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Unreal Game Developer Jobs in Washington (NOW HIRING)

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Simulation Developer

Quantico, VA · On-site

$91K - $153K/yr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Mid-level Engineer

Arlington, VA · On-site

$130K - $160K/yr

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

Showing results 21-40

Unreal Game Developer information

See Washington salary details

$36.8K

$122.9K

$203.9K

How much do unreal game developer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for unreal game developer in Washington is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What is an unreal game developer?

An Unreal Game Developer is responsible for designing, developing, and optimizing games using Unreal Engine, a powerful game development platform. They write and implement gameplay mechanics, work with Blueprints or C++, and collaborate with artists and designers to create immersive experiences. Their role also includes debugging, performance optimization, and integrating assets like animations, audio, and UI elements. Unreal Game Developers can work in various industries, including gaming, virtual production, and simulations.

What are the key skills and qualifications needed to thrive as an unreal game developer?

To excel as an Unreal Game Developer, you need expertise in C++ programming, 3D mathematics, and deep familiarity with Unreal Engine's tools and workflows, often supported by a degree in computer science or a related field. Proficiency with Unreal Engine’s Blueprint system, version control software like Git, and optional certifications such as Unreal Authorized Instructor can be beneficial. Strong problem-solving, teamwork, and communication skills help you collaborate effectively and adapt to project changes. These combined skills enable you to efficiently build, troubleshoot, and refine high-quality interactive game experiences within a team environment.

What are some typical challenges unreal game developers face on the job?

Unreal Game Developers commonly encounter challenges such as optimizing game performance to run smoothly across various platforms, debugging complex interactions, and staying updated with frequent Unreal Engine updates. Collaborating with artists, designers, and other developers requires effective communication to ensure a cohesive vision and troubleshoot issues as they arise. Deadlines can be tight, especially nearing milestones or release dates, so managing workloads and prioritizing tasks is crucial. By working closely within a multidisciplinary team and continuously learning, developers can successfully overcome these challenges and produce high-quality games.

What are the most commonly searched types of Unreal Game Developer jobs in Washington? The most popular types of Unreal Game Developer jobs in Washington are:
What job categories do people searching Unreal Game Developer jobs in Washington look for? The top searched job categories for Unreal Game Developer jobs in Washington are:
Infographic showing various Unreal Game Developer job openings in Washington as of July 2026, with employment types broken down into 82% Full Time, 5% Part Time, 1% Temporary, and 12% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $122,854 per year, or $59.1 per hour.

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Description

Do you love creating accurate and compelling real-time 3D assets from reference?

Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?

If so, we're looking for someone like you to join our team at APL.

We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.

As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications

You meet our minimum qualifications for the job if you...

  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...

  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us

Why Work at APL?

The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.

At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities athttps://www.jhuapl.edu/careers.

All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law.APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contactAccessibility@jhuapl.edu.

The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.


Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually