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Unreal Engine Programmer Jobs in Texas (NOW HIRING)

Strong experience with AR/VR development platforms like Unity is a must and Unreal Engine recommended. * Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

Platform Engineer, Data

Austin, TX · On-site

$113K - $136K/yr

Preferred : • 5+ years of industry experience. • Experience in image/video data engineering for computer vision projects. • Experience with PyTorch DeepCore. • Experience with Unreal Engine.

Platform Engineer, Data

Austin, TX · On-site

$113K - $136K/yr

Preferred : • 5+ years of industry experience. • Experience in image/video data engineering for computer vision projects. • Experience with PyTorch DeepCore. • Experience with Unreal Engine.

... developer in any language- 3+ years of experience working with C, C++Bonus Points- Game industry experience, though we welcome different perspectives!- Familiarity with Unreal Engine or Unity ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

PGAL is a national design firm specializing in architecture, interiors, engineering, and planning ... Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is ...

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Unreal Engine Programmer information

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How much do unreal engine programmer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for unreal engine programmer in Texas is $36.83, according to ZipRecruiter salary data. Most workers in this role earn between $23.94 and $47.93 per hour, depending on experience, location, and employer.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What are the most commonly searched types of Unreal Engine Programmer jobs in Texas?

The most popular types of Unreal Engine Programmer jobs in Texas are:

What job categories do people searching Unreal Engine Programmer jobs in Texas look for?

The top searched job categories for Unreal Engine Programmer jobs in Texas are:

What cities in Texas are hiring for Unreal Engine Programmer jobs?

Cities in Texas with the most Unreal Engine Programmer job openings:

Infographic showing various Unreal Engine Programmer job openings in Texas as of August 2026, with employment types broken down into 86% Full Time, 7% Part Time, 5% Contract, and 2% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $76,614 per year, or $36.8 per hour.

Technology Engineer (Retro Studios)

Austin, TX • On-site

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

Full-time

Re-posted 20 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS

  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


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