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Video Game Design Jobs in Bothell, WA (NOW HIRING)

DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Experience as a contributor in video game industry, computer science or related fields Desired ...

This role sits at the intersection of game design, editorial, and systems design - ensuring that every card is expressed with precision, consistency, and readability, while contributing to the ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site

$149.41K - $224.12K/yr

Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137.20K - $180.90K/yr

Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may ...

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Video Game Design information

See Bothell, WA salary details

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How much do video game design jobs pay per hour?

As of May 31, 2026, the average hourly pay for video game design in Bothell, WA is $20.75, according to ZipRecruiter salary data. Most workers in this role earn between $18.80 and $22.60 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Video Game Designer, and why are they important?

To thrive as a Video Game Designer, you need a solid understanding of game mechanics, storytelling, and user experience, often backed by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Creativity, collaboration, and strong communication are vital soft skills for turning ideas into engaging, playable experiences within a team environment. These skills and qualities are essential for developing innovative games that captivate players and succeed in a competitive market.

What are some common challenges faced by video game designers when working on collaborative projects?

Video game designers often work in multidisciplinary teams, collaborating with artists, programmers, and sound engineers. A common challenge is effectively communicating design ideas and ensuring that everyone understands the game vision, especially as features evolve. Balancing creative input from various team members while adhering to deadlines and technical constraints can also be demanding. Successful designers develop strong communication and problem-solving skills to navigate these dynamics and keep projects on track.

What is video game design?

Video game design is the process of creating the content and rules of a video game, including its story, characters, gameplay mechanics, and environment. Game designers work closely with artists, programmers, and other team members to bring their vision to life. They are responsible for shaping the player’s experience, balancing challenges, and ensuring the game is engaging and fun. This role often involves prototyping ideas, playtesting, and iterating on feedback to improve the game before release.

What is the difference between Video Game Design vs Video Game Programming?

AspectVideo Game DesignVideo Game Programming
Primary RoleCreating game concepts, storylines, and gameplay mechanicsWriting code to implement game features and functionalities
Required SkillsCreativity, storytelling, understanding of game mechanicsProgramming languages, software development, problem-solving
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, portfolios, UX/UI knowledgeComputer science degrees, coding certifications, software proficiency

Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.

What are popular job titles related to Video Game Design jobs in Bothell, WA? For Video Game Design jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Video Game Design jobs in Bothell, WA look for? The top searched job categories for Video Game Design jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Video Game Design jobs? Cities near Bothell, WA with the most Video Game Design job openings:
Infographic showing various Video Game Design job openings in Bothell, WA as of May 2026, with employment types broken down into 2% Internship, 72% Full Time, 17% Part Time, 2% Temporary, 6% Contract, and 1% Nights. Highlights an 50% Physical, and 50% Remote job distribution, with an average salary of $43,150 per year, or $20.7 per hour.
Adjunct Professor in Computer Science

Adjunct Professor in Computer Science

DigiPen

Redmond, WA • On-site

$6.05K - $12.70K/mo

Part-time

Posted 9 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/
The Department of Computer Science at DigiPen Institute of Technology is currently seeking qualified applicants to teach CS-350 - Advanced Computer Graphics II. This course focuses on efficient representation and processing of complex multi-dimensional data with the goal of avoiding bottlenecks on the CPU and the GPU. Emphasis is placed on the creation of a robust mathematical library of geometry aggregates and evaluating their efficiency. Topics include creation and usage of spatial data structures, object-culling strategies, geometry aggregates, and geometric primitives.
Start Date: May 1st, 2026
Position: Adjunct Professor in Computer Science
Reports to: Department Chair
Key Responsibilities:
  • Teach undergraduate course in computer graphics, particularly focusing on spatial data structures and optimization strategies building towards collision detection and resolution
  • Participate in curriculum development and program assessment activities as advised by the Department Chair
  • Be available to support students via office hours and offline communication

Minimum Qualifications:
  • Bachelor's degree in computer science or a related field and at least 4 years of industry experience in a role related to computer science
  • Strong background in computer graphics, especially in Vulkan/DX 12
  • Excellent written and verbal communication skills
  • Ability to work collaboratively with colleagues and students

Preferred Qualifications:
  • Master's degree in computer science or a closely related field
  • Evidence of successful teaching experience or demonstrated teaching potential
  • Experience as a contributor in video game industry, computer science or related fields

Desired Areas of Expertise:
Applicants with expertise in any area of computer science are encouraged to apply, including but not limited to:
  • Computer Graphics and Rendering
  • Physics or Graphics engine development with Vulkan/DX 12
  • Professional Game Development

Salary Range:
$6,048 - $12,701 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
  • A cover letter
  • Current curriculum vitae
  • Academic Transcripts of most recently attended educational institutions (unofficial is acceptable for the application, with an official copy requested later)
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives
  • List of three references with complete contact details (name, address, email, telephone). References will not be contacted without prior authorization.

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for 365 days. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.