1

Vfx Editor Jobs in California (NOW HIRING)

Freelance Editor

San Francisco, CA · On-site

$119 - $153/hr

A passion for editing (and it shows) * 5+ years professional experience in short-form docu-style, montage videos, and music videos (editing VFX a plus) * A reel that demonstrates you have a mind for ...

New

Video Editor

Torrance, CA

$130K - $144K/yr

Own the end-to-end video editing workflow at Neros including edit, color, sound, VFX, and formatting * Manage multiple concurrent video projects of varying scope and complexity * Manage multi ...

Video Editor

Torrance, CA · On-site

$130K - $144K/yr

Own the end-to-end video editing workflow at Neros including edit, color, sound, VFX, and formatting * Manage multiple concurrent video projects of varying scope and complexity * Manage multi ...

Editor

San Francisco, CA · On-site

$65K - $100K/yr

Create simple motion graphics, lower thirds, titles, and basic VFX as needed * Organize and ... Stay current on editing trends, techniques, and tools that can elevate our work What We're Looking ...

Direct editors, cinematographers, motion/VFX artists, 3D specialists, and agencies; manage briefs, budgets, schedules, reviews, files, and usage rights. Requirements * 8+ years in creative direction ...

Direct editors, cinematographers, motion/VFX artists, 3D specialists, and agencies; manage briefs, budgets, schedules, reviews, files, and usage rights. Requirements * 8+ years in creative direction ...

next page

Showing results 1-20

Vfx Editor information

See California salary details

$11

$31

$56

How much do vfx editor jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for vfx editor in California is $31.19, according to ZipRecruiter salary data. Most workers in this role earn between $21.11 and $39.13 per hour, depending on experience, location, and employer.

What is a VFX editor?

A VFX Editor is responsible for integrating visual effects shots into the editing timeline, ensuring they align with the director's vision and the overall story. They work closely with VFX supervisors, editors, and artists to manage shot continuity, timing, and workflow. Their role includes reviewing, organizing, and updating VFX shots, as well as providing necessary references for the VFX team. They also help troubleshoot technical issues and ensure final shots meet creative and technical standards.

What does a typical workday look like for a VFX editor?

As a Vfx Editor, your day will often involve assembling and syncing visual effects shots, collaborating closely with VFX supervisors, artists, and the editorial team to ensure continuity and timing accuracy. You may be tasked with reviewing and updating shot progress, troubleshooting technical issues, and preparing sequences for client or director reviews. It's common to attend meetings to discuss creative feedback and to execute edits promptly based on project developments. The work environment is typically fast-paced and deadline-driven, with teamwork and clear communication playing key roles in delivering a polished final product. You’ll gain insight into both technical and creative aspects of post-production, which can open doors to advanced roles such as VFX Supervisor or Lead Editor.

What are the key skills and qualifications needed to thrive in the VFX editor position, and why are they important?

To thrive as a Vfx Editor, you need a solid understanding of visual effects workflows, film editing techniques, and digital compositing, typically supported by relevant experience or a degree in film, animation, or a related field. Proficiency with industry-standard software such as Adobe After Effects, Avid Media Composer, Nuke, and familiarity with project management systems is essential. Detail orientation, strong communication, and the ability to work efficiently under tight deadlines are crucial soft skills for this role. These skills ensure seamless integration of visual effects with edited footage, efficient collaboration with creative teams, and delivery of high-quality, polished final products.

How much do Vfx editors make?

Vfx editors typically earn between $50,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level Vfx editors may start at lower salaries, while experienced professionals working on high-budget productions can earn significantly more. Proficiency with industry-standard software like Nuke or After Effects can also influence earning potential.

What does a Vfx Editor do?

A Vfx Editor is responsible for managing and integrating visual effects into film or video projects, ensuring seamless incorporation of CGI, compositing, and other effects. They work closely with VFX artists, editors, and supervisors, often using software like Nuke or After Effects, and require strong organizational and technical skills to track assets and maintain project consistency.

What are the most commonly searched types of Vfx Editor jobs in California?

The most popular types of Vfx Editor jobs in California are:

What are popular job titles related to Vfx Editor jobs in California?

For Vfx Editor jobs in California, the most frequently searched job titles are:

What job categories do people searching Vfx Editor jobs in California look for?

The top searched job categories for Vfx Editor jobs in California are:

What cities in California are hiring for Vfx Editor jobs?

Cities in California with the most Vfx Editor job openings:

Infographic showing various Vfx Editor job openings in California as of August 2026, with employment types broken down into 1% Internship, 81% Full Time, 14% Part Time, and 4% Contract. Highlights an 72% Physical, 5% Hybrid, and 23% Remote job distribution, with an average salary of $64,867 per year, or $31.2 per hour.

