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Unreal Engine Level Designer Jobs in Highlands Ranch, CO

Visual Simulations Technician

Denver, CO · On-site

$95K - $121K/yr

Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities ... and infrastructure designs to public audiences. * Maintain high technical and visual quality ...

Visual Simulations Technician

Denver, CO · On-site

$95K - $121K/yr

Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities ... and infrastructure designs to public audiences. * Maintain high technical and visual quality ...

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Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Highlands Ranch, CO?

For Unreal Engine Level Designer jobs in Highlands Ranch, CO, the most frequently searched job titles are:

What cities near Highlands Ranch, CO are hiring for Unreal Engine Level Designer jobs?

Cities near Highlands Ranch, CO with the most Unreal Engine Level Designer job openings:

Unreal Engine Developer - Robotics & Simulation

AION ROBOTICS CORPORATION

Arvada, CO • On-site

Full-time

Re-posted 23 days ago


Job description

Job Summary:
AION Robotics Corporation is a rapidly growing startup focused on manufacturing advanced autonomous ground vehicles. They are seeking an Unreal Engine Developer to create high-fidelity simulations and enhance real-time vehicle control and simulation for autonomous robotic vehicles.
Responsibilities:
• Develop high-fidelity, real-time simulations for autonomous robotic vehicles using Unreal Engine.
• Create realistic first-person and third-person perspectives for real-world control, training, and mission planning.
• Implement physics-based interactions and environmental dynamics to replicate real-world conditions.
• Design and optimize UI/UX for immersive robotic control interfaces.
• Integrate Unreal Engine with robotics middleware (e.g., ROS/ROS2) and real-time data streams.
• Develop and optimize 3D assets, shaders, and rendering techniques to enhance performance and realism.
• Collaborate with robotics engineers, software developers, and UX designers to create innovative user experiences.
• Debug, optimize, and refine systems for low-latency, high-performance applications.
Qualifications:
Required:
• 3+ years of experience developing in Unreal Engine (UE5 preferred).
• Strong background in first-person or real-world gaming/simulation.
• Proficiency in C++ and Blueprint scripting.
• Experience with physics engines, animation systems, and AI behavior trees.
• Knowledge of networking for multiplayer or remote simulation applications.
• Familiarity with robotics integration, ROS2, or real-world sensor data processing is a plus.
• Strong problem-solving skills and ability to thrive in a fast-paced startup environment.
Preferred:
• Experience with VR/AR development.
• Previous work in simulation for autonomous systems or applications.
• Exposure to machine learning and AI-driven simulation behaviors.
• Passion for robotics, autonomous systems, and pushing the limits of immersive technology.
Company:
Our rugged autonomous vehicles bring Industry 4.0 to outdoor commercial jobsites through the automation of infrastructure monitoring, maintenance and inspection tasks. Founded in 2016, the company is headquartered in Denver, USA, with a team of 11-50 employees. The company is currently Early Stage.