1

Urgently Hiring Rendering Programmer Jobs (NOW HIRING)

Controls Engineer Salary: $90,000.00 to $95,000.00 Top-performing manufacturer has urgent need to hire Controls Engineer. This is a full-time, direct-hire role with full benefits. RESPONSIBILITIES:

Controls Engineer Salary: $90,000.00 to $95,000.00 Top-performing manufacturer has urgent need to hire Controls Engineer. This is a full-time, direct-hire role with full benefits. RESPONSIBILITIES:

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

... Engineer • Strong hands-on background in both manual and automated testing • Demonstrated ... How to Apply To ensure confidentiality and alignment with our client's hiring process, all ...

next page

Showing results 1-20

Urgently Hiring Rendering Programmer information

See salary details

$11K

$92.6K

$173.5K

How much do urgently hiring rendering programmer jobs pay per year?

As of May 29, 2026, the average yearly pay for urgently hiring rendering programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Rendering Programmer jobs? The most popular types of Rendering Programmer jobs are:
Infographic showing various Urgently Hiring Rendering Programmer job openings in the United States as of May 2026, with employment types broken down into 2% Locum Tenens, 8% Internship, 36% Full Time, 23% Part Time, 6% Contract, and 25% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.
Engineering Manager, Rendering Infrastructure - Simulation

