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Vfx Engineer Jobs (NOW HIRING)

The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the ... Have a strong eye for VFX/UI motion and can make things feel premium without being noisy. * Enjoy ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

Senior Systems Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Senior Systems Engineer Location: Los Angeles, CA Company: GPL Technologies Work Type: Full-Time, ... Studio, post-production, VFX, or media and entertainment experience is highly valuable. This role ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

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Vfx Engineer information

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$81K

$145.4K

$205K

How much do vfx engineer jobs pay per year?

As of Jul 24, 2026, the average yearly pay for vfx engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Vfx Engineer in a production environment?

As a Vfx Engineer, your daily tasks often include developing and maintaining tools or scripts that streamline the visual effects pipeline, collaborating closely with artists to address technical challenges, and optimizing workflows for performance and efficiency. You may need to troubleshoot rendering issues, integrate new software solutions, and provide ongoing technical support to creative teams. The role also involves adapting to evolving project needs, documenting processes, and ensuring that VFX assets meet both technical and artistic requirements. Working in a fast-paced, collaborative setting, Vfx Engineers play a key part in bridging the gap between artistic vision and technical implementation.

What are the key skills and qualifications needed to thrive in the Vfx Engineer position, and why are they important?

To thrive as a Vfx Engineer, you need strong expertise in computer graphics, programming languages like Python and C++, and a solid understanding of visual effects workflows, often supported by a relevant degree in computer science or a related field. Familiarity with industry-standard software such as Houdini, Maya, Nuke, Unreal Engine, and version control systems is also important, and certifications in these tools can be beneficial. Collaboration, creative problem-solving, and effective communication with artists and developers are valuable soft skills for this position. These competencies are crucial for developing efficient visual effects pipelines, delivering high-quality results, and ensuring seamless teamwork in dynamic production environments.

What is a Vfx Engineer job?

A VFX Engineer is a professional who develops software tools, scripts, and pipelines to support visual effects artists in creating high-quality digital effects for films, TV shows, and games. They work closely with artists and technical teams to optimize rendering, simulations, and compositing workflows. Their role involves coding, troubleshooting, and integrating VFX software with production pipelines to streamline the creative process.

More about Vfx Engineer jobs
What cities are hiring for Vfx Engineer jobs? Cities with the most Vfx Engineer job openings:
What are the most commonly searched types of Vfx Engineer jobs? The most popular types of Vfx Engineer jobs are:
What states have the most Vfx Engineer jobs? States with the most job openings for Vfx Engineer jobs include:
What job categories do people searching Vfx Engineer jobs look for? The top searched job categories for Vfx Engineer jobs are:
Infographic showing various Vfx Engineer job openings in the United States as of July 2026, with employment types broken down into 96% Full Time, 2% Temporary, and 2% Contract. Highlights an 85% In-person, and 15% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.
Senior Technical Artist (Animation, Unity, VFX)

Senior Technical Artist (Animation, Unity, VFX)

MobilityWare

Irvine, CA • On-site

$134K - $161K/yr

Full-time

Posted 25 days ago


Job description

Job Summary:
MobilityWare is a profitable and stable studio known for its exceptional no-crunch culture. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and optimizing visual assets while collaborating in a dynamic environment.
Responsibilities:
• Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets.
• Bring art mockups to life inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations.
• Work with timeliness, quality, and adaptability
• Collaborate effectively in a dynamic, fast-paced environment
• Communicate timelines, own tasks, and contribute to successful sprints
• Embrace using AI to achieve “more, better, faster”
• Relate to our motto: “Slow Down to Speed Up”
Qualifications:
Required:
• B.S. in a relevant field (or equivalent studio experience)
• 5+ years of professional game dev (mobile experience is not required)
• Expertise in the Unity editor
• Proficiency with standard art tools (ex: Photoshop, Illustrator, Figma, …)
• A growth mindset that embraces continuous learning
• Passion for evergreen games that reach tens of millions
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.