VFX & Cinematic Artist

Atome

Santa Clara, CA • On-site

$100 - $180/hr

Other

Posted yesterday

New


Job description

Full-time | Game Development | Game Dev | Santa Clara, California, USA

About the Role

We are looking for a unique VFX & Cinematic Artist to own two deeply connected crafts: real-time gameplay VFX for our Unity-based mobile RTS, and high-impact cinematic marketing content (UA ads, trailers) that drives player acquisition.

While this is a hybrid role, we don't expect you to be a 100/100 master of both crafts on day one. If you are a world-class gameplay VFX artist with a strong instinct for cinematic storytelling—or vice versa, we want to talk to you.

Why This Unique Dual Role?

In our pipeline, gameplay and marketing directly feed each other:

  • Game to Ad: The real-time VFX you build in Unity becomes the core visual foundation for our marketing trailers and UA creatives.
  • Ad to Game: The cinematography, pacing, and visual storytelling you hone while creating ads make your in-game effects significantly more impactful and readable.
Our AI Philosophy

AI is a core part of our creative workflow. We actively leverage generative and assistive tools across production—from rapid storyboarding and previs to upscaling and frame interpolation. We aren't looking for someone who simply uses AI; we want an artist who knows how to leverage AI to speed up iteration while knowing when traditional craftsmanship delivers superior quality.

What You'll Do Real-Time Gameplay VFX
  • Design and implement in-game real-time VFX: combat impacts, spell and ability effects, destruction, weather, and particulate atmosphere.
  • Craft custom shaders and materials for effects work — dissolves, distortion, flipbooks, refraction, energy, and elemental looks — and understand the performance cost of every feature you add.
  • Optimize effects, shaders, scenes, and render settings for mobile performance budgets and fast turnaround, without sacrificing visual quality.
Cinematic Marketing Production
  • Produce short game promotion ads end-to-end from storyboard or previz/animatic to final delivery — blocking, camera work, lighting, sequencing, rendering, and handoff.
  • Translate marketing briefs and storyboards into short lists and animatics/previz, then produce them into final video clips.
  • Partner with the Art Director to iterate on promotional creatives based on performance metrics — cut, re-time, re-light, re-cut, ship again.
  • Use AI tools to compress the production cycle — rapid previz and storyboard exploration, generating creative variants for testing, automating repetitive cleanup, and shortening the path from brief to first cut.
  • Evaluate new AI tooling as it lands, and fold what actually works into the team's pipeline. Discard what doesn't.
  • Partner with the Art Director on both in-game content and cinematic work — interpreting the art direction, presenting work for review, and iterating on notes until the effects and the ads hold a single, coherent visual identity.
  • Establish and maintain a consistent visual language so promotional work and in-game effects feel like they belong to the same world.
  • Build reusable templates, material libraries, and effect libraries that shorten the runway on the next campaign or feature.
  • Maintain a clean, organized project structure and clear asset naming so others can seamlessly pick up your work.
What We're Looking For
  • 5+ years of combined experience across cinematic/trailer production and in-game VFX for games. You don't need identical depth in both, but you need real production experience in each — this role cannot be learned from zero on either side.
  • Strong fundamentals in at least one real-time game engine or in-engine cinematic toolset (Unreal, Unity, or a proprietary in-house editor). We care that you understand real-time lighting, sequencing, and rendering — not which logo is on the splash screen.
  • Strong understanding of shader and material authoring using Shader Graph, Amplify Shader Editor, HLSL, or equivalent.
  • Solid understanding of mobile rendering performance and optimization (managing overdraw, shader complexity, and draw calls).
  • Strong understanding of cinematography, composition, pacing, camera language, and lighting.
  • Proficient with DCC tools (Blender, Maya) and post-production software (After Effects, Premiere, or DaVinci Resolve).
  • Demonstrated use of AI tools in a production context — generative image or video models, AI-assisted previz or storyboarding, upscaling, frame interpolation, roto or matte generation, or prompt-driven variant creation. You should be able to talk about where these tools helped, where they failed, and how you told the difference.
Nice to Have
  • Experience shipping mobile games titles, particularly in the RTS, SLG, MOBA, or Strategy genres, or promotional creative that ran at scale on video social media platforms.
  • Understanding of what makes short-form video and playable promos actually convert — hook timing, first-two-seconds discipline, CTA placement.
  • Experience building AI-assisted workflows others can use — reusable prompt libraries, batch pipelines, or tooling that turns a manual step into an automated one.
  • Understanding of user acquisition, creative performance, and A/B testing.
  • Experience with Unreal Engine (Niagara, Sequencer) for cinematic production.
  • Experience with EmberGen, Substance Designer, or other flipbook and texture generation tools.
  • Houdini for simulation work (destruction, fluids, cloth) baked down for real-time use.
  • Scripting for procedural or data-driven shot setups (Blueprint, Python, C#).

*Please note: candidates moving forward in the interview process will be required to complete a short, non-paid take-home VFX assessment.

#J-18808-Ljbffr