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Video Game Modeling Jobs (NOW HIRING)

Editor I

Irvine, CA · Hybrid

$30/hr

Hybrid Work Model #LI-hybrid Job Summary: SEGA of America is seeking an Editor I to help deliver ... We are seeking candidates for this position who are passionate about video games, language, cross ...

Game Master

Brookfield, WI · On-site

$12 - $13/hr

We are based in Lexington, Kentucky Our business model is simple - provide a great environment for ... You and your group enter inside a video game experience and become the players to actively and ...

Game Master

Oklahoma City, OK · On-site

$12 - $13/hr

We are based in Lexington, Kentucky Our business model is simple - provide a great environment for ... You and your group enter inside a video game experience and become the players to actively and ...

OR

$230K - $360K/yr

... game developers, your focus will be the global member experience and how we can continue to build a better global product and games offering. As a Senior member of the team, you will model ...

... game developers, your focus will be the global member experience and how we can continue to build a better global product and games offering. As a Senior member of the team, you will model ...

... game developers, your focus will be the global member experience and how we can continue to build a better global product and games offering. As a Senior member of the team, you will model ...

... models, and deal analysis from concept to completion. Strong research, Excel, PowerPoint, written ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

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Video Game Modeling information

See salary details

$5

$15

$28

How much do video game modeling jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for video game modeling in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

Is 3D modeling still in demand?

Video game modeling remains a in-demand skill as the gaming industry continues to grow, requiring skilled 3D artists to create characters, environments, and assets. Proficiency in tools like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects in this field.

What is a Video Game Modeling job?

A Video Game Modeling job involves creating 3D models of characters, environments, props, and other assets used in video games. Modelers use software like Blender, Maya, or ZBrush to design and sculpt objects, ensuring they fit within the game's artistic style and technical constraints. They also apply textures and optimize models for performance in real-time rendering. Collaboration with animators, designers, and developers is key to integrating models into the game engine. This role requires both artistic creativity and technical proficiency.

How much do game modelers make?

Game modelers typically earn between $50,000 and $80,000 annually, depending on experience, location, and skill level. Entry-level modelers may start lower, while experienced professionals with advanced skills in tools like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What are the main challenges faced by professionals working in video game modeling?

Video game modelers often encounter tight deadlines and must frequently iterate on their work based on feedback from art directors and technical leads. They need to balance creating highly detailed, visually appealing models with the performance and memory constraints of game engines. Collaboration is key, as modelers work closely with animators, texture artists, and developers to ensure their assets integrate seamlessly into the game. Adapting to evolving tools and techniques is also a regular part of the job, making continuous learning essential for long-term success.

How to get a job as a video game designer?

To become a video game designer, develop strong skills in game development, storytelling, and design software such as Unity or Unreal Engine. Building a portfolio of your projects and gaining experience through internships or entry-level roles can improve your chances of securing a position in the industry.

Will 3D modelers be replaced by AI?

Video game modeling is a creative and technical field that involves designing and creating 3D assets for games. While AI tools can assist with tasks like automating repetitive processes or generating basic models, they currently do not fully replace the expertise, artistic judgment, and problem-solving skills of professional 3D modelers. Human input remains essential for high-quality, detailed, and stylistically consistent game assets.

What are the key skills and qualifications needed to thrive in the Video Game Modeling position, and why are they important?

To thrive in Video Game Modeling, you need strong 3D modeling skills, an understanding of anatomy and form, and experience with digital content creation, often backed by a relevant degree or portfolio. Proficiency in industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unreal Engine or Unity is typically required. Creativity, teamwork, attention to detail, and effective communication are standout soft skills for this position. These abilities allow video game modelers to produce visually compelling assets that meet technical standards and integrate smoothly into collaborative game development pipelines.

More about Video Game Modeling jobs
What cities are hiring for Video Game Modeling jobs? Cities with the most Video Game Modeling job openings:
What states have the most Video Game Modeling jobs? States with the most job openings for Video Game Modeling jobs include:
Infographic showing various Video Game Modeling job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
Editor I

$30/hr

Full-time

Re-posted 28 days ago


Job description

Hybrid Work Model

#LI-hybrid

Job Summary:
SEGA of America is seeking an Editor I to help deliver top-class, Japanese products to Western markets. 

