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Unreal Engine Level Designer Jobs in Highlands Ranch, CO

M&P Lab Technician

Centennial, CO ยท On-site

$32 - $46/hr

... an engine program. That requires craft-level prep skill, real interpretive judgment at the ... are being designed, built, and tested under one roof - including the lab that validates the ...

Showing results 21-40

Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Highlands Ranch, CO?

For Unreal Engine Level Designer jobs in Highlands Ranch, CO, the most frequently searched job titles are:

What cities near Highlands Ranch, CO are hiring for Unreal Engine Level Designer jobs?

Cities near Highlands Ranch, CO with the most Unreal Engine Level Designer job openings:

Turbine Aerodynamics Engineer

Boom Technology, Inc.

Centennial, CO โ€ข On-site

$152.50 - $205/hr

Other

PTO

Posted 4 days ago


Job description

About this position

Start the Best Work of Your Career at Boom

At Boom, our remarkably small team built the groundbreaking XB-1 supersonic jet and designed the world's fastest airliner Overture. What made it possible? Exceptional peopleโ€”driven, curious, and committed to building whatโ€™s never been built before.

Now, weโ€™re applying that same approach to Symphonyโ€”the first jet engine purpose-built for sustainable supersonic flight. It will be the fastest development of a large-scale propulsion system in aviation history, and our turbine team is at the heart of it.

As a Turbine Aerodynamics Lead, youโ€™ll work shoulder to shoulder with aircraft designers, systems leads, and test engineers to architect the hot section of Symphonyโ€”from concept through certification. Youโ€™ll design, optimize, and build high-performance turbine systems that make supersonic travel possible. And youโ€™ll be there when it all comes togetherโ€”when the Symphony prototype roars to life on the test stand this year, and takes flight just a few years from now.

If youโ€™re the kind of engineer who chases understanding, thrives in the unknown, and gets energy from building whatโ€™s never been builtโ€”youโ€™ll fit right in.

Role Overview

As part of the Propulsion Team, you will:

  • Lead the development of the Symphony turbine system (High pressure and Low pressure), including performance and aerodynamic design
  • Design airfoils and and flowpath via CFD analysis
  • Develop 1D meanline models, design blading for airfoils, develop performance maps, spec out and participate in rig tests, assess as-built hardware, and influence how these things affect the overall Overture aircraft and Symphony integrated propulsion system
  • Advocate for component rigs when deemed necessary, analyze rig and engine test data, recommend courses of action
  • Develop and integrate toolchains and processes, including multi-disciplinary workflows and automation that fully integrate engine and propulsion analyses with airframe development
  • Coordinate with leadership, team members, and suppliers to ensure the designs can support the manufacturing metrics
  • Beyond these specific things, there are many opportunities to get involved in all aspects of Symphony engine development and Overture propulsion system integration, including fabrication and testing. Bring your curiosity!

Ideal Candidate

  • Bachelorโ€™s or Masterโ€™s in Mechanical or Aerospace Engineering or related field
  • Self-motivated individual with strong interpersonal skills who can be a team player and solve challenging problems
  • Design experience in axial turbomachinery leading various different phases of the design process using different fidelity of the tools such as meanline, 2D analyses, and 3D analyses (e.g., geometry creation, mesh, and execute CFD)
  • Proficiency in CAD to support the module integration efforts in the engine
  • Proficiency in Python or similar programming languages
  • Experience working with engine cycle analysis tools such as NPSS or PyCycle
  • Willingness to both speak and listen, to give opinions and receive opinions, to consider all the data, and be part of building the team consensus to move forward

What Will Set You Apart

  • Component or module ownership experience in a turbomachinery program or product
  • Experience in life assessments of turbine systems driven by thermal and structure failures
  • Experience analyzing secondary flow systems inside engines
  • Background in developing design tools, methods, and processes
  • Testing and data-reduction experience
  • Experience with Axstream or ADS turbomachinery software
  • A strong desire to avoid bureaucracy and move fast in a dynamic environment

Weโ€™re hiring at multiple levels of experienceโ€”whether youโ€™re early in your career or bring decades of design expertise, weโ€™d love to hear from you.

Compensation

  • P5 Level - Typically 15 + years of experience - Base salary range: $152,500 โ€“ $205,000

Actual compensation will vary based on factors including, but not limited to, location, experience, and performance. The range listed is just one component of Boomโ€™s total rewards package. Other elements may include long-term incentives/equity, flexible PTO, and a suite of progressive benefits designed to support our employeesโ€™ well-being and growth.

There is no set deadline to apply for this job opportunity. Applications will be accepted on an ongoing basis until the search is no longer active.

To conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State .Learn more about ITAR here.

Boom is an equal opportunity employer and we value diversity. All employment is decided on the basis of qualifications, merit and business need.

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