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Unreal Designer Jobs (NOW HIRING)

Cinematic Designer

Los Angeles, CA ยท On-site

$85K - $110K/yr

We are seeking a Cinematic Designer to join Rogue Studios and help shape memorable, high-impact ... Design, build, and implement cinematic experiences in Unreal Engine 5 using Sequencer, ranging from ...

Utilize 3D animation software such as Blender, Cinema 4D, or Unreal Engine to create compelling 3D animations and LED wall designs. * Collaborate with cross-functional teams to understand project ...

Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer * Graphic Design - A strong visual sense is a bonus rather than a requirement WHAT YOU WILL DO * Own the U ...

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

About the Role: As Lead Designer you will have the opportunity to shape the complete player ... Unreal Engine 4/5 experience * Experience with both single-player and multiplayer gameplay design.

Lead Designer

Los Angeles, CA ยท On-site

$125 - $150/hr

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

Lead Designer

Charleston, SC ยท On-site

$125 - $150/hr

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

Lead Designer

Fort Lauderdale, FL ยท On-site

$125 - $150/hr

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with ... Whether you're currently a Lead Designer ready for a broader challenge or an established Design ...

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Unreal Designer information

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$83.1K

$110K

How much do unreal designer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal designer in the United States is $83,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $109,000.00 per year, depending on experience, location, and employer.

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For Unreal Designer jobs, the most frequently searched job titles are:

Cinematic Technical Designer

Santa Monica, CA โ€ข On-site

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

Summary
We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems - responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.
As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts - from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.
Core Responsibilities
  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.
  • Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback - ensuring transitions are seamless and state is always clean.
  • Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.
  • Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.
  • Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.
  • Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.
  • Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.
  • Diagnose and resolve issues at the boundary of cinematic and open world systems - streaming, LOD, world state, and player state edge cases.
  • Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.
  • Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.

Core Qualifications
  • 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
  • Strong hands-on expertise with Unreal Engine 5 Sequencer - shot tracks, event tracks, camera rigs, blending, and runtime playback.
  • Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.
  • Clear understanding of open world mission architecture - how cinematics are triggered, how player state is managed, and how streaming affects authored content.
  • Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent.
  • Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.

Plus if...
  • Experience with MetaHuman facial animation pipelines or driven performance systems in UE5.
  • Familiarity with Perforce and large shared codebases.
  • Background in film, screenwriting, or on-set production - people who think in shots tend to do this work at a different level.
  • Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.
  • Passion for narrative-heavy games and cinematics

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.

The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.