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Unreal Engine Jobs in Missouri (NOW HIRING)

Key Responsibilities Unreal Engine Development (C++ Focus) * Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only) * Load and manage DLC/plugins containing large ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Columbia, MO · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Unreal Engine information

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$11

$20

$35

How much do unreal engine jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for unreal engine in Missouri is $20.71, according to ZipRecruiter salary data. Most workers in this role earn between $16.92 and $22.98 per hour, depending on experience, location, and employer.

How does an Unreal Engine developer typically collaborate with artists and designers during game development?

Unreal Engine developers work closely with artists and designers throughout the development process to ensure that gameplay mechanics, visuals, and user experiences align seamlessly. They often participate in regular team meetings, review asset integrations, and provide technical guidance on implementing design concepts within the engine. Clear communication and iterative feedback are key, as developers may need to optimize assets or adjust blueprints to achieve the desired look and feel while maintaining performance. This collaborative approach helps bridge the gap between creative vision and technical execution.

What are Unreal Engine jobs?

Unreal Engine jobs focus on using Unreal Engine to create new video games and game-related software. Your duties and responsibilities as an Unreal Engine developer vary depending on their area of specialization. A developer may build prototypes of games or work with artists and engineers to bring a new game from prototype to testing to commercial production. As a technical artist or video game animator, you create the media and imagery and ensure that it functions within the Unreal Engine game framework. Unreal engineer architects and engineers build blueprints and ensure that the game works on the platform for which it is intended.

What are the key skills and qualifications needed to thrive as an Unreal Engine developer, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid understanding of C++ programming, 3D graphics, and game development fundamentals, often supported by a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprint system, version control tools like Git, and rendering pipelines is typically required. Strong problem-solving abilities, creativity, and effective teamwork are standout soft skills in this role. These skills and qualities ensure efficient development, high-quality interactive experiences, and successful collaboration on complex projects.

What is an Unreal Engine developer?

An Unreal Engine developer is a software professional who specializes in using Unreal Engine, a powerful game development platform created by Epic Games, to create interactive experiences, video games, simulations, and virtual reality applications. These developers use programming languages like C++ and Unreal's Blueprint visual scripting system to design, build, and optimize real-time 3D environments. Unreal Engine developers often work on gameplay mechanics, graphics, animation, and user interfaces to deliver high-quality digital projects.
What are the most commonly searched types of Unreal Engine jobs in Missouri? The most popular types of Unreal Engine jobs in Missouri are:
What are popular job titles related to Unreal Engine jobs in Missouri? For Unreal Engine jobs in Missouri, the most frequently searched job titles are:
What job categories do people searching Unreal Engine jobs in Missouri look for? The top searched job categories for Unreal Engine jobs in Missouri are:
What cities in Missouri are hiring for Unreal Engine jobs? Cities in Missouri with the most Unreal Engine job openings:
Infographic showing various Unreal Engine job openings in Missouri as of August 2026, with employment types broken down into 88% Full Time, 5% Part Time, 6% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $43,078 per year, or $20.7 per hour.

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO

Full-time

Posted 10 days ago


Job description

Build More Than Just a Career. Build Your Future.

At Vailexa, we're not just hiring — we're building thinkers, creators, and future leaders.

We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you're someone who wants to learn fast, take ownership, and grow beyond limits, you'll feel right at home here.

Overview

We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments.

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios.

Key Responsibilities

Unreal Engine Development (C++ Focus)

  • Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only)
  • Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.)
  • Optimize and manage rendering of large-scale environments and dynamic assets
  • Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility)

Simulation & Systems Integration

  • Implement and integrate simulation protocols including:
    • DIS (Distributed Interactive Simulation)
    • CIGI (Common Image Generator Interface)
    • OMS (Open Mission Systems)
  • Use protocol inputs to drive:
    • Actor positioning
    • Animation triggers
    • Real-time simulation behavior
  • Support proof-of-concepts and production implementations for simulation interoperability

User Interface & Data Visualization

  • Develop UI components to support:
    • Sensor data visualization
    • Lat/Lon grid overlays on 3D globe environments
    • User selections and highlighting
  • Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives)
  • Build integrations to:
    • Export simulation data to external data science platforms
    • Consume input from external remote control/configuration systems

Networking & Multiplayer Systems

  • Implement Unreal Engine networking features:
    • Multiplayer replication
    • State synchronization across multiple simulation instances
  • Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios)

Simulation Features & Enhancements

  • Contribute to development of advanced simulation capabilities including:
    • Photogrammetry-based environments and 3D terrain (Cesium)
    • Building and infrastructure data integration
    • IR (infrared) sensor simulation and dynamic material responses
    • SAR (synthetic aperture radar) simulation
    • Weather systems and synchronized multi-environment conditions
    • Time-of-day and control integrations (e.g., HOTAS via CIGI)
  • Enhance realism and fidelity (lighting, shadows, materials, environmental effects)

Required Qualifications

  • Must be a U.S. citizen
  • 3+ years of hands-on experience with Unreal Engine development using C++
  • Strong proficiency in C++ programming
  • Experience building interactive, real-time 3D applications
  • Understanding of:
    • Game engine architecture
    • Actor systems and scene management
    • Performance optimization in real-time environments
  • Ability to work as a software engineer (not a 3D artist or designer)

Preferred / Differentiating Experience

  • Experience with simulation standards:
    • DIS, CIGI, OMS (or similar)
  • Background in:
    • Aerospace, defense, or simulation environments
    • Real-time data integration or visualization
  • Familiarity with:
    • Unreal networking and multiplayer systems
    • Sensor simulation or physics-based modeling
    • Large-scale geospatial environments (Cesium, GIS, etc.)

Ready to take the next step?

If you're excited about this role and ready to grow with a team that values ambition, ideas, and impact — we'd love to hear from you.