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Unreal Engine Blueprint Developer Jobs in Iowa (NOW HIRING)

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

CNC Programmer

Eldridge, IA · On-site

$21.50 - $29.25/hr

... engine or weapon-system components. This position plays a critical role in supporting current ... Strong blueprint reading skills and solid understanding of GD&T. * Demonstrated experience ...

... engine or weapon-system components. This position plays a critical role in supporting current ... Strong blueprint reading skills and solid understanding of GD&T. * Demonstrated experience ...

Unreal Engine Blueprint Developer information

See Iowa salary details

$16

$49

$76

How much do unreal engine blueprint developer jobs pay per hour?

As of May 30, 2026, the average hourly pay for unreal engine blueprint developer in Iowa is $49.63, according to ZipRecruiter salary data. Most workers in this role earn between $37.93 and $60.72 per hour, depending on experience, location, and employer.

What is an Unreal Engine Blueprint Developer job?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are the key skills and qualifications needed to thrive in the Unreal Engine Blueprint Developer position, and why are they important?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

What are some common project tasks and responsibilities for an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.
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Pre-Visualization Specialist

Pre-Visualization Specialist

Musco Sports Lighting

Oskaloosa, IA • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 25 days ago


Job description

Pre-Visualization Specialist
Musco's Entertainment Lighting Team has an opening for a Pre-Visualization Specialist in our Oskaloosa, IA office. The Pre-Visualization Specialist position bridges engineering, visualization, and creative production by translating lighting concepts and technical designs into realistic digital environments. If your experience aligns with the qualifications outlined below, we look forward to hearing from you!
Essential Criteria:
  • Associate or Bachelor's degree in Lighting Design, Entertainment Technology, Engineering Technology, Visualization, Digital Media, or related field; or equivalent practical experience.
  • Experience with 3D DCC, design, visualization and lighting simulation software. Experience should reflect transferable knowledge across DCC/CAD platforms (e.g., Blender, Maya, 3DS Max, Unreal Engine).
  • Experience with 3D animation, and rendering withing common DCC software suites.
  • Experience with lighting industry simulation tools is a plus (e.g. Vectorworks, Depence, Capture, WYSIWYG, Carbon).
  • 3D modeling, materialing, and scene construction.
  • Strong attention to detail and spatial awareness.
  • Ability to work collaboratively with engineering and creative teams.
  • Strong organizational and communication skills.
  • Technical interpretation of engineering designs.
  • Visual storytelling and presentation.
  • Problem solving and adaptability.

Preferred Qualifications:
  • Experience in entertainment or architectural lighting projects.
  • Familiarity with DCC/CAD and 3D modeling tools.
  • Rendering, animation, or real-time visualization experience.
  • Knowledge of fixture specifications and lighting system integration is a plus.

Roles and Responsibilities:
  • Develop detailed 3D pre-visualization models of venues, stages, and entertainment environments.
  • Create lighting simulations to support design validation, programming, and client presentations.
  • Collaborate with lighting engineers to interpret technical drawings, lighting plots, and project specifications.
  • Assist in evaluating fixture placement, beam coverage, and lighting effects in virtual environments.
  • Maintain and update visualization assets, fixture libraries, and templates.
  • Support lighting programming workflows through simulation environments.
  • Produce visual content for project reviews, demonstrations, and marketing or customer presentations when needed.
  • Work closely with project teams to refine visual outputs based on engineering and client feedback.
  • Ensure visualization models accurately reflect real-world installation constraints.
  • Stay current with visualization, rendering, and lighting simulation technologies.
  • Collaborate with sales representatives to support early-stage sales activities and client engagement.
  • Conduct research on venues to source available 3D drawings and coordinate directly with clients' technical teams to obtain accurate files for visualization purposes.
  • Develop a strong understanding of the Musco design process to ensure all technical data is accurate and sourced from appropriate systems and cross-functional team members.

Who is Musco:
Musco, a privately held company since 1976, is the global leader in sports and large-area lighting solutions, with projects in 135 countries. Headquartered in Oskaloosa, Iowa, Musco employs more than 1,800 team members worldwide.
Team Culture and Partnerships:
At Musco, we offer meaningful work in a team-first culture with continuous learning and professional development. We value work-life balance, providing flexibility for community involvement, family activities, and personal time. We have a generous benefit package created with the Team in mind. It includes varying health insurance plans, vision and dental insurance, PTO, 401k, profit sharing, and more!
As supporters of recreational organizations, we help ensure safer and more enjoyable playing experiences worldwide. If giving back resonates with you, learn more about our partnerships.
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