Our editors are specialists in the English language and work closely with a team of fellow editors alongside a partnered translation team. The primary responsibility is to review raw Japanese-to-English translations and transform them into evocative, meaning-faithful English localizations. This includes dialogue, narrative text, system messages, and other in-game content, all of which should accurately reflect the intent, tone, and experience of the original Japanese source and while resonating with Western audiences.

We are seeking candidates for this position who are passionate about video games, language, cross-cultural storytelling, and who bring a friendly, professional, and collaborative approach to their work.

Editors who consistently demonstrate a sustained, high-quality performance for a prolonged period may be considered for future lateral growth opportunities.

This is a hybrid position, with employees expected to be in-office on specified days each week.
 

Duties and Responsibilities:

  • Edit and rewrite localized game text and related documentation, including voiced and unvoiced dialogue, item descriptions, system text, and other in-game content.
  • Collaborate with editors, translators, and project team members on assigned projects; communicate in person and via messaging tools to clarify game text and resolve issues.
  • Coordinate with Project Leads to track progress and receive editorial guidance.
  • Attend daily/weekly project-specific meetings as required.
  • Attend voiceover recording sessions as needed, either for in-studio or remote sessions.
  • Update and maintain style guides, glossaries, and story bibles for assigned projects.
  • Stay current with video game trends, game terminology, first-party naming conventions, and relevant subcultures.
  • Solve localization challenges by finding effective English equivalents for Japanese nuances such as jokes, idioms, etc.
  • Perform other duties as assigned by Project Leads, Senior Editors, Lead Editors, or Localization Management.
  • Other responsibilities are performed as assigned or needed. 

Qualifications and Skills:

  • Working in-office is an essential function of this position. This requirement of face-to-face interaction is in place to ensure effective supervision, collaboration, and teamwork.  In-office attendance is required for the following reasons:
    • For effective supervision of employees and our work product, which includes ensuring all employees have necessary oversight of their work and access to supervisory assistance, which includes meetings to review work product, deadlines, and status.
    • To foster communication and collaboration among team members, which includes the following: allowing for spontaneous brainstorming sessions and exchanges of ideas, quick access to team members to enable collaborative problem-solving, and stronger cohesion among co-workers and within teams.
    • To enhance the sharing of information necessary to effective job performance and product creation. 
    • To enhance understanding of our stakeholders’ work and business needs, facilitate a more seamless and organic workflow, and ultimately increase efficiency and successful outcomes.
  • Bachelor’s degree in English or equivalent experience.
  • Typically has 2+ years of experience in writing, editing, or localization experience, preferably in the entertainment industry.

Bonus:

  • Passionate and active video game players.
  • Knowledge of SEGA’s IPs.
  • Understanding of Japanese culture. (Basic Japanese language knowledge is a bonus, but not required.)

Career Progression & Leveling:

Editor roles are structured across three levels: Editor I, Editor II, and Editor III. Progression is based on demonstrated proficiency, competencies, and seniority.

Core Competencies (Required at All Levels)

  • All Editors are expected to consistently demonstrate the following competencies:
    • Performance: Quality, proactiveness, meticulousness, knowledgeable
    • Timeliness: Regularly hits or surpasses average quotas, attendance punctuality, meeting punctuality, quick to follow up on tasks/requests
    • Communication: Highly communication, asks/answers questions, quick to inform/reply, raises attention to issues in a timely manger
    • Consistency: Reliability, self-management, strong and regular demonstration of all other competencies

Proficiencies

  • QA Bridge:
    • Demonstrate continued and reliable support of QA during LQA period, for bug fixing, bug translations (J>E or E>J), etc.
  • Marketing Bridge:
    • Demonstrate continued and reliable support of Marketing for promotional materials, interview translations/editing, collaboration requests, etc.
  • VO Support:
    • Demonstrate continued and reliable support of PD, VO actors, and VO directors during recording and post-recording, such as pacing, line read accuracy, performance assistance, audio checks, etc.
  • Project Archivist
    • Demonstrate continued and reliable support of our own Localization department during and after a project period by archiving project information, archiving post-mortems and other administrative information, updating story and character content, etc.