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Unreal Engine Developer Jobs in Quebec (NOW HIRING)

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal. You will help define the ...

... in Unreal Engine. We're looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real--together. What you'll do * Gather and understand the ...

Work closely with Developers, Designers, Producers, and other QA team members to investigate and ... Experience testing games developed using Unreal Engine 5 . * Previous experience testing ...

... game developers to craft compelling stylized character assets that support our aesthetic, meet ... Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear ...

New

Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

New

... Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world ...

... Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

New

Showing results 41-60

Unreal Engine Developer information

See Quebec salary details

$75.5K

$108.9K

$163.5K

How much do unreal engine developer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for unreal engine developer in Quebec is $108,926.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $117,500.00 per year, depending on experience, location, and employer.

What is an Unreal Engine developer?

An Unreal Engine Developer is a software engineer or game developer who specializes in using Unreal Engine to create interactive experiences, games, simulations, and virtual environments. They work with C++ and Blueprints to design gameplay mechanics, optimize performance, and implement visuals and physics. Their role can also involve debugging, collaborating with artists and designers, and integrating third-party tools to enhance the user experience.

What are the primary responsibilities of an Unreal Engine developer on a project team?

Unreal Engine Developers are typically responsible for designing, coding, and optimizing gameplay features, user interfaces, or immersive environments within the Unreal Engine platform. Daily tasks may include writing and debugging C++ code, creating or integrating assets using Blueprints, and collaborating with artists, designers, and other programmers to implement core functionalities. They also participate in team meetings to align on project milestones and resolve technical challenges. This collaborative approach ensures that the final product meets both creative vision and technical standards, making Unreal Engine Developers crucial contributors to successful interactive software projects.

What are the key skills and qualifications needed to thrive in the Unreal Engine developer position, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid grasp of C++ programming, 3D mathematics, and real-time rendering concepts, often supported by a degree in computer science, game development, or related fields. Familiarity with industry-standard tools such as Unreal Engine's Blueprint system, version control software (like Git), and, in some cases, certification from Epic Games or relevant online courses is highly valuable. Strong problem-solving skills, creativity, and effective communication are essential for collaborating with multidisciplinary teams and addressing development challenges. These abilities ensure efficient production of high-quality interactive experiences and smooth integration within fast-paced development environments.

What are popular job titles related to Unreal Engine Developer jobs in Quebec?

For Unreal Engine Developer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Developer jobs in Quebec look for?

The top searched job categories for Unreal Engine Developer jobs in Quebec are:

Infographic showing various Unreal Engine Developer job openings in Quebec as of August 2026, with employment types broken down into 84% Full Time, 3% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $108,926 per year, or $52.4 per hour.

Senior Rendering Programmer

2K

Montreal, QC • On-site

Full-time

Re-posted 12 days ago


Job description

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior programmers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.