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Urgently Hiring Game Engine Developer Jobs (NOW HIRING)

... Design game engine extensions and custom user interface code to accommodate new features and ... engineer in a national/global gaming company. • 3+ years professional experience in software ...

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer ... These tools assist our hiring teams in different ways, including but not limited to, assistance in ...

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

Daily work will require experience in the Unreal game engine and the ability to learn custom ... hiring for ends. Responsibilities * Collaborate with artists, software engineers, and other game ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

... our growing engineering team. This position will provide an opportunity to apply academic ... Daily work will require experience in the Unity game engine and the ability to learn custom ...

... game engine architectures and plugin development patterns Experience maintaining open source projects and working with developer communities Bachelor's degree in Computer Science, Engineering, or ...

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

Understanding of game engine architectures and plugin development patterns * Experience maintaining open source projects and working with developer communities * Bachelor's degree in Computer Science ...

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Urgently Hiring Game Engine Developer information

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How much do urgently hiring game engine developer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for urgently hiring game engine developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

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What states have the most Urgently Hiring Game Engine Developer jobs?

States with the most job openings for Urgently Hiring Game Engine Developer jobs include:

Principal Software Engineer - Game Engine Systems (C++)

Roblox

San Mateo, CA • On-site

$293K - $343K/yr

Full-time

Re-posted 13 days ago


Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.
You Will:
  • Lead engineers with 8+ years of industry experience
  • Be experienced with one of these area: asset loading, rendering, and networking coming from a Game Engine/Studio.
  • Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • Understand what happens on the operating system level when certain code is completed
You Have:
  • Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide.
  • Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$293,800-$343,340 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.