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Unreal Engine Supervisor Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...

... Supervisors and Technical Directors to refine workflows and tools that improve production ... Create cinematic lighting in Unreal Engine, replicating live action plates, with an emphasis on ...

... Supervisors and Technical Directors to refine workflows and tools that improve production ... Create cinematic lighting in Unreal Engine, replicating live action plates, with an emphasis on ...

Unreal Tech Artist

San Francisco, CA · On-site

$125 - $150/hr

Work with the supervisors to design and build experiences in Unreal Engine. * Import assets from DCCs for scene setup and layout. * Design materials in Unreal. * Be well‑versed in various lighting ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... with supervisor to prioritize Can effectively cope with change and shift gears comfortably Can ...

NY · On-site

$100 - $125/hr

... Supervising Artist, while representing the high standards of Steamroller Animation. What you'll do * Craft and execute high-end real-time lighting for cinematic sequences in Unreal Engine 5 with ...

VAD Supervisor

Los Angeles, CA · On-site

$100 - $125/hr

Build, texture, and light photoreal environments inside Unreal Engine using its full suite of world‑building tools, including Megascans, blueprints, shaders, lighting, and particle effects.

Virtual Production Artist

Tampa, FL · On-site

$60 - $80/hr

Under the supervision of the Virtual Production Supervisor, you will be creating custom, high‑quality, and visually stunning real‑time content using Unreal Engine for virtual production. This ...

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Unreal Engine Supervisor information

See salary details

$39.5K

$90.6K

$144K

How much do unreal engine supervisor jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine supervisor in the United States is $90,624.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,500.00 and $125,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Supervisor?

Unreal Engine Supervisors are senior professionals who oversee the technical and creative use of Unreal Engine in projects such as video games, films, virtual production, and simulations. They lead teams of artists, developers, and technical experts to ensure that the real-time rendering, visual fidelity, and interactivity meet the project's requirements. Their responsibilities often include project management, workflow optimization, troubleshooting, and ensuring seamless integration of assets and systems. They also stay updated on the latest Unreal Engine features and best practices to guide their teams effectively.

What are the key skills and qualifications needed to thrive as an Unreal Engine Supervisor, and why are they important?

To thrive as an Unreal Engine Supervisor, you need advanced expertise in real-time 3D graphics, Unreal Engine development, and a thorough understanding of animation and visual effects pipelines, usually backed by a degree in computer graphics or a related field. Proficiency with Unreal Engine’s Blueprint system, C++, and industry-standard DCC tools like Maya or Houdini, as well as experience with version control systems, are typically required. Leadership, problem-solving, and strong communication skills help you guide teams, manage complex projects, and collaborate across departments. These skills are vital to ensure high-quality, efficient production workflows and innovative real-time content in demanding creative environments.

What are some common challenges faced by Unreal Engine Supervisors when managing large-scale projects, and how can they be addressed?

Unreal Engine Supervisors often encounter challenges related to balancing high-quality visual output with real-time performance, especially on large-scale projects. Coordinating between multidisciplinary teams—such as artists, programmers, and designers—can also be complex, requiring strong communication and project management skills. To address these challenges, supervisors typically implement efficient pipelines, schedule regular cross-department check-ins, and leverage version control systems to ensure smooth collaboration and timely delivery. Staying updated with the latest Unreal Engine features and best practices also helps maintain both workflow efficiency and visual fidelity.

What cities are hiring for Unreal Engine Supervisor jobs?

Cities with the most Unreal Engine Supervisor job openings:

What states have the most Unreal Engine Supervisor jobs?

States with the most job openings for Unreal Engine Supervisor jobs include:

What are popular job titles related to Unreal Engine Supervisor jobs?

For Unreal Engine Supervisor jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Supervisor job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $90,624 per year, or $43.6 per hour.

Unreal Technical Artist

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 20 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.