences. They use various programming languages and tools to build game mechanics, graphics, audio, and artificial intelligence. Video game programming can involve everything from engine development to gameplay scripting and bug fixing, making it a diverse and challenging field.

What are popular job titles related to Video Game Programming jobs in California?

For Video Game Programming jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Video Game Programming jobs?

Cities in California with the most Video Game Programming job openings:

Infographic showing various Video Game Programming job openings in California as of August 2026, with employment types broken down into 1% Internship, 70% Full Time, 22% Part Time, 3% Temporary, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $38,094 per year, or $18.3 per hour.

Business Development Manager

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 10 days ago


Job description

Job Title: Business Development Manager

Location: Los Angeles, CA

About Us: Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are seeking a passionate Business Development Manager to help grow our publishing business.  

Job Summary:

The Business Development Manager (BDM) will be joining a global team of highly dedicated professionals providing global world class video games industry publishing. The ideal candidate would be an accomplished sales executive with demonstrable success in growing new business in a technology related services business. Direct experience of the video games market would be advantageous. In this role, the primary focus will be on new business generation but some account management of existing and new accounts will be involved as well. Performance-driven and growth-oriented. You have an intrinsic will to succeed while unafraid to try, fail, and learn by experimenting with new approaches and testing ideas.

  • Cooperative. You help others succeed; you give and receive feedback well.

  • Relentlessly curious. You ask questions.

  • Humble. You ask for help; you are quick to admit and learn from your mistakes.

  • SMART. You work and communicate in ways that are specific, measurable, actionable, relevant, and timebound.

Duties and Responsibilities:

  • Develop net-new business sales to agreed sales targets.

  • Identify new prospective clients, develop and execute sales development strategies for these.

  • Work with the CEO to develop a communications plan for the market.

  • Develop and execute contact strategies including cold calling, social and business networking.

  • Attend qualified trade conferences and provide on stand support where the Company is exhibiting.

  • Provide customer support, managing client expectations in collaboration with the Production Teams.

  • Follow the companyโ€™s chosen sales methodology and produce all related reports.

  • Qualify all sales leads, provide value/benefit assessments and generate plans to close.

  • Work with the service delivery teams to create quotations for new and existing customers.

  • Act as Account Manager for selected customers, managing the relationship with the client, customer review meetings and participating in the communications with the client as planned.

  • Manage and control pricing and contractual issues according to company procedures.

  • Source new high-potential game studios for publishing. Research, reach out, talk to, and meet with studios around the world. Your goal is to close new publishing partnerships with mobile game developers.

  • Onboard and coach studios when they first start working with us on various aspects of their games.

  • Develop a good relationship with the studios to ensure you can close those that show potential.

  • Analyze the games from a metrics, gameplay, and design point of view and share your assessment with our teams.

  • In collaboration with our marketing team, get involved in creating content โ€” such as articles, webinars, or interviews.

  • Help reshape and improve our Game Publishing department by getting involved proactively.

Requirements

  • Strong understanding of the video game industry, including game development cycles, market dynamics, and distribution models

  • Refined communication skills across all communication channels.

  • Proven ability to work largely unaided in detecting, qualifying and closing new business.

  • Excellent problem solving and analytical skills.

  • Strong computer skills, including experience with spreadsheets, word processing, and sales database tools.

  • Strong interpersonal skills.

  • Effective time management.

  • Minimum 5 years prior relevant experience.

  • Must be comfortable working at senior executive contact levels.

  • Must be self-motivated and able to operate in a remote environment.

  • Willingness to travel extensively.

  • Strong game industry network.

  • Familiarity with the gaming ecosystem, concepts such as IAA, LTV, RPI, ARPDAU, and the logic behind them.

  • Good analytical skills and attention to detail to support the UA teams in making revenue projections and other calculations.

  • Ability to communicate clearly, concisely, and proactively with colleagues across multiple countries and time zones.

  • Serious passion for gaming and deep knowledge of games.

Salary Range: $100,000 to $130,000 annually, commensurate with experience and qualifications.

Benefits

  • Health Insurance: Comprehensive medical, dental, and vision plans.

  • Retirement Plans: 401(k) 

  • Paid Time Off: Generous PTO policy including vacation days, sick leave, and paid holidays.

  • Professional Development: Access to training, workshops, and conferences to enhance technical skills and industry knowledge.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Companyโ€™s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as โ€œMature Contentโ€). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.