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Vr Software Engineer Jobs (NOW HIRING)

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In this role, you will implement, integrate, maintain, and support AR/VR applications that enable ...

New

3D/AR/VR Software Engineer

Boston, MA · On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In this role, you will implement, integrate, maintain, and support AR/VR applications that enable ...

At VR, we lead the vibration control system industry with innovative solutions and customer service second to none. Advanced hardware capabilities combined with powerful, user-friendly software ...

The Software Engineer I will be responsible for designing, developing, and maintaining software ... Prepare and conduct VR and CC and related dependencies updates. * Provide ServiceNow functional and ...

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive ... object-oriented software, with deep experience in C# scripting * Deep understanding of VR or ...

At VR, we lead the vibration control system industry with innovative solutions and customer service second to none.Advanced hardware capabilities combined with powerful, user-friendly software make ...

Software Engineer II

Buffalo, NY · On-site

$94K - $129K/yr

Overview CTG is seeking to fill a Software Engineer II opening for our client in Buffalo, NY ... Prepare and conduct VR and CC and related dependencies updates. * Provide ServiceNow functional and ...

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VR Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do vr software engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for vr software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a VR software engineer?

VR Software Engineers are technology professionals who design, develop, and maintain software applications for virtual reality (VR) platforms. They use programming languages and VR development tools to create immersive experiences that can be used in gaming, training, education, and more. Their work often involves 3D modeling, computer graphics, and integrating hardware like VR headsets and motion controllers. Collaboration with designers, artists, and other engineers is common to ensure the final product is interactive and user-friendly.

What are the key skills and qualifications needed to thrive as a VR software engineer?

To thrive as a VR Software Engineer, you need strong programming skills (especially in C#/C++), a solid grasp of 3D graphics, and experience with VR frameworks like Unity or Unreal Engine, usually supported by a degree in computer science or a related field. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems, and performance profiling tools is typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These skills are crucial for building immersive, high-performance VR experiences that meet both technical and user experience standards.

What are some unique challenges VR software engineers face when developing immersive applications?

VR Software Engineers often encounter challenges related to optimizing performance and ensuring a smooth user experience, as virtual reality applications require high frame rates and low latency to minimize motion sickness. They must also design intuitive user interfaces that work in a 3D space, which is different from traditional 2D interfaces. Collaboration with designers, artists, and UX specialists is common to create lifelike environments and interactive elements. Additionally, VR engineers need to stay updated with rapidly evolving hardware and software platforms to ensure compatibility and leverage new capabilities.

What is the difference between Vr Software Engineer vs AR Software Engineer?

AspectVr Software EngineerAR Software Engineer
Required CredentialsBachelor's in Computer Science, relevant VR development certificationsBachelor's in Computer Science, AR development certifications
Work EnvironmentVR hardware labs, simulation studiosAR hardware labs, mobile app development environments
Industry UsageGaming, training simulations, virtual experiencesRetail, navigation, industrial maintenance
Common Search IntentVR development, VR app creationAR app development, AR experiences

While both roles involve immersive technology development, Vr Software Engineers focus on creating virtual reality experiences primarily for gaming and training, whereas AR Software Engineers develop augmented reality applications that overlay digital content onto the real world. The skills and tools overlap but are tailored to different hardware and user interactions.

More about VR Software Engineer jobs

What states have the most Vr Software Engineer jobs?

States with the most job openings for Vr Software Engineer jobs include:

What are popular job titles related to Vr Software Engineer jobs?

For Vr Software Engineer jobs, the most frequently searched job titles are:

Infographic showing various Vr Software Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 7% Part Time, and 3% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

3D/AR/VR Software Engineer

Boston, MA

FieldAI
201 - 500 employees

$120K - $180K/yr

Full-time

Posted 3 days ago

New


Job description

FieldAI is transforming how robots interact with the real world. Our growing R&D team is based in Boston, where we develop risk-aware, reliable, field-ready AI systems that tackle the hardest problems in robotics and unlock the potential of embodied intelligence. We take a pragmatic approach that goes beyond off-the-shelf, purely data-driven methods or transformer-only architectures, combining cutting-edge research with real-world deployment. Our solutions are already deployed globally, and we continuously improve model performance through rapid iteration driven by real field use.

FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.

In this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.

What You Will Get To Do
Set Research Vision and Strategy
  • Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
  • Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
  • Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
Design and Implement Interactive Workflows in AR/VR
  • Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
  • Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
  • Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
Integrate the UI with the Robot
  • Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
  • Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.
  • Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
Deploy and Support Systems in the Real World
  • Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
  • Develop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.
  • Diagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.
Collaborate Across Disciplines
  • Work closely with researchers and engineers across perception, planning, control, manipulation, and hardware.
  • Translate new robotic capabilities into user-facing workflows and identify interface requirements that inform system design.
  • Contribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.
What You Have
  • Bachelor’s or Master’s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.

  • Strong programming skills in C#, C++, or a different relevant language

  • Experience designing, implementing, testing, and maintaining production-quality software.

  • Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.

  • Experience working with Meta Quest, Apple, Varjo or comparable headsets

  • Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.

  • Ability to understand prototype code and convert it into maintainable, reliable implementations.

  • Ability to work effectively in a fast-paced, highly collaborative environment.

  • Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.

The Extras That Set You Apart
  • Experience with robots.

  • Experience integrating software with physical systems, sensors, or real-time processes.

  • Experience with teleoperation systems or human-in-the-loop industrial user interfaces.

  • Experience with safety-critical user interfaces or workstations (aircraft cockpits, driver/operator cabs)

  • Experience designing and administrating user studies for ergonomics and human factors.

  • Experience with gloves or other forms of haptics for AR/VR applications.

  • Experience integrating systems with ATAK

Why Join Field AI?
FieldAI is tackling one of robotics’ hardest problems: deploying robots in unstructured, previously unknown environments. Our Field Foundational Models™ advance perception, planning, localization, and manipulation with an emphasis on explainability and safety, so our systems can be trusted where it matters most.
 
You will work alongside a world-class team that values creativity, resilience, and bold thinking. We bring a decade-long track record of real-world deployments, strong performance in DARPA challenges, and experience from organizations such as DeepMind, NASA JPL, Boston Dynamics, NVIDIA, Amazon, Tesla Autopilot, Cruise, Zoox, Toyota Research Institute, and SpaceX.
 
Our R&D organization is growing and anchored in Boston, with close collaboration across our teams in Southern California and with colleagues around the US and globally.
 
Be Part of the Next Robotics Revolution
Solving problems at this scale takes a team as unique as the mission. We are looking for people who push beyond conventional approaches, enjoy tackling tough and ambiguous questions, and bring interdisciplinary perspective. Our success depends on exceptional AI researchers and engineers, as well as strong software developers, product designers, field deployment experts, and communicators who can turn breakthroughs into real capability.
We are headquartered in Irvine, Southern California, with teammates across the US and around the world. Join us to shape the future of embodied intelligence as part of a fun, close-knit team building systems that work in the real world.
 
Equal Opportunity
FieldAI celebrates diversity and is committed to creating an inclusive environment for all employees. Candidates and employees are evaluated based on merit, qualifications, and performance. We do not discriminate on the basis of race, color, religion, sex, gender, national origin, ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, or any other legally protected status.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.