Engineering Manager, Rendering Infrastructure - Simulation

General Motors

Sunnyvale, CA • On-site

$126.20K - $165.50K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


General Motors rating

8.1

Company rating: 8.1 out of 10

Based on 301 frontline employees who took The Breakroom Quiz

5th of 44 rated automakers


Job description

Job Description
The Role
As the Tech Lead Manager for the Rendering Infrastructure team within Simulation, you will be both the senior technical leader and the people manager for a small, high-leverage group of engineers. The team owns the foundational systems that the broader Rendering team builds on top of - asset pipelines, GPU memory and resource management, acceleration structure construction, build and developer tooling, profiling infrastructure, and the core engine abstractions that power our GPU-accelerated, physics-based sensor simulation system. This is an explicitly hybrid role: you will set technical direction, drive the hardest architectural decisions, write and review meaningful amounts of code, and mentor engineers - while also owning the team's roadmap, hiring, growth, and delivery. We expect you to remain a strong, current contributor in C++/CUDA and rendering systems; this is not a role where you stop being an engineer. You will partner with the rest of Rendering and Simulation leadership to make sure the infrastructure scales with the fidelity, scene complexity, and throughput demands of autonomous vehicle development.
What You'll Do
This role is roughly half hands-on technical leadership and half people management. The exact split will flex with team size and project phase, but you should expect to spend significant time both in the codebase and in 1:1s.
**As a tech lead and senior engineer, you will:**
- Own the technical direction of the Rendering Infrastructure stack - driving architecture across asset ingestion, GPU memory and resource management, acceleration structure construction, profiling infrastructure, and core engine APIs.
- Write and review meaningful amounts of C++ and CUDA code, including the hardest or most cross-cutting pieces of work that benefit from your context and seniority.
- Lead design reviews, author technical design documents, and make the calls on key trade-offs around performance, complexity, and maintainability.
- Personally drive or directly contribute to flagship initiatives - for example, scaling to significantly larger scenes, reducing iteration time for rendering engineers, or enabling real-time / near-real-time rendering for reinforcement learning workloads.
- Profile, debug, and optimize complex GPU and C++ systems alongside the team when the problem is hard enough to warrant it.
- Set and enforce the bar for code quality, testing, and engineering practices through hands-on code review and example.
**As the manager of the team, you will:**
- Manage, coach, and grow a small team of rendering and systems engineers - running 1:1s, giving feedback, supporting career development, and conducting performance reviews.
- Own the Rendering Infrastructure roadmap: gather inputs from partner teams, prioritize ruthlessly, and translate strategy into concrete quarterly plans and well-scoped projects.
- Recruit and hire engineers - owning sourcing strategy, interview loops, and closing - to build out the team thoughtfully.
- Collaborate with leads on the Rendering algorithms team, Simulation platform teams, and downstream consumers (perception, RL, HIL) to align infrastructure investment with the needs of the broader org.
- Maintain a healthy engineering process: design review cadence, on-call and incident response for infrastructure, and clear ownership across the team.
- Champion the use of AI-assisted development tools across the team to accelerate prototyping, testing, and code quality.
- Represent the team in leadership forums, communicate progress and risks clearly upward, and advocate for the infrastructure investments needed to keep the platform scaling.
Your Skills & Abilities
- BS, MS, or PhD in Computer Science, Computer Graphics, Engineering, or equivalent experience.
- 7+ years of professional C++ development experience, with deep knowledge of modern C++ (C++17/20), memory management, and performance optimization - and the ability and willingness to keep contributing code at a senior level.
- Significant hands-on experience with GPU programming (CUDA, OptiX, Vulkan, or similar) and a working understanding of GPU architecture and execution models.
- Proven track record working on rendering systems, game engines, simulation platforms, or other performance-critical real-time graphics/systems software - as an IC, not only as a manager.
- Prior experience as a tech lead, staff/principal IC, or tech lead manager, with a demonstrated ability to set technical direction across a team and personally drive the hardest pieces of work.
- People management experience - formally or in a tech-lead capacity - including mentoring engineers, running technical hiring loops, and being accountable for team delivery. Direct reports experience is a strong plus but not strictly required if your tech-lead background is unambiguous.
- Strong understanding of data structures and algorithms relevant to rendering: spatial acceleration structures (BVH/kd-tree), scene graphs, texture management, and resource streaming.
- Experience profiling and optimizing complex C++ and GPU codebases (e.g., Nsight, Tracy, perf, custom instrumentation).
- Comfort working in large, multi-module C++ codebases with CMake-based build systems, and a strong appreciation for developer experience and iteration speed.
- Strong written and verbal communication skills, with the ability to drive technical and organizational alignment across teams.
What Will Give You A Competitive Edge
- Prior experience in an explicit Tech Lead Manager (TLM) or player-coach role on a rendering, GPU, graphics, or systems infrastructure team.
- Experience with USD (Universal Scene Description) or similar scene description frameworks, asset pipelines, or DCC tool integration.
- Background in physically-based rendering, material systems (MDL, OSL), or spectral rendering.
- Familiarity with ROS and integrating rendering or sensor simulation into robotics data pipelines.
- Experience supporting reinforcement learning environments, gym-style simulation interfaces, or hardware-in-the-loop systems as downstream consumers.
- Knowledge of ray tracing theory, radiometric sensor modeling, or computational photography.
- Experience with large-scale asset pipelines, texture compression (BCn, ASTC), or virtual texturing.
- Contributions to open-source rendering, game engine, or simulation projects.
Compensation & Benefits
  • The salary range for this role is $185,100 to $284,100. The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentive pay program offers payouts based on company performance, job level, and individual performance.

  • Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more.

Company Vehicle
Upon successful completion of a motor vehicle report review, you will be eligible to participate in a company vehicle evaluation program, through which you will be assigned a General Motors vehicle to drive and evaluate. Note: program participants are required to purchase/lease a qualifying GM vehicle every four years unless one of a limited number of exceptions applies.
Remote: Reporting where work can/needs to be performed / collaboration should happen. If the person lives w/n 50 miles of such a location, they are expected to come in three times a week. If they do not live within 50 miles of any of those locations, they don't need to report in.
About GM
Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.
Why Join Us
We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.
Benefits Overview
From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.
Non-Discrimination and Equal Employment Opportunities (U.S.)
General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.
All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.
We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.
Accommodations
General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, emailus or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.

What General Motors employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


General Motors logo

About General Motors

Sourced by ZipRecruiter

General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908