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Unreal Engine Blueprint Developer Jobs in Iowa (NOW HIRING)

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Ames, IA · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

CNC Programmer

Eldridge, IA · On-site

$21.50 - $29.25/hr

... engine or weapon-system components. This position plays a critical role in supporting current ... Strong blueprint reading skills and solid understanding of GD&T. * Demonstrated experience ...

... engine or weapon-system components. This position plays a critical role in supporting current ... Strong blueprint reading skills and solid understanding of GD&T. * Demonstrated experience ...

Unreal Engine Blueprint Developer information

What are the key skills and qualifications needed to thrive in the Unreal Engine Blueprint Developer position, and why are they important?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

What is an Unreal Engine Blueprint Developer job?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are some common project tasks and responsibilities for an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

What are popular job titles related to Unreal Engine Blueprint Developer jobs in Iowa? For Unreal Engine Blueprint Developer jobs in Iowa, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Blueprint Developer jobs in Iowa look for? The top searched job categories for Unreal Engine Blueprint Developer jobs in Iowa are:
What cities in Iowa are hiring for Unreal Engine Blueprint Developer jobs? Cities in Iowa with the most Unreal Engine Blueprint Developer job openings:
Entertainment Engineer

Entertainment Engineer

Musco Sports Lighting

Oskaloosa, IA • On-site

Full-time

Posted 7 days ago

New


Job description

Entertainment Engineer
The Musco Entertainment Engineering Team has an opening for a Entertainment Engineer in Oskaloosa, IA. If your experience aligns with the qualifications outlined below, we look forward to hearing from you!
Essential Criteria:
  • 2 or 4 year degree in Computer Science, Programming, Lighting Design, Theater Lighting, or related field. Practical experience of 3-5 years a plus.
  • General proficiency in computer skills
  • Hands-on experience in lighting design, lighting programming, and operation, with experience as a lighting technician, lighting programmer, console operator or similar role.
  • Familiarity with Audio Visual Lighting (AVL) networking
  • Knowledge of DMX, sACN, Artnet and other lighting protocols
  • Experience with lighting consoles and ETC hardware/software, such as GrandMA, Hog, Eos, and Mosaic Designer would be a plus.
  • Experience with advanced lighting and design tools such as, VectorWorks, WYSIWYG, Capture, Unreal Engine or equivalent Pre-Visualization (Pre-Vis) software.
  • Familiarity with web programming, networking, and scripting is an advantage and enhances system customization capabilities is a plus
  • Strong organizational skills, with a keen attention to detail and the ability to manage multiple projects simultaneously.
  • Excellent written and verbal communication skills, capable of conveying complex technical concepts to diverse audiences.
  • Proven ability to collaborate effectively with internal teams and external stakeholders, ensuring project objectives are met and customer satisfaction is achieved.
  • Demonstrated ability to work well under pressure in dynamic environments, maintaining composure and professionalism on jobsites.
  • Strong interpersonal skills, with a capacity to build positive relationships and communicate effectively in a collaborative setting.

Roles and Responsibilities:
  • Engage directly with clients to understand their creative and technical vision. Translate these requirements into tailored lighting solutions.
  • Oversee all lighting programming and engineering aspects of entertainment lighting systems, including the development and implementation of sophisticated control interfaces, lighting effects, and user interfaces.
  • Provide lighting tech style technical support for the servicing and maintenance of theatrical lighting fixtures, lasers, and other specialized entertainment technologies. Ensure all equipment is calibrated, tested, and functioning at peak performance levels for live events. Troubleshoot complex technical issues and resolve discrepancies to maintain the integrity and functionality of all installed systems.
  • Utilize 3D modeling and pre-visualization software to create precise lighting simulations. Develop pre-vis renderings that offer clients a clear understanding of the final light show design and functionality before deployment.
  • Work with the sales team to produce high-quality rendered content and light show demonstrations.
  • Adhere to team standards for documentation, maintaining up-to-date records that capture the full scope of the project's technical details, configurations, and modifications.
  • Undertake additional technical or project-based responsibilities as assigned, contributing to the continuous improvement and innovation of lighting solutions and the overall success of the project.
  • Other duties as assigned

Who is Musco:
For more than 50 years, Musco has specialized in sports and large-area lighting and technology, providing innovative solutions for projects in more than 135 countries. Headquartered in Oskaloosa, Iowa, Musco has more than 2,100 team members worldwide. Musco was named an Iowa Top Workplace by The Des Moines Register (2023-2025) and a USA TODAY Top Workplace (2025-2026). Learn more at www.musco.com.
Team Culture and Partnerships:
At Musco, we offer meaningful work in a team-first culture with continuous learning and professional development. We value work-life balance, providing flexibility for community involvement, family activities, and personal time.
As supporters of recreational organizations, we help ensure safer and more enjoyable playing experiences worldwide. If giving back resonates with you, learn more about our partnerships.
At Musco, we make it happen and want you to be a part of it.
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