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Vfx Engineer Jobs (NOW HIRING)

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

Collaborate across disciplines - Work closely with animation, programming, tech art and design teams to integrate VFX seamlessly into the game with an eye to optimize performance and implement shader ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

Collaborate across disciplines - Work closely with animation, programming, tech art and design teams to integrate VFX seamlessly into the game with an eye to optimize performance and implement shader ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

Collaborate across disciplines - Work closely with animation, programming, tech art and design teams to integrate VFX seamlessly into the game with an eye to optimize performance and implement shader ...

Support technology integration on interactive and display projects, working with developers and vendors as needed. WHAT YOU BRING * 3-6+ years in video editing, VFX, or motion design, ideally in an ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality * Prototype and validate new VFX workflows * Set the quality bar, defining what ...

Senior Systems Engineer

Manhattan, NY · On-site +1

$114K - $156K/yr

The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...

Senior Systems Engineer

Manhattan, NY · On-site

$114K - $156K/yr

The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...

Showing results 21-40

Vfx Engineer information

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$81K

$145.4K

$205K

How much do vfx engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for vfx engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a VFX engineer?

A VFX Engineer is a professional who develops software tools, scripts, and pipelines to support visual effects artists in creating high-quality digital effects for films, TV shows, and games. They work closely with artists and technical teams to optimize rendering, simulations, and compositing workflows. Their role involves coding, troubleshooting, and integrating VFX software with production pipelines to streamline the creative process.

What are the key skills and qualifications needed to thrive as a VFX engineer?

To thrive as a Vfx Engineer, you need strong expertise in computer graphics, programming languages like Python and C++, and a solid understanding of visual effects workflows, often supported by a relevant degree in computer science or a related field. Familiarity with industry-standard software such as Houdini, Maya, Nuke, Unreal Engine, and version control systems is also important, and certifications in these tools can be beneficial. Collaboration, creative problem-solving, and effective communication with artists and developers are valuable soft skills for this position. These competencies are crucial for developing efficient visual effects pipelines, delivering high-quality results, and ensuring seamless teamwork in dynamic production environments.

What are the typical daily responsibilities of a VFX engineer in a production environment?

As a Vfx Engineer, your daily tasks often include developing and maintaining tools or scripts that streamline the visual effects pipeline, collaborating closely with artists to address technical challenges, and optimizing workflows for performance and efficiency. You may need to troubleshoot rendering issues, integrate new software solutions, and provide ongoing technical support to creative teams. The role also involves adapting to evolving project needs, documenting processes, and ensuring that VFX assets meet both technical and artistic requirements. Working in a fast-paced, collaborative setting, Vfx Engineers play a key part in bridging the gap between artistic vision and technical implementation.

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Cities with the most Vfx Engineer job openings:

What are the most commonly searched types of Vfx Engineer jobs?

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Infographic showing various Vfx Engineer job openings in the United States as of August 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 3 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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