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Video Game Modeling Jobs (NOW HIRING)

Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine ...

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Video Game Modeling information

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How much do video game modeling jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for video game modeling in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

Is 3D modeling still in demand?

Video game modeling remains a in-demand skill as the gaming industry continues to grow, requiring skilled 3D artists to create characters, environments, and assets. Proficiency in tools like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects in this field.

What is a Video Game Modeling job?

A Video Game Modeling job involves creating 3D models of characters, environments, props, and other assets used in video games. Modelers use software like Blender, Maya, or ZBrush to design and sculpt objects, ensuring they fit within the game's artistic style and technical constraints. They also apply textures and optimize models for performance in real-time rendering. Collaboration with animators, designers, and developers is key to integrating models into the game engine. This role requires both artistic creativity and technical proficiency.

How much do game modelers make?

Game modelers typically earn between $50,000 and $80,000 annually, depending on experience, location, and skill level. Entry-level modelers may start lower, while experienced professionals with advanced skills in tools like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What are the main challenges faced by professionals working in video game modeling?

Video game modelers often encounter tight deadlines and must frequently iterate on their work based on feedback from art directors and technical leads. They need to balance creating highly detailed, visually appealing models with the performance and memory constraints of game engines. Collaboration is key, as modelers work closely with animators, texture artists, and developers to ensure their assets integrate seamlessly into the game. Adapting to evolving tools and techniques is also a regular part of the job, making continuous learning essential for long-term success.

How to get a job as a video game designer?

To become a video game designer, develop strong skills in game development, storytelling, and design software such as Unity or Unreal Engine. Building a portfolio of your projects and gaining experience through internships or entry-level roles can improve your chances of securing a position in the industry.

Will 3D modelers be replaced by AI?

Video game modeling is a creative and technical field that involves designing and creating 3D assets for games. While AI tools can assist with tasks like automating repetitive processes or generating basic models, they currently do not fully replace the expertise, artistic judgment, and problem-solving skills of professional 3D modelers. Human input remains essential for high-quality, detailed, and stylistically consistent game assets.

What are the key skills and qualifications needed to thrive in the Video Game Modeling position, and why are they important?

To thrive in Video Game Modeling, you need strong 3D modeling skills, an understanding of anatomy and form, and experience with digital content creation, often backed by a relevant degree or portfolio. Proficiency in industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unreal Engine or Unity is typically required. Creativity, teamwork, attention to detail, and effective communication are standout soft skills for this position. These abilities allow video game modelers to produce visually compelling assets that meet technical standards and integrate smoothly into collaborative game development pipelines.

More about Video Game Modeling jobs
What cities are hiring for Video Game Modeling jobs? Cities with the most Video Game Modeling job openings:
What states have the most Video Game Modeling jobs? States with the most job openings for Video Game Modeling jobs include:
Infographic showing various Video Game Modeling job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
Game Software Tester, Battle Road [Fort Leavenworth] - Relocation Provided

Game Software Tester, Battle Road [Fort Leavenworth] - Relocation Provided

Onebrief, Inc

Leavenworth, KS โ€ข On-site, Remote

$70K - $85K/yr

Full-time

Re-posted 18 days ago


Job description

Consequential Work. Dedicated People.
About Onebrief
Onebrief builds collaboration and AI-powered workflow software for military planning and operational coordination.
Today, many critical planning workflows still rely on fragmented systems, static documents, and disconnected tools that make collaboration and decision-making unnecessarily difficult. Onebrief brings modern software, AI, and real-time collaboration into those environments, helping teams operate with greater clarity, coordination, and adaptability in situations where decisions carry real-world consequences.
We are a distributed team of builders from military, operational, and technology backgrounds who care deeply about improving how important work gets done. Some team members work remotely, while others work directly alongside customers in operational environments around the world.
Founded in 2019, Onebrief is backed by leading investors including General Catalyst, Battery Ventures, Insight Partners, Sapphire Ventures, and Human Capital. Valued at more than $2 billion, we continue to invest in product innovation, AI capabilities, and team growth.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
Security Clearance, Location, and Onsite Notice:
This role requires regularly working on-site at customer locations in Fort Leavenworth, Kansas.
If you are not currently within commuting distance, you must be willing to relocate (note that Onebrief will provide relocation assistance).
Eligibility to obtain a Secret Clearance is required.
We're looking for a highly motivated, technically minded Game and Hardware Tester to help us build the Atom Engine - a new generation of game engine that's cloud first. AtomEngine brings turnkey solutions for simulating millions of entities in a persistent, comprehensive, planet-scale sandbox. Specifically, we are looking for a game developer hobbyist or tinkerer type that is comfortable and proficient in writing gameplay scripts or has a passion for creating mods for games. This role will focus on testing AtomEngine's ModKit that customers use to customize and extend AtomEngine for anything they can dream up! Come join our small, expert team of technologists, game developers, and innovators as we shape the future!
What You'll Do
Learn to use and master AtomEngine to create and run war-game scenarios in single-player and multi-player configurations.
  • Identify bugs, provide feedback, and identify opportunities for improvement in AtomEngine and in Battle Road's processes.
  • Perform a variety of Testing tasks in a timely, efficient, and thorough manner.
    • Tasks include Load Testing, Stability Testing, Functionality Testing, and other tasks as needed.
  • Communicate effectively with team members to learn new systems quickly, get & stay unblocked, and provide actionable test results in real time.
  • Be agile and adaptive to the demands of fast-moving workflows, priorities, and deliverables.
  • Work with Test leadership to create and maintain clear, detailed test plans and procedures.
  • Test AtomEngine's Developer Mod Kit, identifying and reporting bugs as well as providing feedback to ensure the best user experience possible.

What we look for
  • Experience as a game developer hobbyist, using scripting and visual scripting tools like Unreal Blueprints and/or preferably, GDScript.
  • Familiarity with PC gaming hardware
  • Strong organizational skills
  • 3 to 5 years of experience in video game quality assurance, with a strong understanding of QA principles, methodologies, and processes.
  • Proficiency in using industry-standard testing tools and software, such as version control systems, bug tracking systems, and test management tools.
  • Strong attention to detail and analytical skills, with the ability to identify and prioritize testing activities based on project requirements and objectives.
  • Concise, effective communication skills (spoken and written).
  • Requirement to be on-site in Fort Leavenworth, Kansas 3 days per week
  • Active Secret Clearance
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.