1

Unreal Engine Vfx Jobs (NOW HIRING)

Lead VFX Artist

$153K - $230K/yr

Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of ... Unreal Blueprint, etc). * Have strong grasp of technical scripting, programming and expressions ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ...

Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of ... Unreal Blueprint, etc). * Have strong grasp of technical scripting, programming and expressions ...

Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes ... Custom-trained generative AI for VFX productiondoesn'thave a playbook yet.You'rewriting it. * Adobe ...

Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes ... Custom-trained generative AI for VFX productiondoesn'thave a playbook yet.You'rewriting it. * Adobe ...

next page

Showing results 1-20

Unreal Engine Vfx information

See salary details

$10

$15

$19

How much do unreal engine vfx jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for unreal engine vfx in the United States is $15.80, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.31 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine VFX Artist, and why are they important?

To thrive as an Unreal Engine VFX Artist, you need a solid background in computer graphics, visual effects principles, and proficiency with Unreal Engine, often supported by a degree in art, animation, or a related field. Expertise in using Unreal Engine's Niagara or Cascade systems, as well as familiarity with 3D modeling and texturing tools like Maya, Houdini, or Substance Painter, is typically required. Creativity, attention to detail, and strong collaboration skills are essential soft skills for designing compelling effects and working effectively within multidisciplinary teams. These skills are crucial for producing high-quality visual effects that enhance the realism and immersion of interactive experiences.

What are some common challenges faced by Unreal Engine VFX artists when integrating visual effects into game environments?

Unreal Engine VFX artists often encounter challenges balancing visual fidelity with real-time performance, especially when working on complex particle systems or dynamic effects. Ensuring that effects look impressive without causing frame rate drops requires careful optimization and frequent collaboration with programmers and environment artists. Additionally, VFX artists need to adapt their work to different lighting conditions and asset styles within the game, which can involve revising or customizing effects for various scenarios. Staying up-to-date with the latest Unreal Engine updates and tools is also key to overcoming technical hurdles and maintaining workflow efficiency.

What are Unreal Engine VFX artists?

Unreal Engine VFX artists are professionals who design and implement visual effects using Unreal Engine, a popular real-time 3D creation tool. They create effects like explosions, fire, smoke, magical spells, and environmental effects to enhance video games, films, and other digital experiences. These artists use a combination of technical skills and artistic creativity, often working closely with other developers and designers to ensure the effects integrate seamlessly into the project. Their work helps bring immersive and visually stunning experiences to life.

What is the difference between Unreal Engine Vfx vs 3D Environment Artist?

AspectUnreal Engine Vfx3D Environment Artist
Required SkillsParticle systems, visual effects, Unreal Engine proficiencyModeling, texturing, environment design
Work EnvironmentGame/film engines, real-time rendering3D modeling software, game engines
Industry UsageGame development, virtual production, filmGame design, cinematic environments

Unreal Engine Vfx specialists focus on creating real-time visual effects within Unreal Engine, emphasizing particle effects and dynamic visuals. In contrast, 3D Environment Artists design detailed environments and assets, often using modeling software and integrating them into game engines. Both roles require a strong understanding of 3D workflows but differ in their core focus: effects versus environment creation.

More about Unreal Engine Vfx jobs
What cities are hiring for Unreal Engine Vfx jobs? Cities with the most Unreal Engine Vfx job openings:
What states have the most Unreal Engine Vfx jobs? States with the most job openings for Unreal Engine Vfx jobs include:
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO

$2K - $3K/wk

Full-time, Part-time

Posted 6 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer