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Unreal Engine Developer Jobs in Quebec (NOW HIRING)

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

Expérience avec Unreal Engine; * De solides compétences en programmation C et C++; * Une excellente compréhension des mathématiques, de la physique et du raisonnement analytique; * Une approche ...

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Unreal Engine Developer information

See Quebec salary details

$75.5K

$108.9K

$163.5K

How much do unreal engine developer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for unreal engine developer in Quebec is $108,926.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $117,500.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Developer job?

An Unreal Engine Developer is a software engineer or game developer who specializes in using Unreal Engine to create interactive experiences, games, simulations, and virtual environments. They work with C++ and Blueprints to design gameplay mechanics, optimize performance, and implement visuals and physics. Their role can also involve debugging, collaborating with artists and designers, and integrating third-party tools to enhance the user experience.

What are the key skills and qualifications needed to thrive in the Unreal Engine Developer position, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid grasp of C++ programming, 3D mathematics, and real-time rendering concepts, often supported by a degree in computer science, game development, or related fields. Familiarity with industry-standard tools such as Unreal Engine's Blueprint system, version control software (like Git), and, in some cases, certification from Epic Games or relevant online courses is highly valuable. Strong problem-solving skills, creativity, and effective communication are essential for collaborating with multidisciplinary teams and addressing development challenges. These abilities ensure efficient production of high-quality interactive experiences and smooth integration within fast-paced development environments.

What are the primary responsibilities of an Unreal Engine Developer on a project team?

Unreal Engine Developers are typically responsible for designing, coding, and optimizing gameplay features, user interfaces, or immersive environments within the Unreal Engine platform. Daily tasks may include writing and debugging C++ code, creating or integrating assets using Blueprints, and collaborating with artists, designers, and other programmers to implement core functionalities. They also participate in team meetings to align on project milestones and resolve technical challenges. This collaborative approach ensures that the final product meets both creative vision and technical standards, making Unreal Engine Developers crucial contributors to successful interactive software projects.

What are popular job titles related to Unreal Engine Developer jobs in Quebec? For Unreal Engine Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Developer jobs in Quebec look for? The top searched job categories for Unreal Engine Developer jobs in Quebec are:
Infographic showing various Unreal Engine Developer job openings in Quebec as of May 2026, with employment types broken down into 84% Full Time, 5% Part Time, 10% Contract, and 1% Nights. Highlights an 77% Physical, 5% Hybrid, and 18% Remote job distribution, with an average salary of $108,926 per year, or $52.4 per hour.

Senior Mission Designer - Unannounced AAA project | Concepteurtrice de Missions Seniore - Projet...

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 3 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Behaviour is looking for a talented Senior Mission Designer to help shape the gameplay experience of a brand-new AAA IP.
In this role, you'll leverage both your creative vision and technical expertise to craft missions that drive the moment-to-moment excitement of the game. Working closely with a multidisciplinary team and a renowned external partner, you'll play a key role in defining the flow, pacing, and emotional impact of the player journey on this ambitious Unreal Engine 5 project.If you're passionate about designing memorable missions and want to be part of an amazing team building a cutting-edge AAA experience, this is the opportunity for you! 
In this role you will
  • Design, prototype, and own missions from concept to final implementation, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game's narrative and core gameplay pillars.
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences.
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
  • Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline.
What we're looking for :
  • 4-5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
  • Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
  • Proficiency with Unreal Engine 5.
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges.
  • Excellent communication skills and collaborative mindset, in English and/or French.
  • Experience with multiplayer and open-world projects.
  • Familiarity with visual scripting and sequencing tools, such as Blueprint or Flowgraph, for mission logic.
Dans ce role, vous devrez :
  • Concevoir, prototyper et prendre en charge des missions, depuis le concept initial jusqu'a la mise en uvre finale, en veillant a ce qu'elles proposent des objectifs captivants, des combats dynamiques et des scenarios coherents avec la narration du jeu et ses piliers de gameplay;
  • Structurer le deroulement des missions, leur rythme et leur courbe de difficulte pour garantir une experience engageante et gratifiante;
  • Combiner combat, exploration et narration pour creer des experiences interactives et coherentes;
  • Collaborer avec les concepteurtrices systemes afin que les missions s'integrent harmonieusement a la progression, aux recompenses et aux mecaniques principales du jeu;
  • Communiquer clairement son intention de conception aua la directeurtrice creatifive, aux artistes, aux ingenieures et a l'equipe QA tout au long du processus de production.
Ce que nous recherchons:
  • 4 a 5 ans d'experience averee en conception de missions, quetes ou niveaux sur des titres AAA ou de taille intermediaire deja commercialises;
  • Solide comprehension des principes de conception de missions, incluant le rythme, la fluidite, la motivation dude la joueureuse et les boucles d'engagement;
  • Maitrise d'Unreal Engine 5;
  • Capacite a equilibrer narration scenarisee et defis lies au gameplay;
  • Excellentes competences en communication et esprit de collaboration, en anglais et/ou en francais;
  • Experience sur des projets multijoueur et en monde ouvert;
  • Familiarite avec les outils de script visuel et de sequencage, tels que Blueprint ou Flowgraph, pour la logique des missions.
Behaviour est a la recherche d'une concepteurtrice seniore de missions talentueuxse pour contribuer a faconner l'experience de jeu d'une toute nouvelle licence AAA. Dans ce role, vous mettrez a profit votre vision creative et votre expertise technique pour concevoir des missions qui alimentent l'intensite du gameplay au fil des instants. En collaboration etroite avec une equipe multidisciplinaire et une partenaire externe de renom, vous jouerez un role cle dans la definition du rythme, du deroulement et de l'impact emotionnel du parcours joueureuse sur ce projet ambitieux developpe avec Unreal Engine 5. Si vous etes passionnee par la creation de missions memorables et souhaitez faire partie d'une equipe exceptionnelle qui developpe une experience AAA a la fine pointe de la technologie, cette opportunite est faite pour vous !
 

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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