Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Quick apply
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Quick apply
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Quick apply
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
Passion for video games and player experience Preferred but not essential * Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
West Covina, CA · On-site
$22 - $30/hr
Hands-on science labs for grades 3-5 Animated storytelling with 1st grade Team based robotics challenges for 2nd and 3rd Video game programming with 4th-5th No science or coding background is ...
West Covina, CA · On-site
$22 - $30/hr
Hands-on science labs for grades 3-5 Animated storytelling with 1st grade Team based robotics challenges for 2nd and 3rd Video game programming with 4th-5th No science or coding background is ...
Los Angeles, CA · On-site
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games ...
Los Angeles, CA · On-site
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games ...
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games ...
... video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games ...
Required : • 5+ years of software engineering experience • Expertise with C++ • Experience with mobile development • Experience working with modern video game engines • Experience working ...
Required : • 5+ years of software engineering experience • Expertise with C++ • Experience with mobile development • Experience working with modern video game engines • Experience working ...
Los Angeles, CA · On-site
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
Los Angeles, CA · On-site
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
$30.47 - $56.35/hr
Resume. Your Platform Best known for iconic video game universes including Warcraft, Overwatch ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
$30.47 - $56.35/hr
Resume. Your Platform Best known for iconic video game universes including Warcraft, Overwatch ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Irvine, CA · On-site
$133K - $135K/yr
Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Irvine, CA · On-site
$133K - $135K/yr
Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Los Gatos, CA · On-site +1
$144K - $146K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... design, programming, art, and audio. Ability to manage multiple projects and prioritize tasks ...
Los Gatos, CA · On-site +1
$144K - $146K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... design, programming, art, and audio. Ability to manage multiple projects and prioritize tasks ...
Los Angeles, CA · On-site
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
Los Angeles, CA · On-site
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
Los Angeles, CA · On-site +1
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... design, programming, art, and audio. Ability to manage multiple projects and prioritize tasks ...
Los Angeles, CA · On-site +1
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... design, programming, art, and audio. Ability to manage multiple projects and prioritize tasks ...
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Collaborate closely with design, production, engineering, and external partners as needed * Support ...
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Collaborate closely with design, production, engineering, and external partners as needed * Support ...
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
$133K - $135K/yr
... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Strong understanding of end-to-end game development processes, including design, programming, art ...
Emeryville, CA · On-site
$80K - $95K/yr
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Collaborate closely with design, production, engineering, and external partners as needed * Support ...
Emeryville, CA · On-site
$80K - $95K/yr
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Collaborate closely with design, production, engineering, and external partners as needed * Support ...
Los Angeles, CA · On-site
$133K - $135K/yr
Understanding of common design, engineering, and art pipelines relevant to character creation * Experience working within a large game organization (team of 50 or more developers) For this role, you ...
Los Angeles, CA · On-site
$133K - $135K/yr
Understanding of common design, engineering, and art pipelines relevant to character creation * Experience working within a large game organization (team of 50 or more developers) For this role, you ...
Los Angeles, CA · On-site
$133K - $135K/yr
Understanding of common design, engineering, and art pipelines relevant to character creation * Experience working within a large game organization (team of 50 or more developers) For this role, you ...
Los Angeles, CA · On-site
$133K - $135K/yr
Understanding of common design, engineering, and art pipelines relevant to character creation * Experience working within a large game organization (team of 50 or more developers) For this role, you ...
$12.34 - $13.29
2% of jobs
$13.29 - $14.23
4% of jobs
$14.23 - $15.18
6% of jobs
$15.18 - $16.13
7% of jobs
$16.70 is the 25th percentile. Wages below this are outliers.
$16.13 - $17.08
8% of jobs
$17.08 - $18.03
12% of jobs
The median wage is $18.53 / hr.
$18.03 - $18.98
19% of jobs
$19.74 is the 75th percentile. Wages above this are outliers.
$18.98 - $19.93
20% of jobs
$19.93 - $20.88
9% of jobs
$20.88 - $21.83
6% of jobs
$21.83 - $22.77
5% of jobs
$12
$18
$22
| Aspect | Video Game Programming | Game Design |
|---|---|---|
| Primary Focus | Writing code to develop game mechanics, systems, and features | Creating game concepts, storylines, and gameplay experiences |
| Required Skills | Programming languages (C++, C#), software development, problem-solving | Creativity, storytelling, level design, user experience |
| Work Environment | Typically in a development team, coding in studios or remote | Collaborative with artists and programmers, often in design teams |
| Common Usage | Used by programmers, software engineers, and technical roles | Used by designers, artists, and creative roles |
Video Game Programming focuses on coding and technical development of games, while Game Design emphasizes creating engaging gameplay and story elements. Both roles are essential but serve different functions within the game development process.

Full-time
Retirement
Posted 25 days ago
We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services — serving console, PC, and mobile game developers, depending on end client needs.
You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.
This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.
Sales & Account Growth Lead business development for player support and QA services — including live operations support, helpdesk solutions, functional testing, compliance, and certification — alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios — identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.
Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.
Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services — from art production and game audio to localization and IT — ensuring they understand the full value of our capabilities.
Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.
Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.
Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.
Requirements
Benefits
Who we are
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
Founded in Japan in 1994, Side has grown to become a global force in the video games industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player supportcommunity management, and datasets. For more information, visit www.side.inc