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Unreal Engine Principal Jobs (NOW HIRING)

Principal Engineer, AI Platform

Cary, NC ยท On-site

$125K - $167K/yr

What You'll Do As Technical Lead / Principal Engineer on the AI Engineering team, you'll provide ... Epic's award-winning Unreal Engine technology not only provides game developers the ability to ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Lead Designer

Los Angeles, CA ยท On-site

$125 - $150/hr

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider ...

Lead Designer

Fort Lauderdale, FL ยท On-site

$125 - $150/hr

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Lead Designer

Charleston, SC ยท On-site

$125 - $150/hr

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100 - $125/hr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider ...

Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles. * Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider ...

Lead Gameplay Engineer

Irvine, CA ยท On-site

$100 - $125/hr

Experience working in Unreal Engine * Passion and enthusiasm for creating fun and engaging gameplay ... Experience performing in a senior or principal software engineering role or equivalent * Ability to ...

Senior Director, Online Services

San Mateo, CA ยท On-site

$227K - $337K/yr

You are the principal technology partner to Product Management, delivering the features and ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Senior Director, Online Services

San Mateo, CA ยท On-site

$227K - $337K/yr

You are the principal technology partner to Product Management, delivering the features and ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

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Unreal Engine Principal information

See salary details

$36.5K

$109.4K

$182K

How much do unreal engine principal jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine principal in the United States is $109,393.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $125,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Unreal Engine Principal job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 9% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $109,393 per year, or $52.6 per hour.

Principal Game Engine Team Lead, Platform

Redmond, WA โ€ข On-site

$160K - $200K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 18 hours ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Run a team that owns the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via code reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
  • Design, implement, and optimize real-time rendering pipelines (e.g., forward, deferred, ray tracing).
  • Develop and maintain shaders using HLSL, GLSL, ShaderLab, or Shader Graph.
  • Responsible for graphics API Integration work with low-level APIs like DirectX 11/12, Vulkan, Metal, or OpenGL ES.
  • Guide junior and mid-level engineers, conduct code reviews, and enforce best practices across studio teams.
  • Take responsibility for major subsystems (e.g., lighting, post-processing, material systems).
  • Work closely with artists, designers, and other engineers to align visual goals with technical feasibility.
  • Help technical artists create efficient content workflows and troubleshoot visual issues.
  • Translate deep technical topics into actionable insights for studio and platform teams and leadership. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience:10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.