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Unreal Engine Virtual Production Jobs in Missouri

Support proof-of-concepts and production implementations for simulation interoperability User ... Implement Unreal Engine networking features: * Multiplayer replication * State synchronization ...

VP of Engineering / CTO

California, MO · On-site

$200 - $300/hr

Partner with your peers in Production and Product to build a long term roadmap, set schedules, and ... Unreal Engine, and Perforce * Ability to find effective, result-oriented resolutions when faced ...

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Unreal Engine Virtual Production information

What is Unreal Engine Virtual Production?

Unreal Engine Virtual Production refers to the use of Epic Games’ Unreal Engine software for creating real-time visual effects and environments on set during film, television, and animation production. This technology allows filmmakers to visualize and interact with digital elements in real time, blending live-action footage with computer-generated imagery. With tools like LED walls and motion capture, Unreal Engine Virtual Production streamlines workflows, enhances creative collaboration, and reduces post-production time. It's widely used in projects like 'The Mandalorian' and is revolutionizing the way content is produced.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production specialist?

To thrive as an Unreal Engine Virtual Production Specialist, you need expertise in real-time 3D content creation, a strong grasp of animation or VFX workflows, and proficiency in Unreal Engine, usually supported by a degree in digital media or a related field. Familiarity with motion capture systems, camera tracking technologies, and virtual production pipelines—plus certifications in Unreal Engine—are highly valuable. Exceptional problem-solving, teamwork, and communication skills help you collaborate effectively with directors and technical crews in dynamic environments. These abilities are vital for delivering seamless virtual production experiences that meet creative and technical requirements on set.

What are some common challenges faced by professionals in Unreal Engine Virtual Production, and how can they be overcome?

Professionals in Unreal Engine Virtual Production often encounter challenges such as tight production schedules, rapidly evolving technology, and the need for seamless collaboration between departments like VFX, cinematography, and real-time rendering teams. Staying updated with the latest Unreal Engine features and maintaining clear communication with team members are essential. Adopting agile workflows, participating in regular training, and leveraging collaboration tools can help overcome these hurdles and ensure smooth production processes.

What is the difference between Unreal Engine Virtual Production vs 3D Environment Artist?

AspectUnreal Engine Virtual Production3D Environment Artist
Required SkillsUnreal Engine, real-time rendering, camera tracking, live compositing3D modeling, texturing, environment design, software like Maya or Blender
Work EnvironmentFilm sets, studio environments, post-production facilitiesDesign studios, game development teams, visual effects companies
Industry UsageFilm, TV, live events, virtual production studiosVideo games, film, animation, visual effects

Unreal Engine Virtual Production focuses on real-time visualization and integrating live footage with virtual environments, often requiring knowledge of Unreal Engine and camera tracking. In contrast, a 3D Environment Artist specializes in creating detailed digital environments primarily for games or pre-rendered media. While both roles involve 3D skills, Unreal Engine Virtual Production emphasizes real-time workflows and live integration, whereas 3D Environment Artists focus on static or pre-rendered assets.

What are popular job titles related to Unreal Engine Virtual Production jobs in Missouri?

For Unreal Engine Virtual Production jobs in Missouri, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Virtual Production jobs in Missouri look for?

The top searched job categories for Unreal Engine Virtual Production jobs in Missouri are:

What cities in Missouri are hiring for Unreal Engine Virtual Production jobs?

Cities in Missouri with the most Unreal Engine Virtual Production job openings:

Infographic showing various Unreal Engine Virtual Production job openings in Missouri as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, 2% Contract, and 2% Nights. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO

Full-time

Re-posted 11 days ago


Job description

Build More Than Just a Career. Build Your Future.

At Vailexa, we're not just hiring — we're building thinkers, creators, and future leaders.

We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you're someone who wants to learn fast, take ownership, and grow beyond limits, you'll feel right at home here.

Overview

We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments.

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios.

Key Responsibilities

Unreal Engine Development (C++ Focus)

  • Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only)
  • Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.)
  • Optimize and manage rendering of large-scale environments and dynamic assets
  • Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility)

Simulation & Systems Integration

  • Implement and integrate simulation protocols including:
    • DIS (Distributed Interactive Simulation)
    • CIGI (Common Image Generator Interface)
    • OMS (Open Mission Systems)
  • Use protocol inputs to drive:
    • Actor positioning
    • Animation triggers
    • Real-time simulation behavior
  • Support proof-of-concepts and production implementations for simulation interoperability

User Interface & Data Visualization

  • Develop UI components to support:
    • Sensor data visualization
    • Lat/Lon grid overlays on 3D globe environments
    • User selections and highlighting
  • Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives)
  • Build integrations to:
    • Export simulation data to external data science platforms
    • Consume input from external remote control/configuration systems

Networking & Multiplayer Systems

  • Implement Unreal Engine networking features:
    • Multiplayer replication
    • State synchronization across multiple simulation instances
  • Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios)

Simulation Features & Enhancements

  • Contribute to development of advanced simulation capabilities including:
    • Photogrammetry-based environments and 3D terrain (Cesium)
    • Building and infrastructure data integration
    • IR (infrared) sensor simulation and dynamic material responses
    • SAR (synthetic aperture radar) simulation
    • Weather systems and synchronized multi-environment conditions
    • Time-of-day and control integrations (e.g., HOTAS via CIGI)
  • Enhance realism and fidelity (lighting, shadows, materials, environmental effects)

Required Qualifications

  • Must be a U.S. citizen
  • 3+ years of hands-on experience with Unreal Engine development using C++
  • Strong proficiency in C++ programming
  • Experience building interactive, real-time 3D applications
  • Understanding of:
    • Game engine architecture
    • Actor systems and scene management
    • Performance optimization in real-time environments
  • Ability to work as a software engineer (not a 3D artist or designer)

Preferred / Differentiating Experience

  • Experience with simulation standards:
    • DIS, CIGI, OMS (or similar)
  • Background in:
    • Aerospace, defense, or simulation environments
    • Real-time data integration or visualization
  • Familiarity with:
    • Unreal networking and multiplayer systems
    • Sensor simulation or physics-based modeling
    • Large-scale geospatial environments (Cesium, GIS, etc.)

Ready to take the next step?

If you're excited about this role and ready to grow with a team that values ambition, ideas, and impact — we'd love to hear from you.

???? Apply now and start building your journey with Vailexa.